[Adventure] The Lost Treasure of House Cannith (Judge: Evilbob)

Kaelan decides to take a step back to tend his wounds for a moment, the battle against the oversized jello having taken too much of him already.
[sblock=Actions]
Shifts 2 to H-13 (Five Storms movement)
Standard: Second Wind. I'm not sure if I used SW already, cheking the thread. [/sblock]

[sblock=Combat Stats]
HP 13/41 Temp HP 0
Initiative +7
AC 23, Fort 16, Reflex 18, Will 16
AP 0, Surges 7/9
Second Wind [X]
Elven Accuracy [ ]
Drunken Monkey [X]
Eternal Mountain [X]
Supreme Flurry [ ]
Masterful Spiral [ ]
[/sblock]
 

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Round 9

After the battering the ooze has taken from the elf, it pursues Kaelan when he runs, battering into him and knocking him to the ground. The elf does not look able to rise.

[sblock=Mechanics]
Ooze:
Cloud Drift recharge roll: 1d6=5
Move: to H-I 14-15
Standard: Slam Kaelan 1d20+7=27 crit for 20 Necrotic damage

[/sblock]

[sblock=Terrain and other Environment Info]Trees & Rocks: Provide cover in the normal way. You can stand in the squares that have branches in them, but not the actual rocks or tree trunks, unless the rock is in only a tiny fraction of the square.

The Mist: Is a bit like a thick fog. Any creature more than 20 feet away is considered to have concealment unless you have blindsight.

There is no difficult terrain or anything. Just a road with a lot of low, dead grass around it. The map is attached. I apologize for my abysmal drawing skills. If you need clarification on what anything is, please ask.[/sblock]

[sblock=Monster Knowledge Check: Dungeoneering 15]These are all aberrant creatures. You recognize the tentacle covered humanoid as something called a dolgaunt. The small, 2-headed creatures appear to be dolgrim, and you've heard that warriors of their ilk lurk in The Mournlands. The large ooze is more of a mystery, but you think it may be what the stories refer to as living darkness. It is certainly large an black enough to have earned the name.
[sblock=Dungeoneering 20]You've heard that the dolgaunt can suck the life from a person with its long tentacles.
The dolgrim are simple creatures, from what you remember, but very strong. You also remember a story about each head seeming to act on its own.
Living darkness isn't something many people have encountered and lived to tell about. You suspect that, like most other ooze creatures you've encountered in your travels, it will attempt to absorb its prey.
[sblock=Dungeoneering 25]Living darkness is immune to gaze and poison effects, and it's jelly-like nature seems to make most attacks less effective than normal. It is known to be vulnerable to radiant damage.
The dolgrim, with their warring heads, are likely weak against psychic attacks.[/sblock][/sblock][/sblock]

[sblock=Monster Status]Tentacles: Dead

2-Heads 1: Dead

2-Heads 2: Dead

Ooze:
HP: 84/168 AC: 18 Fort: 17 Ref: 19 Will: 18
Conditions: Bloodied, Anyone who hits it regains 4HP and gets 3THP
[/sblock]

[sblock=Player Status]Kaelen:
HP: -7/41 Surges: 7/9 AP: 0 MI Daily Uses: 1
Conditions: Dying

Karananak:
HP: 38/45 Surges: 11/11 AP: 0 MI Daily Uses: 1
Conditions: (failed 1 death save)

Thalin:
HP: 30/43 (+3) Surges: 9/10 AP: 0 MI Daily Uses: 1
Conditions:

Colgrave:
HP: 32/32 (+3) Surges: 6/6 AP: 1 MI Daily Uses: 1
Conditions:

Experiment 354b:
HP: 29/40 Surges: 9/9 AP: 1 MI Daily Uses: 0
Conditions:
[/sblock]
 

Attachments

  • Encounter 1 - Round 9.jpg
    Encounter 1 - Round 9.jpg
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Thalin sees Kaelen crumple and mutters an elvan curse. Stepping forward in front on Colgrave, he strikes hard into the beasts side, turning it so it offers a rear strike for Karananak and maintaining the multicolored aura of light.

