Trapped in Hell's Basement (DM: Mal Malenkirk Judge:Covaithe)

Raiko growls in frustration and fails to reach the turret once again.

"This is foolishness. Let us just take what we need, and leave the turrets be." Raiko moves toward the flames.

[sblock=ooc]
Divine Challenge vs Turret.
Athletics. 5 Fail.
Move to J4.
[/sblock]

[sblock=Stat Block]Raiko, Male Dragonborn Paladin 1 ()
Init: +1; P.Insight: 20; P.Perception: 14
AC: 21; Fort: 16; Reflex: 14; Will: 15
HP: 35/41; Surges: 12 hp, 4/12
AcP: 1
AdP: 0
Potions: 2

Magic Oil: +1 to hit and dame with bastard sword attacks.

Skills: History +7, Insight +10, Intimidate +9, Religion +5
Languages: Common, Draconic
Str: 18, Con: 15, Dex: 10, Int: 8, Wis: 16, Cha: 12

Sling Bullets: 20/20

Divine Challenge, Holy Strike, Valiant Strike, Lay on Hands (1/3 per day)
Dragon Breath, Piercing Smite, Virtue, Second Wind, Chanel Divinity (Divine Mettle/Divine Strength)
Paladin's Judgement[/sblock]
 

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"If you say so, paladin." Haruka takes a deep breath and extends her arm into the fire, reaching for a ceramic jar of components. Her fingers slip and the jar falls, shattering against the ground. Haruka glares at her hand as though it had intentionally betrayed her.

[sblock=actions]Move: Endurance check. Got a 21, so I gain a +5 to my next skill check.
Standard: So, Arcana at +15, vs DC 17. That's a [expletive deleted] one.

Rolls.

Mal, I think your status isn't taking into account the 7 thp I got from Vampiric Embrace.[/sblock]

[sblock=Haruka's mini-stats]Haruka Sato human warlock 4
Initiative: +3 | Passive perception: 11 | Passive Insight: 17
AC: 18 | For: 18
| Ref: 18 | Will: 17
HP: 46/46+4 | Bloodied: 23 | Surge value: 11 | Surges: 7/10
Resist: 5 Necrotic, 5 Poison
Speed: 6 | Languages: Allarian, Tsugo
AP: 0 | Second Wind: not used
Basic Attack/Opportunity attack: +4 vs AC, 1d6
Powers: Eldritch Blast, Hellish Rebuke, Eyes of the Vestige
Vampiric Embrace
Fiery Bolt

Flames of Phlegethos

Ethereal Stride

Deathcut Armor
Prison of Salzacas[/sblock]
 

Sheng turns his attention to Raiko "A most logical reasoning." he says nodding. His attention now focuses on Ashir, as he tries to salvage the materials. "I'll lend you a hand..." Sheng closes to the burning area, the flames licking his robe. "Take that... and that one. That seems useful too. Take it..." he says identifying the useful components.



Move: to the burning library
Stdr: Arcana check, AP: additional arcana check: 2 successes: Rolls
 

Ashir's connection to the elemental planes allows him to ignore the minor burns and blisters on his skin as the edges of his robes begin to burn the genasi continues to gather all of the arcane paraphernalia he can save.

[sblock=ooc]
Move: endurance (1d20+9=24) success! +5 on arcana
Standard: Arcana on the skill challenge - endurance (1d20+9=24)

1 more success

Immediate Reaction: If an enemy moves adjacent to Ashir turn insubstantial TENT (Moonstride)
[/sblock]

[sblock=L4W Ashir]
Init: +1 Speed: 6 Perception:13 Insight: 13
AC: 18 NAD:16/15/15
HP: 24/26 Surges: 2/7 Surge Value: 6 AP: 0
Languages: Common, Primordial
Str:18 Dex:10 Wis:14 Con:12 Int:18 Cha:8

Powers:
Cantrips
Scorching Burst
Thunderwave
Burning Hands
Chill Strike
Promise of Storms
Second Wind
Tome of Readiness
Moonstride (Shield)
Fey Step (from Tome)
Flaming Sphere
Rolling Thunder

Full Character Sheet
[/sblock]
 

[Sblock=Sheng]Wait, you started this round by making a thievery on th 1:13 AM 18th april post. That was your standard action.

Since you didn't use your move action and this is by now more of a skill challenge than a fight, I am open to letting you move to a library and the use an AP to make a check, but you can't make two.

So 1 success.
[/sblock]

Ashir has by now found everything useful in his section of the library.

The turrets continue fighting methodically and Max catch a bolt in the shoulder.

The fire is raging but apparently is only really fierce near Sheng as he takes most of the burns.

Patrin is pissed at the turrets. He exhales a cloud of acid at them and follow up with two violent strikes that take off the head.


[sblock=Actions]
Fire vs Sheng when he moves in the square
fire 3 vs ref, Sheng (1d20+6=18) 3 damage

1:Patrin 2:Max 3:Raiko 4:Haruka (1d4=2, 1d20+8=25, 1d8+3=6, 1d4=4, 1d20+8=16, 1d8+3=7)
Aims for Max and hit for 6, Aims for Haruka and miss

Fire
fire 4, vs reflex, 1:Ashir 2:Voda 3:Haruka 4:Patrin (1d20+7=9, 1d20+7=20, 1d20+7=8, 1d20+7=9)
Wow. That's pitiful fire everywhere except in Sheng's face!

