Trapped in Hell's Basement (DM: Mal Malenkirk Judge:Covaithe)

renau1g

First Post
[sblock=ooc]
The Blackhawks are one of the best in the league now. The hockey is much better now after the strike. If you're close to Chicago, I'd see if next season you can get some tickets at the United Center. It's a pretty nice arena.[/sblock]
 

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TwoHeadsBarking

First Post
[sblock=ooc]Did Raiko get skipped?

Also, it occurs to me that while my Thievery is solid, my Athletics is not. I may need an Aid Another or two in order hoist me up. Alternatively, Mal, can I use the spirit from the Prison of Salzacas to make Thievery checks for me? Preferably bypassing the Athletics aspect? Could I use the spirit to participate in the skill challenge without burning up?[/sblock]
 

ScorpiusRisk

First Post
Raiko rushes forward toward the turrets but is unable to get up high enough.

[sblock=ooc]
Nope, Raiko had to wait till after the bad guys.

Charge to M4. Athletics 7
Failure.[/sblock]

[sblock=Stat Block]Raiko, Male Dragonborn Paladin 1 ()
Init: +1; P.Insight: 20; P.Perception: 14
AC: 21; Fort: 16; Reflex: 14; Will: 15
HP: 35/41; Surges: 12 hp, 4/12
AcP: 1
AdP: 0
Potions: 2

Magic Oil: +1 to hit and dame with bastard sword attacks.

Skills: History +7, Insight +10, Intimidate +9, Religion +5
Languages: Common, Draconic
Str: 18, Con: 15, Dex: 10, Int: 8, Wis: 16, Cha: 12

Sling Bullets: 20/20

Divine Challenge, Holy Strike, Valiant Strike, Lay on Hands (1/3 per day)
Dragon Breath, Piercing Smite, Virtue, Second Wind, Chanel Divinity (Divine Mettle/Divine Strength)
Paladin's Judgement[/sblock]
 

Voda Vosa

First Post
Sheng rushes to the panel and tries to swich the things off the same way the archivist set them on.


OOC: Not sure what should I roll, or if I should roll anything to press a buttom or pull a lever.
 

Mal Malenkirk

First Post
[sblock=THB]Raiko and Patrin didn't beat the 11 initiative score of the bad guys.

Cold blooded creatures have slow reactions.
[/sblock]

[sblock=Sheng]It takes you two moves to get there (J3). It would then take a standard actions (thievery 20, 2 success) to turn off the turrets. There is nos topping the fire that way, though.
[/sblock]
 

TwoHeadsBarking

First Post
Haruka moves to the crossbows and attempts to start disarming them. Unfortunately, she is unable to get at a good vantage point.

[sblock=actions]Move: Move to M3, retain concealment. Not sure if I can bundle the athletics check into that movement, but as I end up failing both the athletics and the thievery checks, it doesn't really matter this round.
Standard: See above thievery check. I guess I never technically rolled it, but I don't really have anything better to do with this turn.

So Mal, can I or can I not use the spirit to make skill checks? And are you saying that I could make thievery checks against the control panel without having to make athletics checks?[/sblock]

[sblock=Haruka's mini-stats]Haruka Sato human warlock 4
Initiative: +3 | Passive perception: 11 | Passive Insight: 17
AC: 18 (20) | For: 18
(20) | Ref: 18 (20) | Will: 17 (19)
HP: 46/46+8 | Bloodied: 23 | Surge value: 11 | Surges: 7/10
Resist: 5 Necrotic, 5 Poison
Speed: 6 | Languages: Allarian, Tsugo
AP: 0 | Second Wind: not used
Basic Attack/Opportunity attack: +4 vs AC, 1d6
Powers: Eldritch Blast, Hellish Rebuke, Eyes of the Vestige
Vampiric Embrace
Fiery Bolt

Flames of Phlegethos

Ethereal Stride

Deathcut Armor
Prison of Salzacas[/sblock]
 

Mal Malenkirk

First Post
[sblock=Haruka]Yes, you could be using the panel, though you'd need both success to stop both turrets. At one success, both turret are still firing where as if you act directly against the turret, you jam them one at a time.

Reading on the spirit power; yeah, he could make the check but there would be a -2 penalty because it seems to me like you are ordering the spirit instead of it being an extension of your will.
[/sblock]
 

Mal Malenkirk

First Post
[sblock=Haruka]With both Raiko and Max having already charged, the only square adjacent is M2 or M4, which is exposed to the fire (and also one of the challenge squares)[/sblock]

The turrets randomly fire into the crowd and show the limits of their enchantment through innacuracy.

The fire is starting to take its toll on the heroes, however, as some are sporting minor burns and more of the precious components are burning.

[sblock=Actions]
Fire on Haruka:
fire vs Ref (1d20+5=7, 2=)

Turrets
1:Raiko 2:Max 3:Haruka 4:Sheng (1d4=2, 1d20+8=16, 1d8+3=11, 1d4=4, 1d20+8=12, 1d8+3=6)
Aims Max and miss, Aims Sheng and miss.

Patrin should have been amongst those at risk but since nobody got hit, I won't re-roll.

Patrin:
Charges
1:Athletic 2:Attack turret (1d20+10=12, 1d20+12+1=31, 1d10+6=13)

I just realized that Patrin should have been hitting at +12, not +11. Eh. Forgot the +1 for one-handed weapon.

Fire against Haruka, Patrin and Ashir
1:Haruka 2:patrin 3:Ashir (1d20+6=21, 3=, 1d20+6=24, 3=, 1d20+6=12, 3=)
[/sblock]

[sblock=Status]
Challenge: 2 success, 0 failure, 2 rounds complete, fire is now +6 reflex and 3 damage, only 1 more success can be generated from the section where Ashir is.

Turret 1: 27/38
Turret 2: 24/38

Haruka: 43 /46 [7/10]
Max: 32/32 [0/7]
Raiko: 35/41 [4/12]
Patrin: 49/52 [6/11]
Sheng 17/42 [5/8]
Ashir: 24/26 [2/7]

Archivist
Perception 12
HP 66; Bloodied 33
AC 16; Fortitude 18, Reflex 16, Will 14
Spiked Gauntlet (standard, at-will)
+7 vs AC; 1d6+6 damage, and the target is dazed until the end of the iron martyr’s next turn.

Magic Crossbow Turret

They drop from the ceiling; they are almost out of reach. An athletic check DC 12 allows to jump and strike it or attempt a Thievery DC 20 to jam it.

If you attack it directly:

AC 16, ref 13, for 13, immune to attack targeting will. Can't be cursed. 38hp

They attack randomly one target at random, they are immune to marking but they take cover penalty as normal if targeting someone in the rear.

It's a machine; It is immune to attack with the psychic and poison keyword. It has resist 5 against everything else except attacks that have the following keywords : Weapon, Force or Acid
[/sblock]
 

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dimsdale

First Post
Max leaps again, timing his jump perfectly, but misses with his swing. "Damit!" He moves back to let someone else take his spot to try and do damage to t he machine. "Someone else want to give it a shot?"

[sblock=actions]
athletics check: 1d20+7=14

basic attack: 1d20+9 vs AC = 13

move back (west) one square.
[/sblock]
 
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