[Adventrue] Lord Ogglebottoms Odd Tasks II: The Mysterious Imlach Island


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Velmont

First Post
Feeling a battle coming, Gloom feels the rage filling him. He then makes a step forward, ready to charge when the enemy show up.

[SBLOCK=OOC]Minor: Bloodfury Fullblade
Minor: Longtooth Shifting
Move: Walk to H2[/SBLOCK]
 

RedBeardJim

First Post
Gellan holds up a hand. "Hsst! They are nearby," he says in a harsh whisper. Drawing his tan'gat, he moves carefully to one side.

[sblock=Actions]Double Minor: Draw weapons
Move: Walk to C-4[/sblock]

[sblock="Mini stat"]Gellan Bonesaw - Level 2 Halfling Barbarian
Passive Perception: 17, Passive Insight: 12, Initiative: +4 Senses: Normal
AC: 19, Fortitude: 17, Reflex: 15, Will: 12 -- Speed: 6, Size: Small
HP: 33/33, Bloodied 16, Surge Value 8, Surges left 9/9
Action Points: 1, Second Wind: not used
Powers -
Pressing Strike, Whirling Rend
Second Chance, Whirling Lunge, Hunter's Quarry
Combat Sprint, Whirling Frenzy

Swift Panther Rage[/sblock]
 

Neurotic

I plan on living forever. Or die trying.
Minor: Perception 22 - What a place to crit!
Minor: curse the closes target that didn't hide well enough
Standard: Dire Radiance vs Ref; damage; secondary damage; curse (1d20+5=14, 1d6+4=8, 1d6+4=8, 1d6=1) - apply prime shot, CA for surprise and similar bonuses if they apply

[sblock=ALTERNATE ACTIONS if perception didn't help]
Move: E5
[/sblock]

OOC: I'm assuming we were ready when Messar indicated that he hears something so I treat Martelai as a) armed (rod and dagger) and b) concealed (shadow walk). Also, if the above assumption is false, instead of cursing, draw the rod
 
Last edited:

DMDanW

First Post
GM: Alright just waiting on Minharath and Leonards actions and then we can move things along. I'll give Tomalak till tomorrow to post. Anyone can post for Leonard.
 

Ozymandias79

First Post
OOC:
1.Nice knowing that Zharne is so stealthy so he can make the DM forget him and his player :)
2.Neurotic, you forgot to add +1 to your perception roll due to Zharne's proximity to Martelai


Zharne lets his gaze wander through the battlefield in search of his unseen foes and then he exhales a freezing cloud upon them

[sblock=Action Details]
Minor Action:perception check:1d20+12=32(crit!!)
Standard Action:Chill Wind on the enemies(burst 1 within 10 squares and he targets the most enemies also he tries to slide them (if he hits) to dis-favourable terrain, attack roll is +7 s fort(no concealment from this as it an area attack), damage is 1d6+2 COLD damage)
Move Action:N/A
[/sblock]
 

DMDanW

First Post
[sblock=OOC Ozy]
I didn't forget about you - I just new that you'd get your post in that's all (rolls bluff check...)
What would you want to do IF you don't spot any enemies? Just in case...
[/sblock]
 

Ozymandias79

First Post
OOC: then Zharne readies to use chill wind on the enemies if 3 enemies get within 5 squares of the nearest ally, he targets the square between the foes and also if hit they are slided 1 square to dis-favourable terrain
 

DMDanW

First Post
Messar stands in front of you, spear drawn, awaiting an unseen foe...

Thorn draws forth his spear and awaits the enemies approach.

Feeling a battle coming, Gloom feels the rage filling him. He then makes a step forward, ready to charge when the enemy show up.

Gellan holds up a hand. "Hsst! They are nearby," he says in a harsh whisper. Drawing his tan'gat, he moves carefully to one side.

Martelai scans the area for any trace of their enemy. Not a living creature is in sight, but you do notice that the muddy ground around the bloody area seems to have recently been disturbed...

Zharne holds his position, ready for when their enemy appears.

Leonard begins to move forward but Minharath sticks out his arm and holds him back. "Stay back Leonard. The others are better suited to handle this situation" he calmly tells the young man.

As you stand there awaiting your enemy you all get an uneasy feeling come over you as the clearing remains silent.....too silent....

[sblock=Initiative time]
Zharne: 20
Minharath: 19
Gloom: 18
Martelai: 16

Unseen Foes: 15

Leonard: 14
Gellan: 8
Thorn: 7
Messar: 6

Zharne, Minharath, Gloom and Martelai are up first, with no enemy in sight...
[/sblock]

[sblock=Map]
attachment.php

[/sblock]
[sblock=Map Features]
Remember....
- The grass looking squares are normal terrain.

- The brown looking squares are Mud, and are difficult terrain (2 squares to move through)

- The water looking squares are knee deep water, and are difficult terrain and require a DC 10 Athletics check to move through or you get stuck (immobilized) until you break free.

- The gray rocky squares near the bottom of the map between the water and grass are slick wet rocks. Moving over these require a DC 12 Acrobatics check. Failure means you fall prone and slip into the nearest water square.
[/sblock]
 

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Velmont

First Post
Gloom slowly move foward and get ready to charge any hostile creature coming for him

[SBLOCK=OOC]Move: Walk to J4
Standard: Ready action: Charge the first non-swarm enemy within charge distance (or attack the first enemy next to him) and not next to the rocks: Ardent Strike vs AC (1d20+10=19, 1d12+7=12) If that hit, the creature is under Divine Sanction[/SBLOCK]
 

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