[Adventure] The Lost Treasure of House Cannith (Judge: Evilbob)


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Round 7

Backed into a corner, the ooze simply lashes out at the elf in front of it, hurting him gravely.

[sblock=Mechanics]
Ooze:
Cloud Drift recharge roll: 1d6=5
Standard: Slam Kaelan - 1d20+7=20-2 is 18 vs. Fort for 2d8+4=15 necrotic damage

And after my little messages I went and forgot my own -2 to attack. Go figure. XD Well, still a hit. Sorry guys.
[/sblock]

[sblock=Terrain and other Environment Info]Trees & Rocks: Provide cover in the normal way. You can stand in the squares that have branches in them, but not the actual rocks or tree trunks, unless the rock is in only a tiny fraction of the square.

The Mist: Is a bit like a thick fog. Any creature more than 20 feet away is considered to have concealment unless you have blindsight.

There is no difficult terrain or anything. Just a road with a lot of low, dead grass around it. The map is attached. I apologize for my abysmal drawing skills. If you need clarification on what anything is, please ask.[/sblock]

[sblock=Monster Knowledge Check: Dungeoneering 15]These are all aberrant creatures. You recognize the tentacle covered humanoid as something called a dolgaunt. The small, 2-headed creatures appear to be dolgrim, and you've heard that warriors of their ilk lurk in The Mournlands. The large ooze is more of a mystery, but you think it may be what the stories refer to as living darkness. It is certainly large an black enough to have earned the name.
[sblock=Dungeoneering 20]You've heard that the dolgaunt can suck the life from a person with its long tentacles.
The dolgrim are simple creatures, from what you remember, but very strong. You also remember a story about each head seeming to act on its own.
Living darkness isn't something many people have encountered and lived to tell about. You suspect that, like most other ooze creatures you've encountered in your travels, it will attempt to absorb its prey.
[sblock=Dungeoneering 25]Living darkness is immune to gaze and poison effects, and it's jelly-like nature seems to make most attacks less effective than normal. It is known to be vulnerable to radiant damage.
The dolgrim, with their warring heads, are likely weak against psychic attacks.[/sblock][/sblock][/sblock]

[sblock=Monster Status]Tentacles: Dead

2-Heads 1: Dead

2-Heads 2: Dead

Ooze:
HP: -62 AC: ?? Fort: 17 Ref: 19 Will: 18
Conditions: Grants CA to Kaelan, Heals 4 HP for anyone who hits it
[/sblock]

[sblock=Player Status]Kaelen:
HP: 18/41 Surges: 8/9 AP: 0 MI Daily Uses: 1
Conditions: Bloodied

Karananak:
HP: -2/45 Surges: 11/11 AP: 0 MI Daily Uses: 1
Conditions: Dying (failed 1 save)

Thalin:
HP: 26/43 Surges: 9/10 AP: 0 MI Daily Uses: 1
Conditions:

Colgrave:
HP: 32/32 (+3) Surges: 6/6 AP: 1 MI Daily Uses: 1
Conditions:

Experiment 354b:
HP: 29/40 Surges: 9/9 AP: 1 MI Daily Uses: 0
Conditions:
[/sblock]
 

Attachments

  • Encounter 1 - Round 7.jpg
    Encounter 1 - Round 7.jpg
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Hurt, but not yet out of commission, Kaelan once again deeply gashes the Ooze, severing another part of the monster in the process. "Die already you damned stinking blob!"

[sblock=Actions]
Dragon Tails 1d20+11=28 vs Fort, 1d6+11=12 damage on Ooze
Free: Flurry of blows, 5 damage on ooze, slide 1 "north" to K&L 15.
Special: Ooze grats CA to Kaelan uent, heal 4 HP.
[/sblock]

[sblock=Combat Stats]
HP 22/41 Temp HP 0
Initiative +7
AC 23, Fort 16, Reflex 18, Will 16
AP 0, Surges 9/9
Elven Accuracy [ ]
Drunken Monkey [X]
Eternal Mountain [X]
Supreme Flurry [ ]
Masterful Spiral [ ]
[/sblock]
 

Thalin kneels down beside the fallen Wilden and begins rubbing his hands together briskly. In moments, sparks begin to shoot of from his hands. Pressing his hands on the Wilden’s chest, he mutters a word in elvan Clear! Karananak bolts upright, his consciousness shocked back into the realm of the living.