Patrin:
Move: To present Location
Minor:
Dragon Breath (acid) vs turrets ref 13 (1d20+9=22, 1d20+9=10, 1d6+2=5)
Standard + AP
vs Turret (1d20+10=15, 1d20+12=32, 1d10+6=15, 1d20+10=18, 1d20+12=23, 1d10+6=15)

First hit is crit;
Dragon Breath (acid) vs turrets ref 13 (1d20+9=22, 1d20+9=10, 1d6+2=5) 18, too bad, it requires the other blow. Turret 2 destroyed.
[/sblock]

[sblock=Stats & Status]
Yeah, I forgot about the +7 thp for Haruka

Challenge: 4 success, 1 failure, 3 rounds complete, fire is now +7 reflex and 4 damage, no more successes can be generated from the section where Ashir is.

Turret 1: 22/38
Turret 2: Kaput/38

Haruka: 46 +4 /46 [7/10]
Max: 26/32 [0/7]
Raiko: 35/41 [4/12]
Patrin: 49/52 [6/11]
Sheng 30/42 [3/8]
Ashir: 24/26 [2/7]

Archivist
Perception 12
HP 66; Bloodied 33
AC 16; Fortitude 18, Reflex 16, Will 14
Spiked Gauntlet (standard, at-will)
+7 vs AC; 1d6+6 damage, and the target is dazed until the end of the iron martyr’s next turn.

Magic Crossbow Turret

They drop from the ceiling; they are almost out of reach. An athletic check DC 12 allows to jump and strike it or attempt a Thievery DC 20 to jam it.

If you attack it directly:

AC 16, ref 13, for 13, immune to attack targeting will. Can't be cursed. 38hp

They attack randomly one target at random, they are immune to marking but they take cover penalty as normal if targeting someone in the rear.

It's a machine; It is immune to attack with the psychic and poison keyword. It has resist 5 against everything else except attacks that have the following keywords : Weapon, Force or Acid
[/sblock]
 

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"Nice job Patrin!" Max times his jump again in order to hit the remaining turret. Leaping high into the air he strikes at the turret, smashing it hard, sending wooden shards everywhere. "Yes!" But to Max's dismay, it still works! "Someone finish this thing off!"


[sblock=actions]
athletics check: 1d20+7=19

action: attack turret: 1d20+9=25 hits for 1d10+5 = 15
[/sblock]
 



Raiko moves into the fire trying to find what they're looking for but can't see anything past the roaring fire.

[sblock=ooc]
Move to H5.
Fire vs Raiko. 15 v Reflex, Hits 4 damage
Religion 10. Failure
[/sblock]

[sblock=Stat Block]Raiko, Male Dragonborn Paladin 1 ()
Init: +1; P.Insight: 20; P.Perception: 14
AC: 21; Fort: 16; Reflex: 14; Will: 15
HP: 31/41; Surges: 12 hp, 4/12
AcP: 1
AdP: 0
Potions: 2

Magic Oil: +1 to hit and dame with bastard sword attacks.

Skills: History +7, Insight +10, Intimidate +9, Religion +5
Languages: Common, Draconic
Str: 18, Con: 15, Dex: 10, Int: 8, Wis: 16, Cha: 12

Sling Bullets: 20/20

Divine Challenge, Holy Strike, Valiant Strike, Lay on Hands (1/3 per day)
Dragon Breath, Piercing Smite, Virtue, Second Wind, Chanel Divinity (Divine Mettle/Divine Strength)
Paladin's Judgement[/sblock]
 

"Well, let's try that again." Haruka's hand darts in, grabs a book and pulls it out. She grins triumphantly, not noticing that some of the pages are still cindering. "There, that was bett- whoops!" she exclaims as she frantically beats out the fire.

[sblock=actions]Fire misses.

So, before I roll, I'd like to state that I'm really good at failing skill challenges, even when by all rights I should pass. So, let's do this.

Move: Endurance check. Got a 20, so I gain a +5 to my next skill check.
Standard: So, Arcana at +15, vs DC 17. Got a 27. That's more like it.

Rolls.[/sblock]

[sblock=Haruka's mini-stats]Haruka Sato human warlock 4
Initiative: +3 | Passive perception: 11 | Passive Insight: 17
AC: 18 | For: 18
| Ref: 18 | Will: 17
HP: 46/46+4 | Bloodied: 23 | Surge value: 11 | Surges: 7/10
Resist: 5 Necrotic, 5 Poison
Speed: 6 | Languages: Allarian, Tsugo
AP: 0 | Second Wind: not used
Basic Attack/Opportunity attack: +4 vs AC, 1d6
Powers: Eldritch Blast, Hellish Rebuke, Eyes of the Vestige
Vampiric Embrace
Fiery Bolt

Flames of Phlegethos

Ethereal Stride

Deathcut Armor
Prison of Salzacas[/sblock]
 

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