Antithetist
First Post
kal'Tarron dashes forwards towards the nearer of the corpses. As he advances, he raises his fingers in the horned gesture and spits out the draconic phrases you heard last time. As he nears the corpse, he draws back his axe. The blade is sheathed in fire. Blood drips from his hands as he swings the flaming blade at the corpse. On contact, the fire billows out, surrounding the corpse, burning it's flesh. After the swing, the flames surround the corpse, licking out as though they are looking for more targets. kal'Tarron ignores the winged abomination hanging above his head, for now.
Baracus moves into the room and spots a target, he rushes forward towards the corpse and tries to bull rush the creature over. As he gets close, though, the stench of the putrid corpse assails his nostrils and puts him off his swing.
Serris moves forward, and raises his spear against the enemy. "Get him!"
Energized by Serris' power flowing through him, kal'Tarron takes another powerful swing at his target, and the corpse explodes in a sudden burst of noxious gases and vile fluid. kal'Tarron reels, caught in the blast.
The remaining zombie shambles and lurches its way away from Baracus, giving him a free swing. It lobs another chunk of putrifying flesh at kal'Tarron, hitting him this time with a wet smack and a cold stab of necrotic force that leaves him weakened.
The injured flyer wings its way into the deep shadows that still shroud the east wall, and in its place two more of the abominable things come shrieking out of the darkness. One of them swoops at kal'Tarron, along with the one that was clinging to the pillar above him, which now dives at him from the other side. Both rake at him with filthy claws, but neither succeeds in injuring him.
The other dives at Mythra, who dodges adroitly only to be nearly bowled over as yet another of the flapping undead comes diving down upon him from its lurking-place in the far corner of the room.
[sblock=OOC]c 1 hits 0 hp after the Ire Strike and explodes in Burst 1, hitting kal'Tarron. 1d20=7+? = hit vs Fort. 2d6+3=9 Necrotic damage.
c - Move to B1, provoking an AO from Baracus at -5 due to its aura. If this attack hits and stops it moving then I'll edit the map naturally. Mote of Corruption on kal'Tarron. 1d20=13+? = hit vs. Ref. 2d6+3=13 Necrotic damage, and kal'Tarron is weakened (save ends).
rw - regeneration fails to function due to radiant damage taken last round. Flies off into the darkness at the east end of the room.
rw 1 - regeneration fails to function due to radiant damage taken last round. Charges kal'Tarron, attacking from b6 (one square vertically up). 1d20=6+? = miss vs. AC.
rw 2 - appears from the darkness in the east, charging kal'Tarron and attacking from d8 (one square vertically up). 1d20=2+? = miss vs. AC.
rw sb - appears from the darkness in the south west, charging Mythra and attacking from f5. 1d20=4+? = miss vs. AC.
rw sb 1 - appears from the darkness in the east, charging Mythra and attacking from f7. 1d20=15+? hit vs. AC. 2d6+3+1d8=12 damage.[/sblock]
[sblock=Map]
(kal'Tarron should also be showing as bloodied, sorry about that)[/sblock]
[sblock=Combatants]c -0 hp
c 1 - dead
rw -37 hp, bloodied
rw 1 -10 hp
rw 2 -0 hp
rw sb -0hp
rw sb 1 -0hp
Orsik 45/45 hp
Grys 39/39 hp +2 thp
kal'Tarron 20/44 hp, bloodied, weakened (save ends)
Serris 45/45 hp
Baracus 50/52 hp
Mythra 9/38 hp, bloodied, weakened (save ends)[/sblock]
[sblock=OOC]Players' turn. Baracus has an OA to roll on c 1.[/sblock]
Baracus moves into the room and spots a target, he rushes forward towards the corpse and tries to bull rush the creature over. As he gets close, though, the stench of the putrid corpse assails his nostrils and puts him off his swing.
Serris moves forward, and raises his spear against the enemy. "Get him!"
Energized by Serris' power flowing through him, kal'Tarron takes another powerful swing at his target, and the corpse explodes in a sudden burst of noxious gases and vile fluid. kal'Tarron reels, caught in the blast.
The remaining zombie shambles and lurches its way away from Baracus, giving him a free swing. It lobs another chunk of putrifying flesh at kal'Tarron, hitting him this time with a wet smack and a cold stab of necrotic force that leaves him weakened.
The injured flyer wings its way into the deep shadows that still shroud the east wall, and in its place two more of the abominable things come shrieking out of the darkness. One of them swoops at kal'Tarron, along with the one that was clinging to the pillar above him, which now dives at him from the other side. Both rake at him with filthy claws, but neither succeeds in injuring him.
The other dives at Mythra, who dodges adroitly only to be nearly bowled over as yet another of the flapping undead comes diving down upon him from its lurking-place in the far corner of the room.
[sblock=OOC]c 1 hits 0 hp after the Ire Strike and explodes in Burst 1, hitting kal'Tarron. 1d20=7+? = hit vs Fort. 2d6+3=9 Necrotic damage.
c - Move to B1, provoking an AO from Baracus at -5 due to its aura. If this attack hits and stops it moving then I'll edit the map naturally. Mote of Corruption on kal'Tarron. 1d20=13+? = hit vs. Ref. 2d6+3=13 Necrotic damage, and kal'Tarron is weakened (save ends).
rw - regeneration fails to function due to radiant damage taken last round. Flies off into the darkness at the east end of the room.
rw 1 - regeneration fails to function due to radiant damage taken last round. Charges kal'Tarron, attacking from b6 (one square vertically up). 1d20=6+? = miss vs. AC.
rw 2 - appears from the darkness in the east, charging kal'Tarron and attacking from d8 (one square vertically up). 1d20=2+? = miss vs. AC.
rw sb - appears from the darkness in the south west, charging Mythra and attacking from f5. 1d20=4+? = miss vs. AC.
rw sb 1 - appears from the darkness in the east, charging Mythra and attacking from f7. 1d20=15+? hit vs. AC. 2d6+3+1d8=12 damage.[/sblock]
[sblock=Map]
(kal'Tarron should also be showing as bloodied, sorry about that)[/sblock]
[sblock=Combatants]c -0 hp
c 1 - dead
rw -37 hp, bloodied
rw 1 -10 hp
rw 2 -0 hp
rw sb -0hp
rw sb 1 -0hp
Orsik 45/45 hp
Grys 39/39 hp +2 thp
kal'Tarron 20/44 hp, bloodied, weakened (save ends)
Serris 45/45 hp
Baracus 50/52 hp
Mythra 9/38 hp, bloodied, weakened (save ends)[/sblock]
[sblock=OOC]Players' turn. Baracus has an OA to roll on c 1.[/sblock]