[sblock=Mechanics]Move to G15. Standard: Healer’s Gift, Karananak spends a surge and regains HP to 11/45.[/sblock]
[sblock=Persistant Effects]Ooze heals anyone who hits it 4 HP. Virtue of Valor on whomever bloodies the ooze[/sblock]
[sblock=Thalin's Stats]Thalin - Half Elven Bard 4
Passive Perception 17, Passive Insight 19
AC 20, Fort 16, Reflex 17, Will 18
HP 26/43, Bloodied 21, Surge Value 10, Surges 9/10
Speed 5, Initiative +2
Action Points: 0, Second wind
At-Will Powers: Warsong Strike, Vicious Mockery
Encounter Powers: Commander's Strike, Healer's Gift, Inspiring Refrain, Cunning Ferocity, Majestic Word [X] [X]
Daily Powers: Stirring Shout, Song of Courage
Racial Features: Lowlight vision, Dilettante, Group Diplomacy
Class Features: Bardic Training, Bardic Virtue, Majestic Word, Multiclass versatility, Skill versatility, Song of Rest, Words of Friendship[/sblock]
 
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OOC: Let's hope that I bloodied the ooze with that last attack. I could use the boost and let's face it, it can't have that much HP, can it? :eek:
 

OOC: Well, it's taking half damage from everything, and it had an AP, so I'm guessing 100+ HP elite type ooze, so it's probably close... Here's hoping:lol:
 

GM: Sorry, not bloodied yet.

ETA: Also, Dragon tail doesn't make it grant you CA. It knocks it prone. Just FYI. Ooze is now "prone". Which is what you did last time as well, but I didn't notice because I was too busy trying to keep track of where it went. :P
 
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GM: ...Also, Dragon tail doesn't make it grant you CA. It knocks it prone.
OOC: His feat deadly draw does however grant him CA whenever he slides or pulls a target to an adjacent square (which is from his Centered FoB). Karananak has this feat too FYI. ;)


Round 7:

Karananak shakes his fluffy head as he regains consciousness. "A toesand tanks me potna." He gets to his feet and moves as far from the ooze as he can.
[sblock=Actions]Free: Speak
Minor:
...
Move: to (B,18)
Standard: get up [/sblock][sblock=Swarmwhisper]Karananak Bole—Male Wilden Druid 4; Resist 5 Fire, (Resist 4 Melee/Ranged in Beast Form)
Initiative: +2, Low-Light, Passive Perception: 22, Passive Insight: 22
AC: 17, Fort: 18, Reflex: 15(17 in beast form), Will: 19 — Speed: 6
HP: 11/45, Bloodied: 22, Surge: 11, Surges left: 10/11
Action Points: 0/1, Second Wind: Not Used, Milestones 0
Powers -
Savage Rend
Locust Swarm
Cold Wind

Scattered Form
Voyage of the Ancients/Wrath of the Destroyer*/Pursuit of the Hunter
Battering Claws

Summon Pack Wolf
Healing Infusion

Item Powers:

Character Sheet
[/sblock][sblock=OOC]Since I was at -3 does the HS for 11 raise me to 8 or 11? I meant to move much farther than 3 squares away last time. This time no mistakes. If a bloodied enemy attacks Karananak, he will use Wrath of the Destroyer (AKA Savage Rend as an Immediate Reaction) on it.[sblock=Translation]A thousand thanks my friend.[/sblock][/sblock]
 
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GM: *nods* Just confusing the way it was written. Needed clarification. Ranged attacks take a negative against a prone target, for instance, so it's important to note that the creature is prone.

As for your health, you go to 11. Healing starts at 0 in 4th ed.
 


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