Initiative
27 - Void - Hide behind barrel
21 - Morph - Move to BY41
20 - Dreadnought - attack Giant #1 - 1 HIT for 16 damage
15 - Domoris - Bleed
15 - Hill Giant #1 - Attack Dreadnought - 2 HIT for 30 damage before DR
15 - Hill Giant #2 - Attack Domoris - HIT, Domoris dies, attack Dori - MISS
13 - Hudder - Attack Giant #2 - 1 HIT for 11 damage, 5' step closer to Giant #1
10 - Darv - Double move to BX39
8 - Dori - 5' step to BX37, attack Giant #2 - MISS
7 - Hill Giant #18 - Open door
7 - Hill Giant #22 - Open door
The stealthy gith does nothing noticeable to the others in the group, while Morph continues to act irregularly and moves around the giants towards the door.
Dreadnought continues to assault the giant in front of him, however, somewhat ineffectively. the giant is beginning to show signs of distress though.
The hill giant counter attacks, smacking the warforged twice again with his club, causing more damage to the mechanical man.
The other hill giant sees the dwarf circling round him and notices the holy symbol around his neck. Understanding Dori's intentions of closing in on the unconscious jungle hunter -- he grins wickedly, then brings his club down upon Domoris' prone form, then continues his swing towards the cleric, but Dori is able to evade the blow.
Hudder takes a spinning step closer to the other giant and buries his axe in the first giants bulbous leg again, eliciting a scream of pain. The blade gets caught in the bone and fouls his reverse attack even with a herculean effort to wrench it free.
Darv continues to circle around behind the two giants, while Dori steps closer to the giants, setting up a flank with his fellow dwarf -- but the giant is not to be distracted by the smallfolk -- he dodges Dori's slash with his blade.
Just as he pauses, the two front doors swing open wide! Two more giants peer inside and react with surprise at the melee occuring before them. The both drop the bags they were carrying and draw their clubs!
Four humanoids appear behind them -- bound tightly at the hands, wrists, shoulders, and chest. You determine quickly that they are prisoners of some sort.
[sblock=new folks]
Will take an escape artist check or strength check to get free from your bonds. Only spells with a verbal component are possible for spellcasters until freed. All your weapons/shields are in one of the bags that the two giants escorting you dropped, so you are unarmed.
[/sblock]
Condition:
Morph: (35/49)
Dori: (82/82) : Bulls Strength (77/80 rounds)
Domoris: (-lots/66)
Dreadnought: (27/111)
Hill Giant #2: 44 damage
Hill Giant #1: 69 damage