A Merc's Life: Howl of the Carrion King [02]

Houwlou Groulenas, Olcán Ranger 3

Houwlou inspects both exits, looking for any telltale signs/spoor left by anyone(thing) who passed by in recent memory. OOC: Are the exits doors or open passages? I thought we had a map, but I can't find it.

[sblock=Stat Block]
Code:
   Level: Olcán Ranger3
   HP: 30/32     AC: 17   AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+04  ST(R):+04    ST(W):+05

  BAB: 03       CMB: +6     CMD: 17

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)          +6        1d8+3       19-20/x2     +1 TH Gnolls
  Dagger +1             +6        1d4+2       19-20/x2     +3 TH/Damage
Longsword (MW)          +4        1d8+3       19-20/x2        (Undead)
  Longsword             +3        1d8+1       19-20/x2     
Javelin                 +4        1d6+3          20/x2     

                        *+7 & +6 TH if using these alone in primary hand
[/sblock]
 

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No tracks in the floor. The exits used to be closed with doors but the wood has long since fallen apart. Houwlou's search reveals that the wood has been ripped and trod upon by something with great claws - and not too awfully long ago.

No other signs are to be found.

OOC: Map is here.
 
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Houwlou Groulenas, Olcán Ranger 3

"Let's head to the south first," says Houwlou as he leads that way, drawn sword in his left (good) hand, and his right hand on the hilt of his dagger.

[sblock=Stat Block]
Code:
   Level: Olcán Ranger3
   HP: 30/32     AC: 17   AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+04  ST(R):+04    ST(W):+05

  BAB: 03       CMB: +6     CMD: 17

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)          +6        1d8+3       19-20/x2     +1 TH Gnolls
  Dagger +1             +6        1d4+2       19-20/x2     +3 TH/Damage
Longsword (MW)          +4        1d8+3       19-20/x2        (Undead)
  Longsword             +3        1d8+1       19-20/x2     
Javelin                 +4        1d6+3          20/x2     

                        *+7 & +6 TH if using these alone in primary hand
[/sblock]
 

Houwlou leads the way past the statues and through the southern hallway. After a few turns the hall opens up into a large, columned room.

A foul, metallic miasma assails the nostrils here. This vast chamber is clearly some sort of ominous worship hall. Frescoes upon the walls and dozens of columns depict the terrifying power of magic, as radiant figures destroy entire worlds. Massive pillars support the chamber’s lofty ceiling, each covered with complex glyphs and designs. Between each column, glass lamps hang from chains of green copper, radiating pallid, bluish lights that pulse and flicker in unison.
 

Attachments

  • The Refuge of the All-Seeing Eye.jpg
    The Refuge of the All-Seeing Eye.jpg
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Tsadok

Tsadok will co-lead and slow when the group enters the large room. He pays particular attention to the lamps seemingly glowing magically. "Man, this place is creepy."

[sblock=Stat Block]
Code:
   HP: 26/26     AC: 15   AC(T): 13   AC(FF): 12
 Init: +03    ST(F):+03   ST(R):+06    ST(W):+04

  BAB: 02       CMB:+05     CMD: 20

Weapon                  Attack    Damage      Critical     Special
Sap (MW)                +6        1d6+3          20/x2     Non-Lethal
[/sblock]
 


Houwlou Groulenas, Olcán Ranger 3

OOC: Did I read that right? Is there still light coming from the lamps?

" 'Ware this place! See the lights that still shine? There is active magic in this place, still. Where there is one enchantment, there almost certainly will be others, too."

[sblock=Stat Block]
Code:
   Level: Olcán Ranger3
   HP: 30/32     AC: 17   AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+04  ST(R):+04    ST(W):+05

  BAB: 03       CMB: +6     CMD: 17

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)          +6        1d8+3       19-20/x2     +1 TH Gnolls
  Dagger +1             +6        1d4+2       19-20/x2     +3 TH/Damage
Longsword (MW)          +4        1d8+3       19-20/x2        (Undead)
  Longsword             +3        1d8+1       19-20/x2     
Javelin                 +4        1d6+3          20/x2     

                        *+7 & +6 TH if using these alone in primary hand
[/sblock]
 

As you penetrate deeper into the room an alabaster alter is revealed in the erratic blue light, its pedestal carved int he shape of winged, scale covered bulls.

Keeland's investigation of the runes on the columns reveals that they form some sort of ancient arcane formulae, but he is unable to determine the nature of the work.

OOC: Yessir, the lamps are still lit!
 

Attachments

  • The Refuge of the All-Seeing Eye.jpg
    The Refuge of the All-Seeing Eye.jpg
    436.8 KB · Views: 84

Tsadok

As you penetrate deeper into the room an alabaster alter is revealed in the erratic blue light, its pedestal carved int he shape of winged, scale covered bulls.

Keeland's investigation of the runes on the columns reveals that they form some sort of ancient arcane formulae, but he is unable to determine the nature of the work.

OOC: Yessir, the lamps are still lit!

Strong in his faith, the young man will approach the altar (the focal point of this place of worship). He will travel around the altar to see what he might see. His thoughts and actions will show appropriate respect for this symbol of another religion.
 

"Lonrach watch over us" Aodhán whispers to the ether.

[sblock=ooc]
Can Aodhán make out who it is a shrine/altar to? [/sblock]
 

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