[Adventure] Murder Most Foul! Part 2 (Judge: EvolutionKB)

[sblock=Delay]
Sorry about the delay. I'm out of town on business with limited time and Internet access.
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"Let's get some light over there," Vex snarled. Without waiting she began to make her way towards where the arrows seemed to have come from...


Malehan moves forward, running toward the archers.


Garrick follows Malehan, but not at quite as fast a pace.


A storm of lightning comes flying out of the darkness at the end of the room, searing Malehan's flesh and almost sending him into the pit.


Four flaming arrows come out of the darkness. One hits Garrick in the arm and one pounds Vex in the chest.


[sblock=OOC]
Lightning foe hits Malehan for 18 and slides him back towards the pit. He makes his save and is prone.

16 + mods hits, 18 points of Lightning damage

12, Malehan avoids going into the pit

One arrow misses Garrick, one arrow hits Garrick for 5.

5 + mods misses, 13 + mods hits, 5 damage

One arrow misses Vex, one arrow hits Vex for 12.

5 + mods misses, 19 + mods hits, 12 damage


40/56 Garrick
49/61 Vex
36/62 Malehan, prone
Lightning Foe
Archer Foes
56/56 Acre
50/50 Knoepf

It's the PC's turn.

The arrows came from the vicinity of the 12 square rectangle J39 through L42.

The ravine structures have wide ramps leading 10 feet down to them, but the ramps appear to have some form of dark liquid oozing on them. There are eight lit braziers which shed light in a 10 foot radius each (i.e. close burst 2 areas marked on map with yellow rectangles). Anywhere outside these areas are dark, but those with low light vision can see 20 feet from them (close burst 4 areas for those with low light vision). The braziers are giving off some smoke, but it isn't enough to hamper vision.

There are four 10 foot tall statues in the corners.

There is a raised dais, about 5 feet off the ground at the far end.[/sblock]
 

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Acre eyes the long, dark room, his elven heritage helping him see through some of the gloom.

"Well, it's high time I got some exercise," he says quietly. He runs with surprising speed toward the far side of the room (double run to A22). When he reaches Garrick, he touches him lightly on the shoulder, former a mental connection with his ally (Body Adjustment grants 8 tmp hp to Garrick - Acre gains half that amount (4 tmp hp))

[sblock=Acre Stat Block]
Acre Hills, Half-Elf Ardent 6
Passive Perception 12, Passive Insight 14
AC 22, Fort 19, Reflex 16, Will 19 (base defenses)
HP 56/56 +4 TMP Bloodied 28 Surge Value 14, Surges 11/11
Speed 5, Initiative +4
Power Points: 4/4 Action Points: 1

Current Effects
granting CA from double run

Encounter Resources
First Ardent Surge
Second Ardent Surge
Ardent Outrage
Dimension Swap
USED Body Adjustment
Blazing Starfall
Second Wind
Use Action Point

Daily Resources
Battleborn Acuity
Persistent Veil
Brooch of No Regrets
Bloodthirst Bracers
[/sblock]
 

Vex continued to jog along the stone walkway, trying to get close enough to see their attackers...

[sblock= actions]
>double move across and diagonally down 1, to J22
[/sblock]


[sblock= Vex]
HP 49 at start of turn
>Active conditions: Resist 1 all (armor, constant); Badge of the berserker (movement during charge does not provoke AoO)

Revekka Amalthea d’Deneith- Human hybrid Barbarian/Fighter 6
Initiative: +6, Passive Perception 19, Passive Insight 14
AC: 22 /FORT: 21/REF: 16/WILL: 16; Resist 1 (all); Speed 6
HP: 49/61, Bloodied 30, Surge value: 15; Surges left 8/11
+5 to saving throws vs. Fear effects
Action points 0 of 1 left; Second Wind: not used
Swordbond (1 mile), Badge of the berserker

Powers:
Howling Strike
Howl of fury
Cleave
Vault the fallen
Sweeping blow
Physician’s care
Macetail’s rage
Rain of steel (Used)
Boundless endurance

http://leb.wikia.com/wiki/LEB:PC:Vex_(pathfinderq1) [/sblock]
 

Knoepf rushes forward as fast as his stubby legs can take him to get in a position to aide his comrades if they need it.

[sblock=actions]
double move to A15.
[/sblock]
 


Acre eyes the long, dark room, his elven heritage helping him see through some of the gloom.

"Well, it's high time I got some exercise," he says quietly. He runs with surprising speed toward the far side of the room (double run to A22). When he reaches Garrick, he touches him lightly on the shoulder, former a mental connection with his ally (Body Adjustment grants 8 tmp hp to Garrick - Acre gains half that amount (4 tmp hp))


Vex continued to jog along the stone walkway, trying to get close enough to see their attackers...


