[Adventure] The Lost Treasure of House Cannith (Judge: Evilbob)

Kaelan quickly sprints forward, seemingly out of control, and taking advantage his agility and cunning, forces the beast to strike against its ally.

[sblock=Actions]
Use Drunken Monkey attack.
Move Action: Move 8 squares to O-12 (going diagonal to L-15, then diagonal again to O-12)
Drunken Monkey on 2H2 (1d20+9=23 vs Will, 1d8+11=14 damage) and slide 2H2 1 square to O-10. The beast strikes 2H1 with a MBA, gaining a +3 bonus to the attack roll. [/sblock]

[sblock=Combat Stats]
HP 41/41 Temp HP 0
Initiative +7
AC 23, Fort 16, Reflex 18, Will 16
AP 1, Surges 9/9
Elven Accuracy [ ]
Drunken Monkey [X]
Eternal Guidance [ ]
Supreme Flurry [ ]
Masterful Spiral [ ]
[/sblock]
 
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[sblock=ooc]Where did you move to? Please break out your mechanics for each turn completely like:

Move: to X3 (please also be sure to use the words shift and run if you used those specific movement types, otherwise I assume normal walking)
Standard: attack link
Minor: if you used one
AP: whatever the action is if you took it

This will help me more easily track everyone's current location and such. I will wait for you to input the rest of your actions before I update.

Thanks[/sblock]
 

OOC @ Ottakun - remember you're travelling with 3 controllers that use area attacks, so you might want to circle around from the bottom of 2H2 with your 8 speed instead of charging into the center of the group.
 
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[sblock=ooc]I don't think he's wasting half the power. He gets to slide the monster 1 square before the monster makes its basic attack, which he indicated.[/sblock]
 



Round 1 - Encounter in the wilds of The Mournlands

[sblock=Results of Drunken Monkeyness]Attack: 1d20+8+3=23 for 1d6+3=4 damage[/sblock]

Kaelan knocks into one of the small, two-headed monsters, confusing it and causing it to attack its brother. The two start arguing about this momentarily.

Meanwhile, the large, black ooze flows over, sensing prey nearby, and a piece of it lashes out at Kaelen. It grabs him and sucks him inside the ooze where it is suffocating and difficult to move at all.

The tentacled humanoid moves at the closest thing to it, Colgrave. However, it seems distracted by something, possibly the arguing of the two-headed creatures, and misses the wizard as it lashes out with its tentacled limbs.

When the two-headed creatures finally stop arguing, the realize that the thing that caused the whole mess is now out of their reach, so they move after the next closest thing instead. The first one moves partway down the road, then stops as if thinking. Then it moves again, ending up next to Karanak, and swings a club at the swarming creatures. It connects solidly, but still doesn't seem to have much effect on the swarm. The second makes a similar approach. It moves part way down the road and stops. Then, after a moment, it starts up again and moves to the swarm's other side. It too swings a club at the swarm, connecting solidly, but doing little real harm.

[sblock=Mechanics]Ooze:
Move: to P/Q 10/11
Standard: Engulf Kaelan 1d20+7=22 vs. Reflex
Effect: Kaelan is grabbed and pulled to P11 (he's inside the ooze), dazed, and takes 10 ongoing necrotic damage until the grab ends

Tentacles:
Move: to G10
Standard: Tentacle attack on Colgrave: 1d20+10=11 vs. AC whiffs

2-Heads 1:
1st Brain:
Move: to I12

2nd Brain:
Move: to G13
Standard: Attack Karananak - 1d20+8=28 vs. AC for 9 damage (-4 for swarm form is actually 5 damage)

2-Heads 2:
1st Brain:
Move: to I16

2nd Brain:
Move: to G15
Standard: 1d20+8=23 +2 for CA that I forgot to add=25 vs. AC for 2d6+3=9 damage (-4 for swarm form is actually 5 damage)
[/sblock]

[sblock=Terrain and other Environment Info]Trees & Rocks: Provide cover in the normal way. You can stand in the squares that have branches in them, but not the actual rocks or tree trunks, unless the rock is in only a tiny fraction of the square.

The Mist: Is a bit like a thick fog. Any creature more than 20 feet away is considered to have concealment unless you have blindsight.

There is no difficult terrain or anything. Just a road with a lot of low, dead grass around it. The map is attached. I apologize for my abysmal drawing skills. If you need clarification on what anything is, please ask.[/sblock]

[sblock=Monster Knowledge Check: Dungeoneering 15]These are all aberrant creatures. You recognize the tentacle covered humanoid as something called a dolgaunt. The small, 2-headed creatures appear to be dolgrim, and you've heard that warriors of their ilk lurk in The Mournlands. The large ooze is more of a mystery, but you think it may be what the stories refer to as living darkness. It is certainly large an black enough to have earned the name.
[sblock=Dungeoneering 20]You've heard that the dolgaunt can suck the life from a person with its long tentacles.
The dolgrim are simple creatures, from what you remember, but very strong. You also remember a story about each head seeming to act on its own.
Living darkness isn't something many people have encountered and lived to tell about. You suspect that, like most other ooze creatures you've encountered in your travels, it will attempt to absorb its prey.
[sblock=Dungeoneering 25]Living darkness is immune to gaze and poison effects, and it's jelly-like nature seems to make most attacks less effective than normal. It is known to be vulnerable to radiant damage.
The dolgrim, with their warring heads, are likely weak against psychic attacks.[/sblock][/sblock][/sblock]

[sblock=Monster Status]Tentacles:
HP: ?? AC: ?? Fort: ?? Ref: ?? Will: ??
Conditions:

