Round 11
The ooze glides across the field back into the fray and lashes out at Kaelan and Thalin, pulling them inside it's mass.  They are intrigued to see two shirukens floating in the mass as well, but they are unbothered by them.
[sblock=Mechanics]
Ooze:
Cloud Drift recharge roll: 
1d6=5
Move: to G-H 12-13
Standard: Engulf Kaelan - 
1d20+7=24; Engluf Thalin - 
1d20+7=27
Effect: Kaelan and Thalin are grabbed, Dazed, and taking 10 ongoing necrotic damage.
[/sblock]
[sblock=Terrain and other Environment Info]
Trees & Rocks:         Provide cover in the normal way. You can stand in the squares that    have      branches in them, but not the actual rocks or tree trunks,    unless  the     rock is in only a tiny fraction of the square.
The Mist: Is a bit like a thick fog.  Any creature more than 20 feet away is considered to have concealment unless you have blindsight.
There is no difficult terrain or anything. Just a road with a lot of         low, dead grass around it. The map is attached. I apologize for my         abysmal drawing skills. If you need clarification on what anything   is,       please ask.[/sblock]
[sblock=Monster Knowledge Check: Dungeoneering 15]These are all aberrant         creatures. You recognize the tentacle covered humanoid as    something      called a dolgaunt. The small, 2-headed creatures appear    to be   dolgrim,    and you've heard that warriors of their ilk lurk in    The   Mournlands.  The   large ooze is more of a mystery, but you  think   it may   be what the    stories refer to as living darkness. It  is   certainly   large an black    enough to have earned the name.
[sblock=Dungeoneering 20]You've heard that the dolgaunt can suck the life from a person with its long tentacles.
The dolgrim are simple creatures, from what you remember, but very         strong. You also remember a story about each head seeming to act on  its        own.
Living darkness isn't something many people have encountered and lived         to tell about. You suspect that, like most other ooze creatures     you've     encountered in your travels, it will attempt to absorb its     prey.
[sblock=Dungeoneering 25]Living darkness is immune to gaze and poison         effects, and it's jelly-like nature seems to make most attacks less         effective than normal. It is known to be vulnerable to radiant    damage.
The dolgrim, with their warring heads, are likely weak against psychic attacks.[/sblock][/sblock][/sblock]
[sblock=Monster Status]
Tentacles: Dead
2-Heads 1: Dead
2-Heads 2: Dead
Ooze:
HP: 43/168  AC: 18  Fort: 17 Ref: 19 Will: 18
Conditions: Bloodied, Anyone who hits it regains 4HP, Grants CA to Karananak
[/sblock]
[sblock=Player Status]
Kaelen:
HP: 
18/41 (+3) Surges: 7/9 AP: 0 MI Daily Uses: 1
Conditions: Bloodied, dazed, grabbed, 10 ongoing necrotic while grabbed
Karananak:
HP: 
41/45  (+3) Surges: 11/11 AP: 0 MI Daily Uses: 1
Conditions: (failed 1 death save)
Thalin:
HP: 
34/43 (+3)  Surges: 9/10 AP: 0 MI Daily Uses: 1
Conditions: dazed, grabbed, 10 ongoing necrotic while grabbed
Colgrave:
HP: 
32/32 (+3) Surges: 6/6 AP: 1 MI Daily Uses: 1
Conditions: 
Experiment 354b:
HP: 
24/40 Surges: 9/9 AP: 1 MI Daily Uses: 0
Conditions: 
[/sblock]