Adventure: Just Before Nightfall (DM:johnmeier1, Judge:Ozymandias79)

Janus grin wickedly as the two shadow creatures manifest in front of his comrades. "Yes, stick together, nice and close. Yarps roloc" He finishes with a flourish. A single mote of ice issues forth from Janus's hand, flickers and then erupts into a brilliant spray, Cold light fills a large area and the temperature drops dramatically. The sudden change in air pressure causes ear drums to burst and the one of the shadow creatures to stumble about dazed.

[sblock=ooc]
Move Action: Shift to B8
Standard Action: Color Spray on 2 Bad Guys vs Will; F9 1d20+6=25; G9 1d20+6=10; DMG 1d6+5=6 radiant damage and the target is dazed until the end of my next turn.
[/sblock]
[sblock=Janus stat block]
Janus Reinhardt - Male Human Wizard 3
Passive Perception: 14, Passive Insight: 19
AC: 18, Fort: 13, Reflex: 16, Will: 17 -- Speed: 6
HP: 30/30, Bloodied: 15, Surge Value: 7, Surges left: 6/7
Initiative: +4
Action Points: 0, Second Wind: Available
Powers: Magic Missile, Ray of frost, Thunderwave, Icy Terrain, Color Spray, Freezing Cloud (Not Memorized), Sleep (Memorized/Used),
Expeditious Retreat (Memorized/Used), Feather Fall (Not Memorized)
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[sblock=OOC]If you have Janus resolve before Dexytr so I think both work. Away from computer for NYE. Happy New Year![/sblock]
 
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[sblock="Readied Action"]

Warlord's Strike (1d20+7=12, 4d4+5=19)
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[sblock=Larinza stat block]Larinza Tsani- Female Human Warlord 2
Passive Perception: 12, Passive Insight: 12
AC:17, Fort:16, Ref:14, Will:16 -- Speed: 5
HP:34, Bloodied:17, Surge Value:7, Surges Per-Day 8/8
Initiative +3 Action Points: 1, Second Wind: not used
Powers:
Furious Smash
Opening Shove
Wolf Pack Tactics

Inspiring Word Inspiring Word
Hammer and Anvil
Warlord's Strike

Bastion of Defense

Aid the Injured

Flesh Seeker Glaive +1(Enc)
[/sblock]
 

Shorrin's eyes burn as he moves shiftly around the new targets.


[sblock=Action]
Free Action (granted by Dextyr): Shift to G10.
Standard Action: Knockdown Assault 1d20+9=12 vs. Fort
Move Action: None
Minor Action: None

Saving Throw: 1d20=6


[/sblock]
 
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[sblock=OOC]Let's slide Tonk to C10, because I want him to circle around and charge (for the extra +1d8 damage) with benefit of flanking from Murphy. If I have Tonk attack before Murphy, then M. will still get the +2 CA bonus from flanking once Tonk assumes his position on the opposite side of the baddie.

Here's how it will look...[/sblock]
"Weeeeeeeeeeee!" shouts Tonk as he flies through the air. [Slide by Dextyr to C10.]

//Apply the following actions after the lady goes, please.//

Giggling after the sudden movement, Tonk points at the pale-skinned male self-mutilating bondage-freako nearest him. "Splat!" [Minor Action: Designate Prey, male at F9. +2 to attack and damage until EONT.]

Tonk rushes away, vanishing in the brush. [Move Action: Move from C10 to F13. Stealth: 1d20+11-5=25]

Footsteps pound through the trees, as Tonk charges the goth-emo-boy. At the last moment, the half-orc roars before he strikes. [Standard Action: CHARGE! 1d20+8+2+2+1=15 v. AC, Miss!]

The male dodges the attack, but the half-orc, undeterred, strikes again. [Action Point: Disheartening Strike -- 1d20+8+2+2=26 v. AC, Damage: 1d8+9+2 (prey bonus)+2d6 (sneak attack)+1d8 (furious assault)=23, target suffers -2 to attack rolls until EONT]


[sblock=Tonk's Stats]Tonk - Half-Orc Rogue 2
Passive Perception 18, Passive Insight 18
AC 17, Fort 16, Reflex 18, Will 14
HP 29/29 + 4 THP, Bloodied 14, Surge Value 7, Surges 3/8
Speed 6 (+2 on charge), Initiative +8
Action Points: 0, Second Wind
At-Will Powers: Clever Strike, Disheartening Strike
Encounter Powers: Furious Assault, King's Castle, Tumble
Daily Powers: Handspring Assault, Vanguard Mace +1
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Janus steps forward and blasts the pale men, one of them shivering in the cold and seeming dazed. Dextyr's shout catches both of them, causing black blood to run from their ears and pushing one back. His allies are carried forward and to the side by the call. The woman moves calmly forward as shadows issue from her. The thick, writhing shadows surround her, the men and Shorrin. It's dark energies leech from the Dragonborn and conceal the pale humans.

