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Adventure: Delivery of Death (DM: Luinnar, Judge: renau1g)

Antithetist

First Post
OOC: Just realised I was being dumb, it's only a move action to help RAM TIGER escape. Is it too late to add an attempt to that round's actions? 1d20+10=18 - oh well, either way it makes no difference.
 

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Sanzuo

First Post


In the furor of the grapple-fight, the gnoll can only see red. Still unable to escape, RAM TIGER attempts to gnaw the zombie's hand off.

[sblock=Actions]Move: Escape Grab; fail
Standard:Grappling Strike; AC 23; hit; 8 damage and the target is grabbed until EONT or until escape. Target is marked until EONT.[/sblock][sblock=Statblocks]RAM TIGER, Male Gnoll Fighter 2
Passive Perception: 19, Passive Insight: 12
AC: 21 (20 bloodied), Fort:19, Reflex:15, Will:12 -- Speed:6
HP:37/40, Bloodied:20, Surge Value:10, Surges left:9/11
Initiative: +4, Action Points: 0
Powers: Grappling Strike, Cleave, Combat Challenge, Takedown Attack, Ferocious Charge, Forceful Drag, Second Wind, Seize and Stab

Opportunity Attack: Grappling Strike; +11 vs. AC; 1d6+5 damage and the target is grabbed (until escape or until EONT), the target's movement stops for that action and it is marked until EONT.[/sblock]
 

nerdytenor

First Post
"Ingot! Ingot!" Dorn wails.

"LEAVE HIM ALONE!" Dorn's voice thunders quite literally, and the force of his voice blows a chunk of rotting flesh off the zombie (Storm walk hits for 10 thunder damage and an additional 6 damage from furious assault). Dorn reaches down and feels smooth, comfortable glass in his hand (draw potion). He hastens over to where Ingot lies prone, ready to revive him if necessary (move to L8)

[sblock=Dorn Stat Block]
Dorn, Half-Orc Sorcerer 5
Passive Perception 11, Passive Insight 11
AC 19, Fort 14, Reflex 17, Will 19 (base defenses)
HP 42/42 Bloodied 21 Surge Value 10, Surges 7/7
Speed 6, Initiative +9
Action Points: 1

Current Effects
Wild Soul: force (Resist 5 force and ignore first 5 force resistance)
potion in off-hand

Encounter Resources
USED Bedeviling Burst
USED Ice Dragon's Teeth
USED Furious Assault
Half-Orc Resilience
Goblin Stompers
Second Wind
Use Action Point

Daily Resources
Ice Javelins
Moon and the Stars
Deep Shroud
Deathstalker Dagger
Repulsion Leather Armor

2x potion of healing
[/sblock]
 

ryryguy

First Post
OOC: So the zombie can keep hold on RAM TIGER and still double attack someone else? How many arms does he have anyway? ;)

First time ingot's gone down, pretty impressive!


Ingot lies on the ground insensate, gushing fluids for a moment, but self-sealing mechanisms quickly change it to a trickle.

OOC: Death save failure is changed to a 10 by Living Construct trait


[sblock=Ingot stat block]Ingot- Neuter Warforged Cleric 5
Passive Perception: 15, Passive Insight: 15
AC:20, Fort:17, Reflex:14, Will:19 -- Speed:5
HP:-3/47, Bloodied:23, Surge Value:11, Surges left: 9/9
Initiative +1
Action Points: 0, Daily Item Uses: 1, Second Wind: Not Used
Powers: Sacred Flame, Righteous Brand,
Healing Word(x2)
Healing Strike, Split the Sky, Warforged Resolve, Channel Divinity (Divine Fortune/Turn Undead)
Avenging Flame, Shield of Faith, Hallowed Advance
Acidic Fullblade, Acidic Fullblade, Flame Bracers
[/sblock]
 
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Luinnar

First Post
GM: The zombie has RAM TIGER in one hand and is using the other hand to swing the sword. Sorry I did not make that clear :)


Angered at RAM TIGER's continuous attacks the Zombie Warrior decides to focuses his attacks on him. With one hand he tries to choke the life out of RAM TIGER, in the other he swings his huge sword four times, but half the attacks bounce off the Gnoll's armor. RAM TIGER is bloody and bruised, but still alive.

