Morph 49/49 hp AC: 17
Morph spins his hands around him in a complex pattern of movements. His form changes, becoming a huge multiheaded form of a hydra. Morph then waddles into the water behind the cubes.
[sblock=ooc]Cast polymorph to take the form of a pyrohydra. Swim/move to (10,4)
Spell Prepared(including bonus spells for high Int and for being a specialist wizard)
(4/7/5/4/3) CL: 7 or 8 for fire spells; DC 15+spell level or 17+spell level for transmutations
0: Detect Magicx2, Read magic, ray of frost
1: Feather fallx2, lesser orb of firex2, magic missle, ray of clumsiness, grease
2: invisibility, glitterdust, rope trick, incendiary slime
3: haste, slow, fireball, animate weapon
4: flame whips, polymorphx1[/sblock]