S@squ@tch's Against the Giants - Team Gold


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Initiative:

22 - Hudder - 40' move to (7,0)
20 - Domoris - 50 ' move to (9,-1)
16 - Void -Swim Check PASS, 20' move to (8,5)
11 - Darv - 40' move to (4,-1)
9 - Dreadnought - 40' to (6,-1)
7 - Morph- 50' move to (10,0)
-3 - Cube #1 - double move to (8,6)
-3 - Cube #2 - Attack Void - MISS
-3 - Cube #3 - Attaack Void - MISS


The rest of the group closes on the seen and see three gelatinous forms surrounding Void in the middle of the canal.

Void sees a narrow opening between the two cubes behind him and makes a break for it, ducking under two pseudopod attacks as he goes. [AoO's both MISS]

The cubes trail after Void, the two nearest both form pseudopods and miss the nimble swimmer.
 

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Hudder throws an ax near the NW cube (MISS). Can any o'ya casters let me float! I canna swim.

[sblock=00C]Not that it matters but Hudder was attacking the NW cube (two of the cubes aren't numbered)... it's the one in 6-6 to 7-7.

Man that's a painful range penalty.
[/sblock]
 

Morph 49/49 hp AC: 17

Morph spins his hands around him in a complex pattern of movements. His form changes, becoming a huge multiheaded form of a hydra. Morph then waddles into the water behind the cubes.

[sblock=ooc]Cast polymorph to take the form of a pyrohydra. Swim/move to (10,4)

Spell Prepared(including bonus spells for high Int and for being a specialist wizard)
(4/7/5/4/3) CL: 7 or 8 for fire spells; DC 15+spell level or 17+spell level for transmutations
0: Detect Magicx2, Read magic, ray of frost
1: Feather fallx2, lesser orb of firex2, magic missle, ray of clumsiness, grease
2: invisibility, glitterdust, rope trick, incendiary slime
3: haste, slow, fireball, animate weapon
4: flame whips, polymorphx1[/sblock]
 


Domoris shifts into his beast-form, waiting for them to get closer. The strange creature grows horns as well...

OOC: Shift and morphic weapon a gore attack.
 

Initiative:

22 - Hudder - Attack Cube#2 with throwing axe - HIT for 7 damage
20 - Domoris - Shift and grow morphic horns
16 - Void -Swim Check PASS, 20' move to (8,1)
11 - Darv - Delays
9 - Dreadnought - Attack Cube #2 - HIT for 29 damage
7 - Morph- Cast Polymorph Self, jump into canal
-3 - Cube #1 - Move to (11,6)
-3 - Cube #2 - Attack Morph MISS
-3 - Cube #3 - Attack Morph MISS



Hudder throws an ax near the NW cube -- the axe buries itself into the odd creatures body -- seemingly suspended in goo. Can any o'ya casters let me float! I canna swim.

Domoris shifts into his beast-form, waiting for them to get closer. The strange creature grows horns as well...

Void continues his swimming of the gauntlet and finally reaches the edge of the canal.

Darv stands by watching the spectacle, while Dreadnought charges towards the closest cube-thing. His greatsword clutched high overhead, he lunges from the embankment and flies 10' towards the cube, bringing his blade down in a vicious arc. The odd material is cleaved in twain briefly, before it sticks back together into a square-ish shape. There is a huge splash, afterwhich the warforged can be seen sinking like a rock to the bottom of the crystal clear waters.

Morph spins his hands around him in a complex pattern of movements. His form changes, becoming a huge multiheaded form of a hydra. Morph then waddles into the water behind the cubes.

Two of the cubes move towards the new hydra -- in what appears to be attempts to flow themselves over the hydra, but they are not large enough, so they form pseudopods and flail helplessly against the hide of the magical beast.


Conditions:
Cube #2 - Moderately Wounded


Blue halo = underwater
 

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It takes Dreadnought a moment to assess the situation...but when he does, he doesn't hesitate. He charges down the side of the embankment, drawing his towering greatsword from over his shoulder as he goes. Water fountains up around him as he splashes into melee with the ooze directly south of him, putting all the force of his speed and strength into one mighty strike that hits like a lightning rail car!

(since we lack freight trains :))

Attack: 18 (including charging bonus and -8 for power attack)
Damage: 29 (including +12 for power attack)

http://invisiblecastle.com/roller/view/1635488/
 

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