[Adventure] The Darkest Night (DM: johnmeier1, Judge: Ozymandias79)


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Murphy steps away from the croc's jaws and his ally moves. Two more shadows jump onto the mystic.


[sblock=ooc]

Move: t-port to P18, shadow assassin moves to M17
Free: 2 more shrouds on mystic

save (1d20=11) - no longer dazed
[/sblock]

[sblock=ministats]Murphy Tang Male Human Assassin 6
Initiative: +6, Passive Perception: 17, Passive Insight: 14, Senses: Normal
AC:22, Fort:17, Reflex:20, Will:20
HP:28/45, Bloodied:22, Surge Value:11, Surges left:4/8
Action Points: 0
Powers:
Executioner's Noose
Shadow Storm
Assassin's Shroud
Shadow Step
Changeling Disguise

Shadow Darts
Army of the Night
Sneak Attack
Changeling's Trick
Cloak of Shadows
Slayer's Escape
Shade Form
Boots of the Fencing Master

Targeted for Death

Twilight Assassin
Talon Amulet
Deathcut Leather Armour


Conditions:

Important Stuff: When Murphy kills with a melee attack, gains 5 thp.
When attacking with CA, add +1 damage (Talon Amulet)

Full sheet: [/sblock]
 


Continuing to sing the battle hymn, Dextyr realizes the peril he faces and releases a loud shout, stirring the hearts of his comrades and focusing the energy towards the crocodile before him.

[sblock=Mechanics]
Minor = Sustain Zone
Standard = Stirring shout vs Croc 2; 1d20+6 (Stirring Shout)=23 vs Will; if it hits deals 2d6+4=14 damage & until the end of the encounter whenever an ally hits Croc 2 they regain 4 hit points.
Minor = Says a pray of thanks to whoever is listening if he survives this round.......
[/sblock]
 


From out of the trees steps a young girl of dark complextion and wearing a blue dress, the original adventures instantly recognize her as Saraz.

She speaks not but her eyes meet those of the north Croc it looks to her letting it's guard down slightly.

She then turns her attention to the mystic beside Shorrin slipping into it's mind and pushing sadness to the forfront.

She then turns to the southern croc forcing it to turn on it's own kind.

"I had a feeling you all needed help."

[sblock="actions"]

Move: enter map and move to P16
Minor: Distract on Croc 2, Croc 2 grants CA to next creature to attack it.
Std: Dishearten on K17; Mystic 2: 1d20+9=21, 1d6+7=11 if 21 hits will; 11 damage and -2 penalty to attack rolls till start Saraz next turn. (+8 + 1 from Dextyr)
AP: Crisis of Identity on Croc 5; 1d20+12=25, 3d6+7=17 if 25 hits will; 17 damage and Croc 5 must Melee Basic attack against Croc 2, with a +4 bonus to attack and damage rolls, croc 2 grants CA to this attack. (+8 + 1 from Dextyr + 3 from Action Surge)

[/sblock]


[sblock=Saraz stat block]Saraz bint Farad bint Aquilah- Female Human Psion 5Passive Perception: 17, Passive Insight: 17 AC:17, Fort:13, Ref:17, Will:19 -- Speed: 6HP:38, Bloodied:19, Surge Value:9, Surges Per-Day 6/6Initiative +0 Action Points: 0, Second Wind: not usedPower Points: 4 Powers:
Mind Thrust
Memory Hole
Dishearten
Betrayal

Distract
Distract
Send Thoughts
Send Thoughts

Ravening Thought
Telekinetic Lift
Crisis of Identity

Crystal Orb of Unfailing Concentration +1(Enc)
Flowform Cloth +1(Enc) (Imm Rea) (When effected by an effect a save can end)
[/sblock]
 


One crocodile bites into the other, drawing a great deal of blood with it's massive jaws.

[sblock=OOC] Welcome back, DarwinOfMind. Okay, OnlyTheStrong to go with Shorrin or I will do the full turn in a few hours.

Croc 5 attacks 1d20+16=27 Hits for 1d8+8=14 damage (bloodying it) and it is grabbing Croc 2
[/sblock]
 

[sblock="OOC"] Let me confirm this as this was my hope with the course of actions. Since Croc 5 is now grabbing Croc 2, is it no longer grabbing murphy? Anyways that's what I hoped to happen.... [/sblock]
 

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