[Adventure] The Darkest Night (DM: johnmeier1, Judge: Ozymandias79)

[sblock=ooc]
Funny enough this is one of the few times that Murphy's been more effective than some strikers. I sure hope the essentials assassin is better than the current one. [/sblock]
 

log in or register to remove this ad



Shorrin cannot seem to escape the mighty grip of the crocodile. The burst of colors from Janus's dragon does not seem to bother the mystic and it's reptile minion.

[sblock=OOC] Janus misses by 2, Shorrin by quite a bit more[/sblock]
 

Seeing that Shorrin was in trouble Dextyr tries to ignore the Lizardman beside him as he lets out a shrill shout, focusing the energy towards the crocodile holding his ally.

[sblock=Mechanics]
Standard Action = Dissonant Strain vs Croc 3; 1d20+6 (Dissonant Strain)=18 vs Will. Assuming that hits, 2d6+4=14 damage & target takes a -2 to attacks till end of next turn and any ally within 5 squares of Dextyr can make a saving throw if need be.
Minor Action = Maintain Song of Courage
Move action = none, aside from pray that we can somehow make it through this alive....
[/sblock]
 

Dextyr's shout causes the causes blood to stream from the crocodile's ears and it flops to the ground dead. The mystic next to him moves back and though the bard swipes with his longsword, the creature dodges out of reach.

[sblock=OOC] Another croc dead
Mystic 1 and 2 recharge their Bog Clouds and Mystic 1 moves away from Dextyr MISS and the Twilight Assassin to M15 before releasing the poison gas in a burst 2 at N18. He hits the Assassin and Murphy for 12 poison (7 to Murphy) and dazed TENT.

Mystic 2 provokes from Shorrin who hits him for 11 damage, to bog cloud at M18 in burst 2. Hits Janus, Dextyr, and Assassin for 11 poison damage and dazed. How much damage can the assassin take? Does 23 poof him?

Croc 5 bites Murphy for 6 damage and grabs him. Takes 1 in return.

Croc 2 moves up, bites at Dexter but MISSES
[/sblock]

[sblock=status]
Shorrin K19 -40hp bloodied
Murphy P20 -17hp hit with melee take +1d6, Twin in M20, Dazed TENT Mystic 1, grabbed by Croc 5
Janus K20 -1hp dying, dazed TENT Mystic 2, repulsion armor, Dragonling in H19
Dextyr L20 -38hp bloodied, allies in burst 5 get +1 to attack, Dazed TENT Mystic 2
Sheng O19 -36hp heavily obscured, bloodied, second wind

Mystic 1 M19 -58hp bloodied, 2 shrouds
Mystic 2 K18 -8hp
Croc 2 M21/L22 -8hp
Croc 5 O21/N22 -1hp grabbing Murphy
[/sblock]

[sblock=map]
attachment.php

[/sblock]
 

Attachments

  • swamp11.jpg
    swamp11.jpg
    425.6 KB · Views: 186
Last edited:




"Stop doing that fool!" orders Sheng, as he creates a skull of green smoke waving his hands in a tai chi fashion. He propels the skull with a flying kick. The smoke gets into the nosetrils of the mystic of the swamp, and corrodes it's brain with nightmares and awake dreams.

Chaos Bolt: 15 vs will for 15 dmg
 

Remove ads

Top