The Romance of the River Kingdoms

AC 17 (T17, FF13), HP 25/25, F +5,R+4,W+5

Cursing his bad luck, but seeing nothing else to do, Ape attacks the evil spirit creatures again.
ooc: 1d20+3 to hit, doing 1d6+4 damage.
 

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OOC: This encompasses the end of Round 2 and the start of Round 3.

The spirit holding the statue, still one eye on the combatants, stoops and gropes around in the calf-deep water even as Annika's ray of fire streaks over its head. It gives a cry of triumph and lifts up Three Flowers' necklace, a satisfied smirk on its wretched face. Its joy is short-lived, however, as Three Flowers barrels into it and slashes White Lotus across its torso.

[sblock="Three Flowers"]
Attack on GS1 11+4+2 charge=16. Hit
Damage 2+2 =4
[/sblock]

Meanwhile, Ape steps into the gap left behind by Three Flowers, trading exploratory strikes with the wounded spirit. Neither side gains a hit, and the creature's wounds seem to be slowly healing.

[sblock="Growling Ape"]
GS3 took 5ft. step, then delayed attack until someone approached, this carried over to Ape's turn in round 3. Claw attack missed.

Ape's quarterstaff attack 2+4 = miss.
Sorry WD, rolling really bad for Ape!
[/sblock]

Meanwhile, Xielt's opponent lashes out with its claws. The tlaxu feels them tear into his flesh and narrowly avoids a nasty wound through sheer luck. The creature ducks to its right, trying to work its way out of being trapped next to the wall by the tlaxu.

[sblock="Xielt"]
GS2 attacks with claw and hits, 5 Grace points damage.
Followed by 5 ft. step.

No actions given for Xielt so I rolled a clawstick attack, 3+4 = miss
[/sblock]

OOC:
Jar'Thol, Xielt and Annika, GS1 and GS2 are yet to act this round (in that order).
 

Attachments


Jar'Thol, Salsham'ai shaman

"They are healing quickly ... I'm not sure your blades even have an effect on them. I wonder what those greedy spirits are exactly. Maybe the bile of the Great Worm of Owindo would have more effect then my little sling" says Jar'Thol. He quickly fumbles with the content of his pack and retrieves a small flask containing a thick green liquid. He makes a move to throw it at the greedy spirit near the necklace but he stops when he sees Three Flowers charge this enemy. He fears the corrosive bile might hurt his companion. He might even damage the necklace. Instead, Jar'Thol scans the rooms, with his flask in hand, waiting for a clear shot.

OOC: Move action to draw a flask of acid and readying an action to throw it on the first spirit that isn't in melee anymore.
 


AC 17 (T17, FF13), HP 25/25, F +5,R+4,W+5

"I will stumbling seven times but recovering eight." thinks Ape as he attacks the evil spirit creatures one more time.
ooc: 1d20+3 to hit, doing 1d6+4 damage.
 

Frustrated, Annika concentrates as she breathes in. Fire was powered by breath, it thrived on the air. Her power was so weak now, so close to spent...but she gathered it into her breath and marshaled it for one last burst.

One more incandescent feather burst from her as the air around her momentarily wavered in the heat of it. It twisted and jerked and wafted unrelentingly towards the creature that had taken the necklace.

(Using my last 3 cantrips to cast Magic Missile one more time. Hee. It is hard to be a low level sorceror. :))
 

The greedy spirit with the statue is bowled back by Three Flowers' assault and drops the necklace again (it keeps a tight grip on the statue still). Snarling, it lashes out at Three Flowers with its free claw but at that moment Annika's fiery feather strikes it on the shoulder and throws it off balance. Three Flowers follows up with another sweeping blow of his own, opening new wounds on the creature.

[sblock="Annika"]
Magic Missile damage 4. You have 1 0th level spell slot left!
[/sblock]

[sblock="Three Flowers"]
Spirit attack misses.
Scimitar attack roll 14+4=18, hit. Damage 4+2=6
[/sblock]

Meanwhile, Xielt rakes his clawstick across the flesh of the spirit with the bowl. It continues to back away from him, lashing out ineffectually with its claws. Jar'Thol sees the creature step away from his tlaxu friend and sees his opening. The jar of acidic bile flies true, striking the creature on the side of its head and covering it with a hissing dark liquid. The thing howls in rage, its attention torn between two opponents that have hurt it. Its wounds continue to slowly heal, and even the acid burn seems to be knitting together.

[sblock="Xielt"]
Clawstick attack 14+3=17, hit. Damage 1d6+2=6.
Spirit attack misses, spirit takes 5 ft. step.
[/sblock]

[sblock="Jar'Thol"]
Throw attack 11+4=15, hit. Damage 1d6 = 6.
[/sblock]

As Growling Ape presses the attack with his quarterstaff, his opponent launches a vicious flurry of teeth and claws, which the druid furiously blocks and sidesteps. One claw rakes the side of the baboon, but the wound is superficial. Adjusting his stance, Growling Ape sweeps his quarterstaff round in an arc and connects solidly with the side of the spirit's head. It looks surprised for a second, and with an feeble cry of "Do..not...want..." topples sideways into the water, and lies limp and still.

[sblock="Growling Ape"]
Spirit claw attack hits for 3 damage.
Quarterstaff attack 18+3=21, hit. Damage 1d6+4=10.
[/sblock]

OOC: Upshot of this round is one spirit down (and out?), the other two looking pretty beaten up, even with the wound healing. Water level is now about mid-calf and slowly rising.
 

Attachments

Last edited:

First off, new stuff in the OOC thread, although not much use at the moment :)

Secondly, worked out how to grab a picture of the 'greedy spirits' that you are facing.
 

Attachments

  • Greedy Spirit.jpg
    Greedy Spirit.jpg
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Xielt growls once again and stalks toward the retreating spirt. Ah, so you want to play, do you?

[sblock=ooc] step toward GS2 and use the clawstick again, +3 to hit, 1d6+2 damage.[/sblock]
 

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