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[Adventure] Murder Most Foul! Part 2 (Judge: EvolutionKB)

KarinsDad

Adventurer
The room gets totally pitch dark as Knoepf puts the lantern away. The group will need some light to navigate up the stairs if that is the direction that they are going.

[sblock=OOC]
Stealth rolls for everyone if the group is going up the stairs.

You may want to put the less stealthy PCs in the back as I give modifiers to the roll based on distance.
[/sblock]
 

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Otakkun

Explorer
As the dwarf takes out the light, Garrick tries to adjust his vision to the darkness with little success.

"I can't see a thing without that light," he mentions to Knoepf.

"However, if there's a reason for us to go in the dark I think can do something about it."
 


pathfinderq1

First Post
"None of us can see a Khyber-cursed thing without some light," Vex growled. "We can't sneak up on someone we can't see." After a moment, she drew a leather case from her pack- and pulled an Everburning torch from the case. Since the torch threw no heat or actual fire, she rummaged briefly through some of the spare clothes in the wardrobe until she found something of thin dark cloth. In a moment, she held the completed product- a "torch" which threw only a bare gleam of light, just (barely) enough to light the floor by her own feet. "I'll take rear guard, I guess- unless anyone else wants to be able to see where they're going BEFORE they step into a trap..."

[sblock= OOC] Vex will take rear guard; Stealth 1d20+5= 7; roll http://invisiblecastle.com/roller/view/2723699/; armor currently in -1AC/no speed or check penalty state [/sblock]
 


dimsdale

First Post
Vex, why not give that torch to me as I carry no weapon. Your hands need to be free to ready your weapon. I can summon my healing powers free hand. I'll stay somewhere in the middle so that all of us can see. Knoepf floats the lantern forward in front of the group. I can float it far in front of us so to get a good view of everything. Unfortunately, the enemy will see us as well. Acre, if you're not in favor of the lantern light source, I'll put it away.

ooc: stealth roll: 12
 
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KarinsDad

Adventurer
The party quietly goes up the stairs. There, the spiral stairs end at a short corridor. The group extinguishes their lights since they see light ahead.

The corridor leads to an archway which in turn has an extremely massive room on the far side. The room is easily 100 feet by 200 feet and an unknown height beyond the radius of the light. The group cannot discern the purpose of the room, but it is lit somewhat.

The side of the room where they have entered is dark, but there are two large ravine like structures to the left and right. These structures have wide ramps leading 10 feet down to them, but the ramps appear to have some form of dark liquid oozing on them. There are eight lit braziers which shed light in a 10 foot radius each (i.e. close burst 2 areas marked on map with yellow rectangles). Anywhere outside these areas are dark, but those with low light vision can see 20 feet from them (close burst 4 areas for those with low light vision). The braziers are giving off some smoke, but it isn't enough to hamper vision.

There are four 10 foot tall statues in the corners, but only Acre, Malehan, and Knoepf can see them. They appear to be some type of primordial (at A2), a demon (at A41), a dragon (at U41), and a devil (at U2). But, with the darkness and distance to them, the party cannot make out any specific distinquishing features.

There is also a raised dais, about 5 feet off the ground at the far end. But, the group cannot see the entire dais.

The room appears to be empty, but that could be deceiving. There are plenty of places for someone to be hiding. It's possible that if someone is here in the dark, they might not yet aware of the party. But if the group starts conversing normally, or moving without stealth, or moving too close to a brazier, it's likely that anyone hidden here will notice them.
 

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