2-Heads 1:
HP: -4 AC: ?? Fort: ?? Ref: ?? Will: ??
Conditions:

2-Heads 2:
HP: -14 AC: ?? Fort: ?? Ref: ?? Will: ??
Conditions:

Ooze:
HP: ?? AC: ?? Fort: ?? Ref: ?? Will: ??
Conditions:
[/sblock]

[sblock=Player Status]Kaelen:
HP: 41/41 Surges: 9/9 AP: 1 MI Daily Uses: 1
Conditions: Grabbed, Dazed, 10 ongoing Necrotic damage

Karananak:
HP: 35/45 Surges: 11/11 AP: 1 MI Daily Uses: 1
Conditions: Beast Form

Thalin:
HP: 43/43 Surges: 10/10 AP: 1 MI Daily Uses: 1
Conditions:

Colgrave:
HP: 32/32 Surges: 6/6 AP: 1 MI Daily Uses: 1
Conditions:

Experiment 354b:
HP: 40/40 Surges: 9/9 AP: 1 MI Daily Uses: 1
Conditions:
[/sblock]
 

Attachments

  • Encounter 1 - Round 2.jpg
    Encounter 1 - Round 2.jpg
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Round 1:

Karananak steps back from between the pair of extrordinarily swift abberations, bursting forward into a wave of biting locusts that engulf both the creatures. When he reforms in the square he shifted into, there is still a large area of loudly humming locusts in front of him.

Swarmwhisper lashes out with a pair of battering claw attacks but the flailing of both creatures at the persisent swarm causes him to miss them.

[sblock=Actions]Free: ...
Minor:
...
Move: Shift to (F,14)
Standard:Locust Swarm vs Ref: 2H1=25, 2H2=20, 1d8+7=12
AP: Battering Claws = total miss[/sblock][sblock=Swarmwhisper]Karananak Bole—Male Wilden Druid 4; Resist 5 Fire, (Resist 4 Melee/Ranged in Beast Form)
Initiative: +2, Low-Light, Passive Perception: 22, Passive Insight: 22
AC: 17, Fort: 18, Reflex: 15(17 in beast form), Will: 19 — Speed: 6
HP: 35/45, Bloodied: 22, Surge: 11, Surges left: 11/11
Action Points: 0/1, Second Wind: Not Used, Milestones 0
Powers -
Savage Rend
Locust Swarm
Cold Wind

Scattered Form
Voyage of the Ancients/Wrath of the Destroyer*/Pursuit of the Hunter
Battering Claws

Summon Pack Wolf
Healing Infusion

Item Powers:

Character Sheet
[/sblock][sblock=OOC]OMFG 2 natural 1s on my coolest attack. There is no justice in this world, what a waste of an AP. Any enemy in the Zone (G,13 to I,15) grants CA TENT. If the 2Hs are bloodied and attack Karananak or Thalin, he will use Wrath of the Destroyer (AKA Savage Rend as an Immediate Reaction) on it.[sblock=Translation]...[/sblock][/sblock]
 

Thalin watches the ooze swallow Kaelen and lets out an Oh my, that doesn't seem good. He boldly steps up the the beast next to Karanank, his voice a low rumbling reverberation that his sword matches like a tuning fork. He then lashes out at the weird multiheaded monstrocity cutting a large gash in it's side. Strike now friends, while it is weak!

Battering aside it's hand, causing it to spin slightly, Thalin calls out to Karananak, Strike now brother! Karananak's swarm responds quickly, lashing out at the exposed side of the beast, rending flesh from bone, and causing him to feel a bit better about his previous strikes.

[sblock=Mechanics]Move: Shift to F13
Standard: Warsong Strike: 1d20+11=29 1d8+6=14 Hit for 14 damage. Any who hit it gain 3 Temp HP.
AP: Commander Strike: Karananak Strikes with Savage Rend! 1d20+11=29 1d6+1d8+1d10+7=18 Hits for another 18 damage and slides the foe to G14! He also gains 3 THP.[/sblock]
[sblock=Persistant effects]Anyone within 5 squares of Thalin without Temp HP who bloodies or kills a foe, I will use Virtue of Valor (1 per round) to grant 3 Temp HP. Monster 2head1 grants 3 Temp HP to anyone who hits it.[/sblock]
[sblock=Thalin's stats]Thalin - Half Elven Bard 4
Passive Perception 17, Passive Insight 19
AC 20, Fort 16, Reflex 17, Will 18
HP 43/43, Bloodied 21, Surge Value 10, Surges 10/10
Speed 5, Initiative +2
Action Points: 0, Second wind
At-Will Powers: Warsong Strike, Vicious Mockery
Encounter Powers: Commander's Strike, Healer's Gift, Inspiring Refrain, Cunning Ferocity, Majestic Word [ ] [ ]
Daily Powers: Stirring Shout, Song of Courage
Racial Features: Lowlight vision, Dilettante, Group Diplomacy
Class Features: Bardic Training, Bardic Virtue, Majestic Word, Multiclass versatility, Skill versatility, Song of Rest, Words of Friendship
[/sblock]
 
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When the swarm lashes out at the two-headed beasts, but fails to connect, the second one takes a step backwards to get away from the bugs. His companion isn't looking very happy, with a large gash in his side and bugs swarming all around him.

[sblock=Mechanics]Immediate reaction by 2-Heads 2 to shift 1 square when missed by a melee attack (made by Karananak on his turn), ending in H16.

2-Heads 1 is apparently stupider and stayed in the bugs. :P (ETA: i.e. I another action was taken against him before I read actions and posted the reaction, so I'm not gonna say he moved and then make someone re-do their whole turn because he wasn't where they thought he was.)[/sblock]
 
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