S@squ@tch's Against the Giants - Team Gold


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Hudder, HP 85/85, AC 29, DR 5/magic, saves F+12/R+8/W+4 AP 10/11

Hudder takes a spinning step closer to the other giant and buries his axe in the first giants bulbous leg again
1d20+13=32, 1d10+7=11. The blade gets caught in the bone and fouls his reverse attack even with a herculean effort to wrench it free1d20+8=14, 1d10+7=10 (AP=4).

OOC - 5ft step south full attack vs giant 1. Used AP on 2nd attack to raise it to 18 AC.
 

Darv

Darv continues to circle around the giants as he moves closer to his fallen comrad.

OOC: Double move to BX-39.
 



King Grommet, HP 85/85, AC 30, saves F+12/R+2/W+10 AP 9/9

Initiative=6

As the doors swing open onto the fray, the mechanical oddity being lead in twitches with delight. "Neat! Now why didn't King Grommet think of that?" A little set of arms flip up out of the collar of the armored suit raising a broken sprocketed-wheel over its full helmet like a crown and playing a 6-note royal tune with some unseen tin horn within the wheels and gears of the armor before it folds itself back away. A full Tower shield, also covered in gears and cogs floats off the construct's back between it and the giant. "Chaos will lend a hand!" And then cocks its helmet to the other side as if someone blew a dog whistle.

OOC - How high are the ceilings in here?[sblock=Granted Maneuvers]Grey=Granted
White=Witheld
*=Spent

2, 5, 4

1 Divine Surge
2 Stone Bones
3 Revitalizing Strike
4 Shadow Jaunt
5 Shield Block[/sblock]
 

[sblock=OOC to S@s]Do warlock invocations require somatic and verbal components? Nowhere does it say under the description about invocations that they do, just that they take a standard action to cast unless otherwise noted. If they don't require it the first action I get Tinus will use his invisibility invocation Walk Unseen and move 10 feet in a free direction Hopefully west towards the other people fighting giants to not be in the same place he disappeared at.[/sblock]
 


[sblock=Tinus]
Per page 2 of the Warlock Invocation summary on Crystalkeep, all Warlock invocations are spell like abilities with a somatic component, so you'll need to have free hands in order to use any of your abilities.
[/sblock]

[sblock=King Grommet]
Ceilings are 20' in this area.
[/sblock]
 

The half-orc watched the spectacle with interest. He knew that his time to escape was nigh; he waited patiently, watching and preparing for the moment when his captors were distracted...

Inititative: 1d20+2=10
 

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