[Adventure] A Chef's Request (DM:renau1g; judge: covaithe)

[sblock=OOC]If Nejs has some healing powers left as an at-will, I'd suggest him My still suggest him if he has a good Heal score to try to stabilize Fissure (though that'll be moot if he's caught in the freezy-freezy again). Fissure could attack, but going mano-a-mano with the DB will just drop him again. He could try finishing off the gargoyle and ghoul.

That being said, I have plans for Fissure if he dies. BWHAHAHAH! :devil:[/sblock]
[sblock=OOC]No healing powers left. My at will can give only THP without Power Points. He still has his daily, though. But I think Fissure would be more effective to end the fight quickly. Nejs has a history of missing...[/sblock]
 

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Willow's arrow lands a minor blow on the dragonborn, Calisto's fails to affect the ghast with her robes, the giant Ghorgor has the choice of engaging the arrogant dragonborn or the bloodthirsty ghast...

[sblock=ooc]
Just Mal to go, Willow has a move/minor left so she can draw a potion as well.[/sblock]
 

[sblock=ooc]
Just Mal to go, Willow has a move/minor left so she can draw a potion as well.[/sblock]

[sblock=OOC]She'll draw the potion and get it ready, but save the move for when after the DB attacks. If she gets caught in his area attack now, she may not be around to administer said potion.[/sblock]
 
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[sblock=Willow]If there is no healing left in Nejs, raise Fissure. He hits harder and has better defenses. Plus, either he or Ghorgor will get a chance at a flank. Plus, this time I am adjacent to that damn a-hole and FIssure has a shot at not getting knocked back out immediately.[/sblock]

-''Uh, good luck, little lady, Ghorgor can no stop two at same time...''

Ghorgor moves around the Dragonborn and engages him.

[sblock=Actions]
Move: J12, moves around, no OA
Standard: Stone Fist
Iron Fist (1d20+8=18, 1d10+5=8)
[/sblock]
 

Even the stone cannot save Fissure from the darkness, though it does save him from death. But the quickening flow of blood on the frigid tiles indicates that it will not be long now.

Calisto robes flash a moment, but the ghoul his eyes before he get dazed by the flash. Calisto disengage the Ghoul, knowing too well it will come after her.

Willow knocks another arrow, and this one finds it's mark.

-''Uh, good luck, little lady, Ghorgor can no stop two at same time...''

Ghorgor moves around the Dragonborn and engages him.

The dragonborn just as futilely counterattacks the goliath, his maw and claw scraping harmless over the platemail.

The ghast on the other hand has little difficulty sinking its teeth into the relatively vulnerable tiefling.

Only two remain against the enemies...

[sblock=Enemy Actions]
DB1 - start of turn - spreads aura to 3, bite + claw on Ghorgor - claw/bite on ghorgor (1d20+10=16, 2d6+7=13, 1d20+10=13, 2d8+2=10) double miss

G1: attacks Calisto - bite on calisto (1d20+11=20, 1d12+6=18) hits for 18, ko'd and 1 away from death...


[/sblock]

[sblock=Stats]
G1 & G2: 18 AC; F/R/W: ??/17/16
DB 1: ?? AC; F/R/W: 17/17/??
Gargoy3: ?? AC; F/R/W/: 18/17/??
gl1: 18 AC; F/R/W: ??/??/??
[/sblock]

[sblock=ooc]
*Just a note: the portal is F/G 6/7.

@Walkingdad - please roll death save and end of turn save for Nejs from this past round

Status:
Ghorgor - 31/46+7thp - used 2 surge, use a special Augment 1 that grants 7 thp and +2 to damage. resist 2 TENT
J'yri: -14hp/29, used 8 surges, dead
Willow: 10/25, used 5 surges, +2 to all defenses until the end of the encounter. Wild Shaped (-1 damage from all melee and ranged attacks)
Calisto: -14/30, used 6 surges - Illumination within 5 squares (bright), bloodied, slowed and blinded (save ends both), prone, dying, unconscious, 0/3 failed saves
Nejs: -4/33, used 5 surges - bloodied, prone, dying, unconscious, 0/3 failed saves, slowed and blinded (save ends both)
Fissure: -7/30, used 1 surge, bloodied, prone, dying, unconscious, 1/3 failed saves

G1: 67/85 hp - used Devouring bite.
G2: 7/85hp - - dead
Gargoy3: -2/63hp - - dead
DB1: 45/132 hp - used AP, bloodied
gl1: 3/45 hp - dead

Illumination: The floating lantern provides bright light to all squares on the lower platform and the stairs, but the rest of the chamber is dim light.

Lower Platform: The 8-square by 8-square platform with the magic circle is 2 squares below the rest of the room. The walls count as a rough surface (Athletics DC 20 to climb.)

Stairs: The stairs count as difficult terrain.

init (baddies); Ghorgor; J'yri; nejs; fissure; calisto; willow (1d20+7=10, 1d20+3=10, 1d20+1=17, 1d20+5=18, 1d20+3=21, 1d20+1=20, 1d20+3=23)
[/sblock]
 

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[sblock=OOC]What are the stats on that aura? I mean, what's going to happen to Willow when she walks into it (apparently I only thought I was paying attention)? I thought I'd be able to get to Fissure and administer the potion this round, but I forgot about the stairs being difficult terrain; it'll take a double move just to get down to him.[/sblock]
 

[sblock=aura]
It only lets the enemy slide all those within it 1 square on start of turn as a free action. at least until it builds to size 5, then at the start of the next turn... frost storm time. So nothing will happen to Willow if she moves in.[/sblock]
 


OOC: Willow should move to H14 in order to give the Healing Potion. That way, Ghorgor will get a flank bonus on his attack. Then he will shift east and Fissure will get a flank bonus once he gets up.
 


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