[Adventure] The Darkest Night (DM: johnmeier1, Judge: Ozymandias79)


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[sblock=OOC]
Well Dextyr does have 1 Majestic word left and even if Shorrin falls now and goes into the negatives he will still get a surge value +4 above 0 if Dex uses it on him. If Janus can lay down some pain on the whole lot of them then Shorrins valiant stand will be worth it.
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Shorrin's massive blow bloodies the crocodile holding him. He follows up with a slam of his shield that pushes the creature away and knocks it to the ground.

[sblock=OOC] Shorrin can use a move action to escape the grab, but since there is difficult terrain created by the Swamp's Grasp he can't shift afterwards. Here is the escape grab roll 1d20+7=24 vs Fortitude, Success. Actually if he were to use his minor action for Shield Slam he could push the croc back 1 square and knock it prone. Then there would be a burst 1 at H17 for Janus. Shield Slam is actually the same attack roll as the escape and it would end the grab so let's use that.
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Janus unleashes the built up energy.....

[sblock=ooc]
I'm Assuming it was croc three that got pushed.
Move Action: na
Standard Action: Icy Terrain @ H17 vs Ref
Croc 2 1d20+7=18; 1d6+6=7 and the target is knocked prone.
Croc 3 1d20+7=27; 1d6+6=7 Critt dmg =6 and the target is knocked prone.
Myatic 2 1d20+7=20; 1d6+6=7 and the target is knocked prone.
The power's area is difficult terrain until the end of next turn.
Booya!

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[sblock=Stat Block]
Janus Reinhardt - Male Human Wizard 4
Passive Perception: 15, Passive Insight: 21
AC: 20, Fort: 14, Reflex: 18, Will: 18 -- Speed: 6
HP: 20/34, Bloodied: 16, Surge Value: 8+2, Surges left: 3/7
Initiative: +6
Action Points: 0, Second Wind: Used
Powers: Magic Missile, Ray of frost, Thunderwave, Icy Terrain, Color Spray, Freezing Cloud (Not Memorized), Sleep (Memorized),
Expeditious Retreat (Memorized), Feather Fall (Not Memorized)

Dragonling: Furi-Zu
AC: 20, Fort: 14, Reflex: 18, Will: 18 Speed 5, Fly 6 (hover)
HP: 1. a missed attack never damages it.
Constant Benefits: Can read and speak Draconic. When you spend a healing surge regain 2 additional HP.
Active Benefits: Dragons Breath. Once per encounter, use dragonling’s space as origin square for a close blast arcane attack power.
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[sblock=OOC]
Thanks John. Would it be too much too ask for a status update and an updated map to go with it? I am trying to figure it out by going back, but having issues. Since the gang is in dire straights here I just want to be clear where Dextyr stands. Thanks.
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[sblock=DMDanW]Sorry, but I am away from the maptools program right now, but below is a status update[/sblock]

[sblock=status]
Shorrin J18 1/50 bloodied
Murphy M21 39/45 enemies that hit with melee take +1d6, Twin in M20
Janus K21 10/34 bloodied, repulsion armor
Dextyr L20 20/43 bloodied
Sheng O19 1/47 bloodied, prone
Mystic M19 -43hp bloodied
Mystic I17 -7hp prone
Croc 2 I18/H19 -14 grabbing Shorrin, prone
Croc 3 J15/I16 -52hp prone, marked by Shorrin, bloodied
Croc 4 O19/N20 -45hp bloodied, -2 to AC TENT Sheng
Croc 5 Q21/P22 -0hp
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[sblock=OOC] Waiting on Dextyr. Got back and updated the map, below. Blue circle is PRONE and the blue square is Icy Terrain TENT Janus. Red halo is bloodied, and red dot on Croc is -2 AC.
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[sblock=updated map]
attachment.php

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[sblock=OOC]
Well Dextyr is limited to what he can do, as the rough terrain really screws him over as he can't shift away to use any of his ranged attack powers. Oh well, here goes nothing....
[/sblock]

Dextyr begins singing an old Imperial battle Hymn as he swings out at the Liazardman.
His longsword bites into his scaly flesh and the tone of Dextyrs song changes, this one driving his allies onward. He also shouts out to Shorrin, "It is not over yet big guy, lets regroup and finish this.."

[sblock=Mechanics]
Standard = War Song Strike vs Lizardman; 1d20+9 (War Song Strike)=24; assuming that's a hit; 1d8+4=9 damage & any ally who hits the target gains 3 temporary hit points.
Minor = Song of Courage; creates a zone; burst 5 centered on Dextyr that grants allies a +1 to attack rolls.
Minor = Majestic Word on Shorrin; gain a healing surge+4 & slide to K18 (unless SHorrin wants a different square...)
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