Ferris and Jezebel make it to the top of the small waterfall, following Alnar. Wondering why he has an ominous feeling about the place, Ferris decides to do a bit of scouting. Striding forward past the stump of the tree Alnar has just removed, Ferris quickly finds himself in waist deep water. He peers around the small lake, in particular at the cave on the opposite side of the water. He doesn't see the eyes that were peering at him earlier, but a final shaft of sunset light does for a moment reveal what appears to be a fully intact suit of armor sitting amid some large bones just inside the cave. The shifter gets the disturbing impression that someone may be trapped inside that suit of armor!
Ferris is distracted though by the distinct impression that he is being watched. He surveys the lake and is surprised to see a set of large reptilian eyes staring at him from a short distance away. A huge crocodile, realizing that it has been spotted quickly dives below the surface of the water, it's spiny tail disappearing out of sight...
[sblock="Initiatives Please!"]
Baddies Initiative (1d20+5=20, 1d20+3=5) = 20 overall
As before, I need an initiative check from each party member. Enemies will take all of their turns together, as will players. The side with the highest initiative check will take their turns first.
MetaVoid and Iron Sky, I need initiative checks from you as well.
The "Sir X610" token indicates the position where Ferris saw the suit of armor.[/sblock]
[sblock=lighting and terrain]Ambient light is dim, as it is currently early evening. Characters without low-light vision will take a -2 to attack rolls and to perception checks to find hidden crocs unless they use a light source of some kind.
Light blue water is difficult terrain, as is any square partially-occupied by vegetation. Squares wholly-occupied by vegetation are impassible. The dark blue river water has a constant effect of push 1 downstream (SE), and movement through it necessitates a swim check (PHB pg. 183) versus DC15.[/sblock]