[sblock=mechanics] Janus hit one and Dextyr hit both. The woman moves to H11 and releases a close burst 2. her and any other shadow creatures in the aura gain concealment. In addition, enemies that enter or start their turns in the aura take 5 necrotic damage, and enemies (including flying ones) also treat the area within the aura as difficult terrain.

Shorrin starts his turn there taking 5 necrotic damage, he can update his movement if he wants. Tonk can still charge into the aura if he wants, but I don't think he has an action point. I am checking with the judge but the party hasn't reached a milestone and he spent it already. Murphy and Larinza also go before the bad guys again.
[/sblock]

[sblock=status after woman goes]
Pale Male 1 J9 Concealment
Pale Male 2 F9 Concealment, Dazed until Janus
Dextyr D8 Majestic Word (1) 17/33
Janus B8 30/30
Pale Woman H11 Concealment
Murphy F8 Blind (save ends) 30/37
Tonk C10 24/24
Shorrin G10 Blind (save ends) 43/43
Larinza E8 29/34
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[sblock=status] Just a refresher
Blinded - You grant combat advantage. You can’t see any target (your targets have total concealment). You take a –10 penalty to Perception checks. You can’t flank an enemy.

Dazed - You grant combat advantage. You can take either a standard action, a move action, or a minor action on your turn (you can also take free actions). You can’t take immediate actions or opportunity actions. You can’t flank an enemy.

Concealment (–2 Penalty to Attack Rolls)
[/sblock]
 

Larinza Furiously lashes out at the Pale Male between her and Shorrin, setting it off balance, giving Dextyr an opening for a better strike.

[sblock="OOC"]
Standard Action:Furious Smash: +7 (-2 Concealment, +2 Combat Advantage) (1d20+7=26)
3 damage and Dextyr's next attack against the same target is +3 attack and damage
Minor: Inspiring Word on Murphy, he gains one Surge and a free saving throw.
[/sblock]

[sblock=Larinza stat block]Larinza Tsani- Female Human Warlord 2
Passive Perception: 12, Passive Insight: 12
AC:17, Fort:16, Ref:14, Will:16 -- Speed: 5
HP:29/34, Bloodied:17, Surge Value:7, Surges Per-Day 8/8
Initiative +3 Action Points: 1, Second Wind: not used
Powers:
Furious Smash
Opening Shove
Wolf Pack Tactics

Inspiring Word Inspiring Word
Hammer and Anvil
Warlord's Strike

Bastion of Defense

Aid the Injured

Flesh Seeker Glaive +1(Enc)
[/sblock]
 

[sblock=ooc]
Delay until after Tonk and Larinza go please[/sblock]

After feeling the effect of the shadows blinding him, Murphy curses out in anger. He hears Tonk's roar and Larinza's words, he gets his wits about him and throws the shadows back.

Staring daggers at the "man" in front of him, Murphy sees the shadows dancing all about him and calls upon their aid again. This time the shadows ignore his offer, even shying away from the pale foe.

[sblock=ooc]
Save vs Blind from Larinza - save (blind) (1d20 0=16) yah!
Move: (if required to get into flank with Tonk, please shift)
Free: Shroud on pale guy at F9
Minor: TBD
Standard: Shadow Storm on pale guy at F9 - vs ac; dmg (1d20 10=13, 1d10 14=22) nope, damn that sucks.
[/sblock]

[sblock=ministats]Murphy Tang Male Human Assassin 4
Initiative: +6, Passive Perception: 17, Passive Insight: 14, Senses: Normal
AC:20, Fort:16, Reflex:18, Will:19
HP:37/37, Bloodied:18, Surge Value:9, Surges left:7/8
Action Points: 0
Powers:
Inescapable Blade
Shadow Storm
Assassin's Shroud
Shadow Step
Changeling Disguise

Shadow Darts
Army of the Night
Sneak Attack
Changeling's Trick
Shade Form

Targeted for Death
Lurking Shadow
Talon Amulet
Deathcut Leather Armour


Conditions:

Important Stuff: When Murphy kills with a melee attack, gains 5 thp.
When attacking with CA, add +1 damage (Talon Amulet)

Full sheet: L4W:PC:Siblyx (renau1g - ENWiki)[/sblock]
 

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