S@squ@tch's Against the Giants - Team Gold

OOC: Just an FYI -- the canal is a steep drop-off -- the embankment is pretty much straight up and down, so I will allow Dreadnought to make his charge attack at the ooze, then he will sink to the bottom (~ 15'), but still able to attack the ooze from underwater since they are size large and take up a 10' cube. (although underwater penalties will apply to your attacks) I like the action! :)
 

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Seeing the creatures stay to the water, Beast-Domoris becomes Bird-Domoris and flies over the one of the blobs, attempting to rake it.

OOC: Swift-shift into Aerial form, fly to 3-7, and attack w/ talon (+12 talon (1d6+10)
 


Hudder puts his ax on the ground and tries to "help Void out of the water" (by grabing him by the scruff of his tunic and hauling). Lure em in close ta tha bank!

Once Void is out he'll pick up his ax again.

[sblock=OOC]
Free, drop ax
Standard, "pick up" void
Move, pick up ax[/sblock]
 

EvolutionKB said:
[sblock=S@s]The cubes are large, yes? I am huge size, still possible for them to engulf me? If so, I'll will attempt the reflex saves.[/sblock]

[sblock=Evo]
You are correct sir. I forgot the huge size. You are immune to the engulf attack.
[/sblock]
 

Initiative:

22 - Hudder - Drop axe, haul Void out, pick-up axe
20 - Domoris - Shift to aerial form, fly to (7,3) attack Cube #2 HIT for 15 damage
16 - Void - Climb out of the water (8,1)
11 - Darv - Delays
9 - Dreadnought - move to (8,4) underwater, attack Cube #3 - HIT for 10 damage (1/2 dmg due to water)
7 - Morph- Attack Cube #2 -- first 2 heads HIT and kill it, remaining heads HIT Cube #3
-3 - Cube #1 - Attack Morph - MISS
-3 - Cube #3 - Attack Morph - MISS



Hudder puts his ax on the ground and helps the waterlogged gith out of the water,Lure em in close ta tha bank!

Seeing the creatures stay to the water, Beast-Domoris becomes Bird-Domoris and flies over the one of the blobs, and claws a long streak into the top of the gelatinous form.

Void climbs out of the water. this is not a place for him, thought, he can swim very well.

The small gnome sits at the back of the group, perplexed as to what the best course of action for him would be.

The underwater warforged slowly moves in range of the third cube and, in slow motion, brings his blade chopping through the water, gashing the creature once again.

Meanwhile, Hydra/Morph nips a the closest cube with his many mouths, sharp teeth rending gel from the creature -- after its first two heads tear into the creature, it lifelessly bobs on the surface of the water. His remaining heads tear into the next closest cube, ripping large swaths of gelatinous material free from its body.

Conditions:
Cube #2 - Dead
Cube #3 - Heavily Wounded


Blue halo = underwater
 

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Round 3 - End of combat

OOC: As Void is now out of danger, coupled with the fact that the remaining two cubes pose no threat to Dreadnought or Morph, AND the AC of 4, they will not last another round against the blade and heads. So, combat is over -- all cubes destroyed. :melee:

The three gelatinous forms float unmoving on the surface, an array of blade and teeth marks marring their smooth sides and corners. Various pieces of gel float nearby their bodies and Hydra-Morph wears several long strands of the stuff on his body and hanging from the teeth of his many mouths.

The gith and shifter-bird scan the area, looking for any other motion, but see and hear nothing at this time.
 

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