[Adventure] Murder Most Foul! Part 2 (Judge: EvolutionKB)

Vex continued to act as the group's rear guard, staying behind the others and keeping most of her attention focused back the way they had come from. She was alert, and ready for trouble- but not nearly as light of foot as some of her compatriots.

[sblock= OOC] Keeping armor in lightweight mode for now. Initiative 1d20+6= 19; Stealth 1d20+5= 9; rolls Roll Lookup [/sblock]
 

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Knoepf moves forward as well, breathing in slightly everytime his chainmail armor clanked a ring against another ring.

[sblock=rolls]
initiative and stealth rolls respectively: 1d20+2 and 1d20: 10, 12
[/sblock]
 


As the group makes its way around the large room, someone takes notice of them. Four flaming arrows come out of the dark at the far end of the room, one of them striking Malehan in the arm and one striking Garrick in the chest.

[sblock=Surprise Round]

nerdytenor said that he is a bit busy, so I'll roll stealth and initiative for Acre.

Acre init 10, stealth 8

two attacks against Malehan: 0+mods misses, 15+mods hits for 3 normal damage and 5 fire damage; two attacks against Garrick: 16+mods hits for 9 normal damage and 2 fire damage, 6+mods misses

bad guy init 11


45/56 Garrick
61/61 Vex
54/62 Malehan
Attackers
56/56 Acre
50/50 Knoepf

The arrows came from the vicinity of the 12 square rectangle J39 through L42.

Surprise round is over. Garrick, Vex, and Malehan get to go (in any post order using Mal's rules), then the attackers go, then we are in everyone gets to go mode.

The ravine structures have wide ramps leading 10 feet down to them, but the ramps appear to have some form of dark liquid oozing on them. There are eight lit braziers which shed light in a 10 foot radius each (i.e. close burst 2 areas marked on map with yellow rectangles). Anywhere outside these areas are dark, but those with low light vision can see 20 feet from them (close burst 4 areas for those with low light vision). The braziers are giving off some smoke, but it isn't enough to hamper vision.

There are four 10 foot tall statues in the corners.

There is a raised dais, about 5 feet off the ground at the far end.[/sblock]
 

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"Let's get some light over there," Vex snarled. Without waiting she began to make her way towards where the arrows seemed to have come from...

[sblock= OOC] Double move- down to row I, then across to I 10 [/sblock]
 

Right my friend. Knoef says to Vex as he activates his lanter.

[sblock=actions]
minor: activate floating lanter and move it in the direction that the arrows came from 50 feet in front of the party
[/sblock]
 

OOC: It is not yet Knoepf's initiative. Garrick and Malehan still get to go, then the bad guys, then everyone. Please ignore what dimsdale posted.
 



Just wanted to let everyone know that I'm going on vacations for the new 2 weeks, so my posting may be spotty, please NPC me as needed ... I'm not sure about my internet access over there.

I will try to post, just don't wait for me.

Sorry for the inconvenience.
 

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