Initiative:
22 - Hudder - Drop axe, haul Void out, pick-up axe
20 - Domoris - Shift to aerial form, fly to (7,3) attack Cube #2 HIT for 15 damage
16 - Void - Climb out of the water (8,1)
11 - Darv - Delays
9 - Dreadnought - move to (8,4) underwater, attack Cube #3 - HIT for 10 damage (1/2 dmg due to water)
7 - Morph- Attack Cube #2 -- first 2 heads HIT and kill it, remaining heads HIT Cube #3
-3 - Cube #1 - Attack Morph - MISS
-3 - Cube #3 - Attack Morph - MISS
Hudder puts his ax on the ground and helps the waterlogged gith out of the water,Lure em in close ta tha bank!
Seeing the creatures stay to the water, Beast-Domoris becomes Bird-Domoris and flies over the one of the blobs, and claws a long streak into the top of the gelatinous form.
Void climbs out of the water. this is not a place for him, thought, he can swim very well.
The small gnome sits at the back of the group, perplexed as to what the best course of action for him would be.
The underwater warforged slowly moves in range of the third cube and, in slow motion, brings his blade chopping through the water, gashing the creature once again.
Meanwhile, Hydra/Morph nips a the closest cube with his many mouths, sharp teeth rending gel from the creature -- after its first two heads tear into the creature, it lifelessly bobs on the surface of the water. His remaining heads tear into the next closest cube, ripping large swaths of gelatinous material free from its body.
Conditions:
Cube #2 - Dead
Cube #3 - Heavily Wounded
Blue halo = underwater