[sblock=actions]
Rolls:
Minor:Crush 23 vs fort hit 12 damage
Minor:Crush 10 vs fort miss

Standard:
Rolls:
Double Attack: 27 (hit) & 10 vs AC (miss): 11 damage

ACTION POINT:
Standard:
Rolls:
Double Attack: 19 (miss) & 27 vs AC (hit): 9 damage

[/sblock]

[sblock=Combatants]
Zombie Warrior: Grabbed, marked, bloodied
HP 20/304;
AC 19; Fortitude 23; Reflex 19; Will 21
Immune disease, poison; Resist 10 necrotic; Vulnerability 5 radiant

RAM TIGER:5/40 Grabbed until he escapes DC 28 Athletics check or 24 Acrobatic check to escaped.

Kasha:5+19/27

Ingot: +1 def EONT, prone, dying (1 save success)
-3/47
[/sblock]

[sblock=Terrain Info]
The space with the casket is difficult terrain.[/sblock]
GM: Party's turn!
 

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Dekana

Explorer
Jax leaps upwards to get an unobstructed angle at the zombie. He makes a wide sweep with his dagger, aiming to either remove the head or destroy the brain.

OOC: Zombie should be dead now.
[sblock=Jax stat block/actions][sblock=actions]Standard: Clever Strike vs Zombie Warrior hits AC 29 for 22 damage.[/sblock]PC:Jax (Dekana) - L4W Wiki- Male Kobold Rogue 4
Passive Perception: 19, Passive Insight: 18
AC:19, Fort:16, Reflex:20, Will:14 -- Speed:6, 7 while not bloodied
HP:43/43, Bloodied:21, Surge Value:10, Surges left:9/9
Initiative +6
Action Points: 0, Second Wind

Conditions

Powers
Shifty, Clever Strike, Piercing Strike
Low Slash, Sly Lunge, Sneak in the Attack
Press the Advantage

Combat notes: +2 damage vs bloodied targets; +1 damage vs medium+ targets
[/sblock]
 

Luinnar

First Post
The zombie lets RAM TIGER go, groans, sways and crashes to the ground. Not one to miss the chance to loot a corpse, Kasha swiftly swipes the armor the zombie was wearing. "He won't need it anymore, plus it is just my size!" she thinks to herself hurriedly shoving it into her bag before anyone notices.

The strange young man slinks forward "The mother stern of child lifeless found, heralds evil of night a time unbound." he says giving Ingot a worried look.

The priest then walks over, looking at the zombie. "Jeremiah d'Gris was a fine warrior in life, looks like he was just as fine in death. If we knew that he would become one of them we would of not gave him his old sword and armor. Too bad you had to mettle in our affairs." he says. He stoops down to Ingot, hands glowing with radiant light. "Saint Cuthbert please heal this poor foolish creature." Ingot's dents and slashes start to close and Ingot opens his eyes.

The man gets up. "Well, what are you waiting for? You caused this, the least you can do is help bury him!" he says waiting for the party's answer.


GM: Kasha receives Gambler's Suit +2 (wish list, well sort of, you wanted Leather +2, but this should be better ;))

Ingot is at 11+7= 18 hp.

The party has to decide if you are going to help bury the body or not. If you do then you won't have a time for a short rest until you are done and it will take 1 healing surge because of the hard labor. It will also take time and the bakery women is waiting for you. HOWEVER, if you do the priest will like the party more and you might find out some info on what is happening in town.

The party can either split up or go as a group, up to you.


[sblock=Map of Town]
MaraisDTarascon.jpg



*Note, not all spots of interest are labeled with numbers*
1. Full Moon Inn
2. Bakery d'Cann
9. Church (you are here)
[/sblock]
 

Sanzuo

First Post

RAWRAWRARARAR!!

RAM TIGER doesn't seem to notice, or care, that the zombie has stopped moving. He drags the desiccated remains all up and down the church grounds, thrashing it around in his jaws and tearing off its arms and legs. He eventually wrenches its head off and carries it around in his mouth, snarling at anyone who tries to take it from him.

OOC: Short rest then?
 

Dekana

Explorer
OOC: Would that I could give RAM TIGER xp for every post...

Jax, mildly disgusted at the display, tries to comfort the priest. "That is... uh... how gnolls show respect for their foes."

"In any case, this is for the best. Now your man can actually rest. And he won't claw out of the ground some day."
 

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