[Adventure] The Lost Treasure of House Cannith (Judge: Evilbob)

[sblock=ooc]Ok, I PM'd bob to discuss this a little further because I want to make sure things are fair. I will not put in the next update until we've resolved this and a definitive answer is posted for you.

Also, I noticed that we're still waiting on Colgrave. As it's been 48 hours since the last update, if he hasn't posted a turn by the time I do my update, I'll have to NPC him.

Sorry about this guys. :([/sblock]
 

log in or register to remove this ad

Colgrave retreats from the repellent ooze, unwilling to experience the same unpleasantness as his companions. Slamming the butt of his staff on the ground, he conjures an enormous pillar of fire which seems to erupt from the ground at the base of the ooze, causing it to to back away instinctively rather than be consumed by the infernal eruption.

In truth the dramatic evocation is entirely illusory, but its sensory effects are sufficient to cause some serious stress to whatever psyche the weird creature might possess.

[sblock=OOC]Really sorry for the delay, things have been hectic this week and my computer access has been pretty limited.

Move: to C8

Phantom Bolt on the Ooze. 1d20+10=26 vs Will, Damage 1d8+10=18 and the Ooze is shifted one square: top right corner now in C17.[/sblock]
 

[sblock=Regarding breaking the ooze's grab via forced movement]Ok, so here's how this is going to work:

In order to break the grab via forced movement, the ooze and the person it grabbed must be at least 2 squares apart. This is because the ooze has a melee reach of 1, even though being pulled inside is part of the grab attack. This does not need to be done in one action. If one of you moves either the ooze or the grabee one space so that they are adjacent and another of you moves one of them one space again so that they are no longer adjacent, that will also work. This is because forced movement only actually breaks a grab if it moves you out of reach.

However, while the grabee is adjacent (so long as they aren't adjacent because of a successful escape action) they are still considered engulfed and all special conditions that apply to being engulfed apply, including moving with the ooze. If the ooze moves over the person's square while they are adjacent and engulfed, the person will be back inside the ooze.

If there are any questions, please let me know.[/sblock]
 

Round 4

The tentacled humanoid looks worn down and distracted. Surrounded by enemies it seems confused and uncertain. It takes a step away and lashes out at the elf who so recently hurt it badly, but it seems it misses the agile elf in all its confusion.

The ooze slides slowly back as a result of Colgrave's attack, but you can still see a thinner film of it covering the warforged and they appear attached, like two bubbles stuck together. The illusion does not seem to have had as potent an effect on it as it may normally have had.

After a moment, the ooze releases the warforged, seeing better prey ahead (or perhaps remembering the taste of the others) and glides it's way back up the field. Experiment 354b lashes out at the ooze with his staff as it passes him by, but he misses it as he is still shaking off its slimy touch. Arriving at it's destination, the ooze lashes out at both Thalin and the swarming thing, dragging them both inside its slimy body.


[sblock=Mechanics]Ooze:
Cloud Drift Recharge roll: 1d6=4 - No
Move: to D-E 11-12
Takes AoO from 354b while moving: 1d20+3=9 vs. AC is a miss
Standard: Engluf on Thalin and Karananak - Thalin: 1d20+7=24 vs. Ref; Karananak: 1d20+7=23 vs. Ref
Effect: Thalin & Karananak are pulled into the ooze. They are both dazed, grabbed, and taking 10 ongoing necrotic damage until the grab ends

Tentacles:
Move: Shift to H10
Standard: Tentacle attack on Kaelan - 1d20+10=12 vs. AC - whiff again

[/sblock]

[sblock=Terrain and other Environment Info]Trees & Rocks: Provide cover in the normal way. You can stand in the squares that have branches in them, but not the actual rocks or tree trunks, unless the rock is in only a tiny fraction of the square.

The Mist: Is a bit like a thick fog. Any creature more than 20 feet away is considered to have concealment unless you have blindsight.

There is no difficult terrain or anything. Just a road with a lot of low, dead grass around it. The map is attached. I apologize for my abysmal drawing skills. If you need clarification on what anything is, please ask.[/sblock]

[sblock=Monster Knowledge Check: Dungeoneering 15]These are all aberrant creatures. You recognize the tentacle covered humanoid as something called a dolgaunt. The small, 2-headed creatures appear to be dolgrim, and you've heard that warriors of their ilk lurk in The Mournlands. The large ooze is more of a mystery, but you think it may be what the stories refer to as living darkness. It is certainly large an black enough to have earned the name.
[sblock=Dungeoneering 20]You've heard that the dolgaunt can suck the life from a person with its long tentacles.
The dolgrim are simple creatures, from what you remember, but very strong. You also remember a story about each head seeming to act on its own.
Living darkness isn't something many people have encountered and lived to tell about. You suspect that, like most other ooze creatures you've encountered in your travels, it will attempt to absorb its prey.
[sblock=Dungeoneering 25]Living darkness is immune to gaze and poison effects, and it's jelly-like nature seems to make most attacks less effective than normal. It is known to be vulnerable to radiant damage.
The dolgrim, with their warring heads, are likely weak against psychic attacks.[/sblock][/sblock][/sblock]

[sblock=Monster Status]Tentacles:
HP: 20/61 AC: ?? Fort: 17 Ref: 19 Will: 17
Conditions: Grants CA to Kaelan

2-Heads 1: - Dead

2-Heads 2: - Dead

Ooze:
HP: -17 AC: ?? Fort: ?? Ref: 19 Will: 18
Conditions:
[/sblock]

[sblock=Player Status]Kaelen:
HP: 30/41 (+4) Surges: 8/9 AP: 0 MI Daily Uses: 1
Conditions:

