Round 4
The tentacled humanoid looks worn down and distracted. Surrounded by enemies it seems confused and uncertain. It takes a step away and lashes out at the elf who so recently hurt it badly, but it seems it misses the agile elf in all its confusion.
The ooze slides slowly back as a result of Colgrave's attack, but you can still see a thinner film of it covering the warforged and they appear attached, like two bubbles stuck together. The illusion does not seem to have had as potent an effect on it as it may normally have had.
After a moment, the ooze releases the warforged, seeing better prey ahead (or perhaps remembering the taste of the others) and glides it's way back up the field. Experiment 354b lashes out at the ooze with his staff as it passes him by, but he misses it as he is still shaking off its slimy touch. Arriving at it's destination, the ooze lashes out at both Thalin and the swarming thing, dragging them both inside its slimy body.
[sblock=Mechanics]
Ooze:
Cloud Drift Recharge roll:
1d6=4 - No
Move: to D-E 11-12
Takes AoO from 354b while moving:
1d20+3=9 vs. AC is a miss
Standard: Engluf on Thalin and Karananak - Thalin:
1d20+7=24 vs. Ref; Karananak:
1d20+7=23 vs. Ref
Effect: Thalin & Karananak are pulled into the ooze. They are both dazed, grabbed, and taking 10 ongoing necrotic damage until the grab ends
Tentacles:
Move: Shift to H10
Standard: Tentacle attack on Kaelan -
1d20+10=12 vs. AC - whiff again
[/sblock]
[sblock=Terrain and other Environment Info]
Trees & Rocks: Provide cover in the normal way. You can stand in the squares that have branches in them, but not the actual rocks or tree trunks, unless the rock is in only a tiny fraction of the square.
The Mist: Is a bit like a thick fog. Any creature more than 20 feet away is considered to have concealment unless you have blindsight.
There is no difficult terrain or anything. Just a road with a lot of low, dead grass around it. The map is attached. I apologize for my abysmal drawing skills. If you need clarification on what anything is, please ask.[/sblock]
[sblock=Monster Knowledge Check: Dungeoneering 15]These are all aberrant creatures. You recognize the tentacle covered humanoid as something called a dolgaunt. The small, 2-headed creatures appear to be dolgrim, and you've heard that warriors of their ilk lurk in The Mournlands. The large ooze is more of a mystery, but you think it may be what the stories refer to as living darkness. It is certainly large an black enough to have earned the name.
[sblock=Dungeoneering 20]You've heard that the dolgaunt can suck the life from a person with its long tentacles.
The dolgrim are simple creatures, from what you remember, but very strong. You also remember a story about each head seeming to act on its own.
Living darkness isn't something many people have encountered and lived to tell about. You suspect that, like most other ooze creatures you've encountered in your travels, it will attempt to absorb its prey.
[sblock=Dungeoneering 25]Living darkness is immune to gaze and poison effects, and it's jelly-like nature seems to make most attacks less effective than normal. It is known to be vulnerable to radiant damage.
The dolgrim, with their warring heads, are likely weak against psychic attacks.[/sblock][/sblock][/sblock]
[sblock=Monster Status]
Tentacles:
HP: 20/61 AC: ?? Fort: 17 Ref: 19 Will: 17
Conditions: Grants CA to Kaelan
2-Heads 1: - Dead
2-Heads 2: - Dead
Ooze:
HP: -17 AC: ?? Fort: ?? Ref: 19 Will: 18
Conditions:
[/sblock]
[sblock=Player Status]
Kaelen:
HP:
30/41 (+4) Surges: 8/9 AP: 0 MI Daily Uses: 1
Conditions:
Karananak:
HP:
30/45 (+3) Surges: 11/11 AP: 0 MI Daily Uses: 1
Conditions: Beast Form, Dazed, Grabbed & 10 ongoing necrotic while grabbed by the ooze
Thalin:
HP:
32/43 Surges: 9/10 AP: 0 MI Daily Uses: 1
Conditions: Dazed, Grabbed & 10 ongoing necrotic while grabbed by the ooze
Colgrave:
HP:
32/32 (+3) Surges: 6/6 AP: 1 MI Daily Uses: 1
Conditions:
Experiment 354b:
HP:
25/40 Surges: 9/9 AP: 1 MI Daily Uses: 0
Conditions:
[/sblock]