Initiative
27 - Void - Hide
21 - Cloaked Humanoid - Cast spell
15 - Hill Giant #1 - 5' to (BY32,33), attack Hudder - 2 HIT for 27 damage
15 - Hill Giant #2 - Full attack Hudder - 2 HIT for 32 damage
14 - Arexis - Escape artist attempt - FAIL
13 - Hudder - Attack giant #2 - 1 HIT for 10 damage
10 - Tairil -Kick at giant #18 - 1 HIT for 24 damage
10 - Darv - Move to BW45, begin to cut Chardarron free from bonds
8 - Dori - Full attack Giant #2 - 2 MISS
7 - Chardarron - Cast Grease on Giant #18's weapon
7 - Hill Giant #18 - Full attack (slam) on Chardarron - 2 HIT (1 CRIT!) for 29 damage
7 - Hill Giant #22 - Full attack on King Grommett - 2 MISS
6 - King Grommett - Activate Lantern light, Divine Surge on Hill Giant #18 for 42 damage
Void spies the newcomers, and tries to gauge their intents, but the voice in his mind causes him unable to concentrate on anything at this time.
[sblock=OOC Sense Motive]
It was not meant to be.
1d20=1
[/sblock]
A cloaked figure, humanoid in size and shape appears at the door in the northeast corner of the room -- it looks at the new figures with the giants and gestures while intining a few unintelligible words -- the prisoners images change from those of a halforc, goblin, and elven maid to that of 2 male humans and a male elf.
[sblock=spellcraft dc18]
Figure cast
dispel magic on the three prisoners
[/sblock]
[sblock=info for Arexis/Tairil/Char]
For reasons unknown to you, an illusion had been placed upon the three of you in a jungle trap in some ruins -- causing your appearance to be that of other humanoids. This illusion was just dispelled. Keep in mind that you have no active buffs or weapons in your possession -- those are in a sack on the giants that lead you into the Steading[/sblock]
The two giants in the Steading converge on Hudder and lay into him, landing strikes from all sides, as serious wounds open up all over his armor clad body.
"Brother," spits out Hudder, his words coming out along with large chunks of partially coagulated blood
,"I need yer help -- my body is failing me!"
With the threat of impending doom hanging over him, Arexus redoubled his efforts to slip out of his bonds. He was damned if he was going to meekly surrender and let the giants butcher him once they had disposed of the brave souls who had broken into the steading. He might even be able to help them, if only he could get free...
Hudder spins and swings his axe in a twirling arc, trying in vain to save himself by killing off the giant first -- his first blow strikes true, sending spurts of blood and bone spurting off to his left, but his follow-through slides off of the giants hide-wrapped leg.
Meanwhile, on the other side of the room, Tairil struggles to remain calm, drawing on his inner focus to strike at the behemoth's knee with an unexpected kick, which results in a sickening cracking sound of cartilage and bone crushing together unnaturally.
The archivist moves forward, draws a dagger and attempts to free the elf from her bonds.
Dori struggles with her (?) grip on the shaft of the sword, as she was covered in some of the blood from Hudder's blow on the giant -- it caused her to swing wildly and miss the giant twice.
[sblock=Dori]
Are you male or female?
[/sblock]
Chardarran is not pleased at his position. He had come to Xen’drik to find an item for his master, not get captured by these idiot brutes. But as a group of warriors bursts in, he sees a chance to aid them and improve his own lot. He growls as he calls on his knowledge of draconic magic as his eyes flash in anger. A thick, slimy coating of grease coats the giants weapon, which falls out of his hands!
The giant, clearly frustrated at losing his favorite club, yells out a curse and strikes out with his bare hands at the scaled humanoid -- landing a crushing blow and leaving Char reeling.
The other giant, swings his club at King Grommet futily twice.
With a series of clicks and whirs, a set of holes open via spiral apertures in the helmet and shoulders of the animated clockwork armor. A series of glowing orbs float out of the holes, bathing the construct, the cleric and the giant in bright illumination. The legs of the armor start to look exactly like the stone of the floor its standing on, the color and texture are slowly travelling up from the ground.
[sblock=Giant]
"Hey uglies! Your mothers were all - midgets!"
[/sblock]
The construct looks up at the the lights floating randomly over his head and shout to them
"Divine chaos I am thy vessel! Guide my hands from this enslavement!" The lights that are gently bobbing over the strange clockwork warrior's head start to glow brighter and begin vibrating quite violently. The stone coloring vanishes from the forged warriors legs, being replaced by shadows leaping from the ground around him. His whole bearing changes from a pillar of stone to a bringer of death cloaked in light and shadow.
Several more 'apertures' swirl open on the heavy right arm at his side. The dancing lights above his head dart around the crusader and then each zip into a different hole, causing them to snap shut in a lightning fast sequence. Light beams out from under every layered cog and plate as the teleporting newcomer cocks back the spiked clockwork appendage, a panel levers open from wrist to elbow. A blast of holy fire sprouts from the elbow end, propelling the massive fist forward in a haymaker of a punch that buries itself solidly into the kidney of the giant he flanks.
Condition:
Dori: (82/82) : Bulls Strength (76/80 rounds)
Jeriko: (48/64)
Hudder: (26/85)
Char: (20/49)
Hill Giant #2: 80 damage
Hill Giant #1: 83 damage
Hill Giant #18: 78 damage, weapon is greased