Even the stone cannot save Fissure from the darkness, though it does save him from death. But the quickening flow of blood on the frigid tiles indicates that it will not be long now.
Calisto robes flash a moment, but the ghoul his eyes before he get dazed by the flash. Calisto disengage the Ghoul, knowing too well it will come after her.
Willow knocks another arrow, and this one finds it's mark.
-''Uh, good luck, little lady, Ghorgor can no stop two at same time...''
Ghorgor moves around the Dragonborn and engages him.
The dragonborn just as futilely counterattacks the goliath, his maw and claw scraping harmless over the platemail.
The ghast on the other hand has little difficulty sinking its teeth into the relatively vulnerable tiefling.
Only two remain against the enemies...
[sblock=Enemy Actions]
DB1 - start of turn - spreads aura to 3, bite + claw on Ghorgor -
claw/bite on ghorgor (1d20+10=16, 2d6+7=13, 1d20+10=13, 2d8+2=10) double miss
G1: attacks Calisto -
bite on calisto (1d20+11=20, 1d12+6=18) hits for 18, ko'd and 1 away from death...
[/sblock]
[sblock=Stats]
G1 & G2: 18 AC; F/R/W: ??/17/16
DB 1: ?? AC; F/R/W: 17/17/??
Gargoy3: ?? AC; F/R/W/: 18/17/??
gl1: 18 AC; F/R/W: ??/??/??
[/sblock]
[sblock=ooc]
*Just a note: the portal is F/G 6/7.
@Walkingdad - please roll death save and end of turn save for Nejs from this past round
Status:
Ghorgor - 31/46+7thp - used 2 surge, use a special Augment 1 that grants 7 thp and +2 to damage. resist 2 TENT
J'yri: -14hp/29, used 8 surges, dead
Willow: 10/25, used 5 surges, +2 to all defenses until the end of the encounter. Wild Shaped (-1 damage from all melee and ranged attacks)
Calisto: -14/30, used 6 surges - Illumination within 5 squares (bright), bloodied, slowed and blinded (save ends both), prone, dying, unconscious, 0/3 failed saves
Nejs: -4/33, used 5 surges - bloodied, prone, dying, unconscious, 0/3 failed saves, slowed and blinded (save ends both)
Fissure: -7/30, used 1 surge, bloodied, prone, dying, unconscious, 1/3 failed saves
G1: 67/85 hp - used Devouring bite.
G2: 7/85hp - - dead
Gargoy3: -2/63hp - - dead
DB1: 45/132 hp - used AP, bloodied
gl1: 3/45 hp - dead
Illumination: The floating lantern provides bright light to all squares on the lower platform and the stairs, but the rest of the chamber is dim light.
Lower Platform: The 8-square by 8-square platform with the magic circle is 2 squares below the rest of the room. The walls count as a rough surface (Athletics DC 20 to climb.)
Stairs: The stairs count as difficult terrain.
init (baddies); Ghorgor; J'yri; nejs; fissure; calisto; willow (1d20+7=10, 1d20+3=10, 1d20+1=17, 1d20+5=18, 1d20+3=21, 1d20+1=20, 1d20+3=23)
[/sblock]