Knoepf rushes forward as fast as his stubby legs can take him to get in a position to aide his comrades if they need it.


Garrick continues to move towards the enemies.


Lightning again comes flying out of the darkness, smashing into both Malehan and Garrick. It pushes Malehan into the pit, but Garrick manages to avoid that fate. Malehan notices that the edge of the pit is extremely slippery as he slides down the slope. He doesn't take any damage from the fall as he rolls down the sloped incline, but the dark liquid on the slope burns his flesh like acidic fire.


The archers turn their attention to Vex. All four flaming arrows pelt Vex, causing her great pain and almost dropping her.


[sblock=OOC]
Note: Fixed damage for Vex's armor from last round. She took one less point of damage.

Recharge Lightning Power, 6

Lightning Foe hits Malehan and Garrick for 22 each.

Lightning on Malehan and Garrick, 10 + mods hits, 10 + mods hits, 22 damage

Saving throws to not fall into pit, Malehan 4 and Garrick 13

Malehan takes 6 acidic damage.

Acidic damage from dark liquid


Note: Now that Malehan is in the pit, the sloped surface of the pit seems easy to climb, but the climber takes 2d6 acidic damage. The straight surface sides are extremely smooth and appears to be slippery to climb, making it difficult to get out.

If Malehan makes an Acrobatics roll DC 20, he is not prone.


Vex is hit for 3-1=2, 15-1=14, 10-1=9, and 16-1=15.

Flaming Arrows 6+mods hits, 12+mods hits, 15+mods hits, 18+mods hits


26/56 Garrick, Bloodied, prone
10/61 Vex, Bloodied
14/62 Malehan, Bloodied, prone
Lightning Foe
Archer Foes
56/56 Acre, 4 temp hit points
50/50 Knoepf

It's the PC's turn.

The arrows came from the vicinity of the 12 square rectangle J39 through L42.

The ravine structures have wide ramps leading 10 feet down to them, but the ramps appear to have some form of dark liquid oozing on them. There are eight lit braziers which shed light in a 10 foot radius each (i.e. close burst 2 areas marked on map with yellow rectangles). Anywhere outside these areas are dark, but those with low light vision can see 20 feet from them (close burst 4 areas for those with low light vision). The braziers are giving off some smoke, but it isn't enough to hamper vision.

There are four 10 foot tall statues in the corners.

There is a raised dais, about 5 feet off the ground at the far end.[/sblock]
 

Attachments

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[SBLOCK=OOC]Acrobatic (1d20+14=34) Time to critic :(

That bastard was able to push me 4 squares? Where did he pushed me? I want to understand what happen exactly.

EDIT: I have been really really dumb on that one. Malehan can stand up as a minor, so he had another move action to close more. I hate that when I forget an ability, even more after that.[/SBLOCK]
 

Acre continues to run flat out as he hears the sound of arrows thudding into flesh. That didn't sound too good, he thinks.

He dashes into the open (double run to B36) , hoping to draw fire away from his allies. He observes Malehan studded with arrows, and instinctively touches Malehan's mind with his own, drawing some of the pain away (Ardent Surge on Malehan - Malehan spends a surge and heals an additional 6 hp. In addition, Malehan gains a +1 bonus to attack rolls until the end of Acre's next turn).

[sblock=Acre Stat Block]
Acre Hills, Half-Elf Ardent 6
Passive Perception 12, Passive Insight 14
AC 22, Fort 19, Reflex 16, Will 19 (base defenses)
HP 56/56 +4 TMP Bloodied 28 Surge Value 14, Surges 11/11
Speed 5, Initiative +4
Power Points: 4/4 Action Points: 1

Current Effects
granting CA from double run

Encounter Resources
USED First Ardent Surge
Second Ardent Surge
Ardent Outrage
Dimension Swap
USED Body Adjustment
Blazing Starfall
Second Wind
Use Action Point

Daily Resources
Battleborn Acuity
Persistent Veil
Brooch of No Regrets
Bloodthirst Bracers
[/sblock]
 
Last edited:

[SBLOCK=OOC]Acrobatic (1d20+14=34) Time to critic :(

That bastard was able to push me 4 squares? Where did he pushed me? I want to understand what happen exactly.

EDIT: I have been really really dumb on that one. Malehan can stand up as a minor, so he had another move action to close more. I hate that when I forget an ability, even more after that.[/SBLOCK]

[sblock=OOC]
Malehan was in square D37.

He was slid 3 squares: C36, B35, B34 and tumbled down the slope to D33.

Since he made the Acrobatics roll, he is not prone.
[/sblock]
 

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