Karananak:
HP: 30/45 (+3) Surges: 11/11 AP: 0 MI Daily Uses: 1
Conditions: Beast Form, Dazed, Grabbed & 10 ongoing necrotic while grabbed by the ooze

Thalin:
HP: 32/43 Surges: 9/10 AP: 0 MI Daily Uses: 1
Conditions: Dazed, Grabbed & 10 ongoing necrotic while grabbed by the ooze

Colgrave:
HP: 32/32 (+3) Surges: 6/6 AP: 1 MI Daily Uses: 1
Conditions:

Experiment 354b:
HP: 25/40 Surges: 9/9 AP: 1 MI Daily Uses: 0
Conditions:
[/sblock]
 

Attachments

  • Encounter 1 - Round 4.jpg
    Encounter 1 - Round 4.jpg
    83.1 KB · Views: 108
Last edited:

Round 4:

Karananak reels inside the ooze, lashing out with claws futilley as the dark energy burns the creatures making up his form.
[sblock=Actions]Free: ...
Minor:
...
Move: ...
Standard: Savage Rend vs Ref[url=http://invisiblecastle.com/roller/view/2684919/](1d20+9=17, 1d6+1d8+9=18)[/URL][/sblock][sblock=Swarmwhisper]Karananak Bole—Male Wilden Druid 4; Resist 5 Fire, (Resist 4 Melee/Ranged in Beast Form)
Initiative: +2, Low-Light, Passive Perception: 22, Passive Insight: 22
AC: 17, Fort: 18, Reflex: 15(17 in beast form), Will: 19 — Speed: 6
HP: 20/45, Bloodied: 22, Surge: 11, Surges left: 11/11
Action Points: 0/1, Second Wind: Not Used, Milestones 0
Powers -
Savage Rend
Locust Swarm
Cold Wind

Scattered Form
Voyage of the Ancients/Wrath of the Destroyer*/Pursuit of the Hunter
Battering Claws

Summon Pack Wolf
Healing Infusion

Item Powers:

Character Sheet
[/sblock][sblock=OOC]I can't seem to roll a hit to save my life. If it somehow hit, he'll slide it to (C,11). If a bloodied enemy attacks Karananak or Thalin, he will use Wrath of the Destroyer (AKA Savage Rend as an Immediate Reaction) on it.[sblock=Translation]...[/sblock][/sblock]
 

Round 4

Kaelan keeps moving back and forth, sticking close to the tentacled monster. After dodging an attack from the aberration, the monks finds another opportunity to strike hard, and he takes it, almost severing the head of the monster in the process.

[sblock=Actions]
Five Storms discipline.
Shift 2 to I-10
Attack: 1d20+11=19 vs Reflex, 1d8+9=12 damage
Flurry of Blows: 5 extra damage & slide tentacles to I-11. Kaelan gains CA against tentacles uent
[/sblock]

[sblock=Combat Stats]
HP 30/41 Temp HP 4
Initiative +7
AC 23, Fort 16, Reflex 18, Will 16
AP 0, Surges 8/9
Elven Accuracy [ ]
Drunken Monkey [X]
Eternal Guidance [ ]
Supreme Flurry [ ]
Masterful Spiral [ ]
[/sblock]
 

OOC: I've been waiting in hopes that Colgrave and/or 354b could get this ooze off Thalin, but I'll go by tonight since it's been 2 days and LadyLaw will be NPCing them soon.
 

GM: We are at about 48 hours, yes. I really don't want to have to NPC half the party. I think that would be sad. I'm going to give a few more hours for [MENTION=88443]Antithetist[/MENTION], @hornedturtle, and @Mezegis to post. However, if there is still no word by this evening, I'm afraid I'll have to.

I see Mez's reasoning for waiting there, and it makes perfect sense. I haven't heard from either of the others that they were going to be away, so I hope that I haven't done something that is scaring people away from the game. :(
 

"Cretinous creature, what are you doing?" Colgrave scoffs, tossing his magic orb lightly in his left hand. "THERE is your foe," he proclaims, thrusting his staff in the direction of the tentacled creature. "Get him!"

Whatever enchantment Colgrave was attempting to weave has clearly failed utterly to find any purchase on the vile ooze, as it responds only with a slight jellyish quivering of its surface. Colgrave wilts a little, hoping to himself that its engulfed victims aren't suffocating in there. He circles around, away from the tentacled fiend, but stays deliberately within range of the ooze in the hopes that he might bait it to come and taste the one untried member of the group.


[sblock=OOC]Apologies for the delay, new job and I'm just having some teething trouble adjusting to a new schedule and all. Definitely not scared off.

Charm of Misplaced Wrath on the Ooze: 1d20+10=11, miss.

Sorry to be a pain, but can I move off-map to the west? I'd like to be 3 squares west of A11. If it's not possible, or just too much of a hassle, I'll settle for A14 I guess, but it weakens my plan quite a bit. Not that it matters unless the ooze does decide to come after Colgrave.

Immediate Reaction: if the ooze moves adjacent to Colgrave on its turn he'll use Moonstride as an immediate reaction, shifting 2 squares away and becoming Insubstantial until the end of his next turn.[/sblock]
 
Last edited:

GM: I'll see what I can do. You're looking at the whole map, having drawn it by hand, but I might be able to photoshop out a solution. If not, I'll just stick you up in the top corner and we'll say you're at -C11 and all understand what that means. You should be able to position yourself where you want. After all, you're on a road. It's not like there's a building there or something. :D
 

Remove ads

Top