[sblock=Mechanics]Shift to J13
Standard: Warsong Strike: 1d20+11=28 1d8+6=14[/sblock]
[sblock=Persistant effects]Hitting the Ooze heals 4HP and grants 3 THP[/sblock]
[sblock=Reaction Ability]If Kaelen or anyone else dying rolls a 1-9 on their death throw, I will use my Brooch of No Regrets daily power to allow them 1 reroll with a +2[/sblock]
[sblock=Thalin's Stats]Thalin - Half Elven Bard 4
Passive Perception 17, Passive Insight 19
AC 20, Fort 16, Reflex 17, Will 18
HP 34+3THP/43, Bloodied 21, Surge Value 10, Surges 9/10
Speed 5, Initiative +2
Action Points: 0, Second wind
At-Will Powers: Warsong Strike, Vicious Mockery
Encounter Powers: Commander's Strike, Healer's Gift, Inspiring Refrain, Cunning Ferocity,Majestic Word [X] [X]
Daily Powers: Stirring Shout, Song of Courage
Racial Features: Lowlight vision, Dilettante, Group Diplomacy
Class Features: Bardic Training, Bardic Virtue, Majestic Word, Multiclass versatility, Skill versatility, Song of Rest, Words of Friendship[/sblock]
 

Round 9:

Karananak bursts back into swarm form, charging into the creature's flank. But in a cruel twist of fate, the mass of swirling black heaves out of the way as he swings a claw at it.
[sblock=Actions]Free: ...
Minor:
Wild Shape
Move: Charge to (F,16)
Standard: Savage Rend (1d20+12=17, 1d6+1d8+1d10+9=21) [/sblock][sblock=Swarmwhisper]Karananak Bole—Male Wilden Druid 4; Resist 5 Fire, (Resist 4 Melee/Ranged in Beast Form)
Initiative: +2, Low-Light, Passive Perception: 22, Passive Insight: 22
AC: 17, Fort: 18, Reflex: 15(17 in beast form), Will: 19 — Speed: 6
HP: 38/45, Bloodied: 22, Surge: 11, Surges left: 10/11
Action Points: 0/1, Second Wind: Used, Milestones 0
Powers -
Savage Rend
Locust Swarm
Cold Wind

Scattered Form
Voyage of the Ancients/Wrath of the Destroyer*/Pursuit of the Hunter
Battering Claws

Summon Pack Wolf
Healing Infusion

Item Powers:
Beast Hide Armor (Encounter: Shift 2 in beast form)

Character Sheet
[/sblock][sblock=OOC]Ok we really need the DM to stop stealing all the good rolls. All I needed was a 7 and couldn't squeeze it out of IC. If a bloodied enemy attacks Karananak, he will use Wrath of the Destroyer (AKA Savage Rend as an Immediate Reaction) on it.[sblock=Translation]...[/sblock][/sblock] -Please don't move directly adjacent to Karananak as it will make the ooze roll over us both again.-
 
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354b takes a step back, summoning a healing aura around Kaelen, and then launches another wave of dispair at the ooze.

[sblock=actions]
Move= 5ft step to E15
Minor= Healing Infusion: Curative Admixture on Kaelen regains hit points equal to his healing surge value.
Standard= Dishearten centered at I15
Attack 1d20+7=17 vs will
Damage 1d6+5=9 and -2 to hit
[/sblock]

[sblock=Experiment 354b Stats]
Experiment 354b
Male Warforged Psion 4
Medium natural humanoid (living construct)
Initiative +2; Senses Passive Insight 17, Passive Perception 17
HP 40, Bloodied 20, Surge Value 10, Surges 9
AC 17; Fortitude 15, Reflex 16, Will 16
Saving Throws +2 vs ongoing damage, take 10 or roll on death saves
Speed 6 AP=1

Powers PP=0/4
Dishearten
Force Punch
Force Hammer


Far Hand X
Forceful Push X
Legend Lore X
Warforged Resolve


Healing Infusion X
Telekinetic Anchor
Strategist's Epiphany


Item Powers
Orb of Life Conversion
Staff of Psicraft
Shimmering Armor
[/sblock]
 

The bottle of oil that had previously been hovering in front of 354b crashes to the ground when he moves to heal Kaelan. The ooze does not seem affected by the warforged's attack.
 
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"I'm unsure of the wisdom in continuing to stand within range of this thing," Colgrave muses as he moves and fires off another blast from his staff, multiple bolts of phantom fire finding their way unerringly to the target this time.

"It doesn't seem terribly swift, we can always wear it down from a distance..."

[sblock=OOC]Move to M14

Phantom Bolt on Ooze: 1d20+10=30, crit! Max Damage = 18, plus 2d6=7 for a total of 25 damage; I can slide the ooze 1 square but I'll elect not to.[/sblock]
 

OOC: It doesn't matter where we are if it continually recharges its special attack and keeps rolling crits! My thinking is dealing 2d6+2 at range vs 1d6+1d8+1d10+9 in melee...if I can ever roll even average.
 

GM: I think we're just waiting on [MENTION=10309]Otakkun[/MENTION].

I'll be posting Round 10 sometime before I go to bed tonight.
 

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