Adventure: Into the Wild

Mal Malenkirk

First Post
[sblock=Max's Battlefront Shift Power]

thanks mal

updates to CS are noted

Feel free anyone to use the battlefront leader warlord power:Battlefront Shift: one alley within three squares of max can shift a number of square equal to 1/2 the ally's movement.
[/sblock]

GM: You can use it on yourself too. And since it's your power, you should call the shot otherwise it gets confusing.
 

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dimsdale

First Post
Rocco, ya want a chance to get some free shots at these guys, stick with me! Max shouts as he eyes the floating foes.

[sblock=ooc]
Max is happy where he's at :)
[/sblock]
 

Neurotic

I plan on living forever. Or die trying.
Rocco shifts between Max and Haruka. His axe is cocked and ready to fly.

OOC: Move away from the railing, Rocco would hate another dunk. Also, if there is time, Rocco pulls a javelin so he has range rather then ready an axe. If not, keep as is. Ready action remains on first hostility.

OOC: Rocco is 5th level, I've taken Dancing Defense, Rocco has 55hp, bloodied at 27, surge 13+1 with 9/12 surges. Sorry for not updating sooner, holidays are busy time.

[sblock=Rocco Stats]
STATUS:
MARKED:

Initiative +4; Senses Passive Insight 14, Passive Perception 20
HP 55/55, Bloodied 27, Surge Value 13+1, Surges 9/12
AC 20; Fortitude 19, Reflex 16, Will 16
1/1 AP
Speed 5

Dual Strike
Brash Strike
Combat Challenge
Combat Superiority
Pass Forward


Funneling Fury
Sweeping Blow
Second Wind


Villain's Menace
Dancing Defense


Foe Maker Hand Axe - daily, standard, everyone within 5 squares are marked by Rocco
Mithral Chainmail - daily, immediate reaction, halve the damage of melee or ranged attack

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renau1g

First Post
Unsure of their intentions, Ashir draws on his robes power to reinforce his stamina.

[sblock=Actions]


Minor: Stoneskin Cloak +2 to gain 5 THP
Standard: n/a
Move: n/a

[/sblock]

[sblock=L4W Ashir]
Init: +4 Speed: 6 Perception:14 Insight: 14
AC: 19 NAD:18/17/16
HP: 22+5thp/46 Surges: 6/7 Surge Value: 11 AP: 0
Languages: Common, Primordial
Str:19 Dex:12 Wis:13 Con:12 Int:19 Cha:8

Powers:
Cantrips
Arc Lightning
Winged Horde
Magic Missile
Grasping Shadows (Skewering Spikes)
Lightning Bolt (Corrosive Mist)
Fire Shroud (Colour Spray)
Promise of Storms
Shield (Mystical Debris)
Second Wind
Sustaining Cloak +2
Stoneskin Robes +2
Flaming Sphere (Arcane Whirlwind)
Summon Magma Beast (Stinking Cloud)
Summon Iron Cohort (Wizard's Escape)
Flaming Staff +1
Restful Bedroll


[/sblock]
 

Mal Malenkirk

First Post
GM: All right. Festivities over. I am pretty much sober. Pretty good christmas and new year's eve, all in all.


The Angels dive bomb in a perfect synchronization and show their accuracy as they all hit their targets. The fight is on.

GM: Assume the Angels are always one square high unless noted otherwise.

Divine fire is 5 square high over the deck

Cherub is 10 square high over water.


[sblock=Actions]
Dive bombing. With no info, they randomly pick a target.

Randomly picking a target: 1:Ashir 2:Haruka 3:Max 4:Nementah 5:primera 6:Dante 7:Virgil 8:Renquist 9:Rocco (1d9=5, 1d9=9, 1d9=2, 1d9=4)

1:primera
2:Rocco
3:Haruka
4:Nementah


VS AC 1:primera 2:Rocco 3:Haruka 4:Nementah (1d20+13+1=28, 1d8+6=11, 1d20+13+1=21, 1d8+6=10, 1d20+13+1=22, 1d8+6=8, 1d20+13+1=29, 1d8+6=9)

Hit Primera for 11; that Brand new level just paid off
Hit Rocco for 10
Hit Haruka for 8
Hit Nementah for 9

Divine Fire: Double move; is at an altitude of 5 at the moment, right over the deck.

Cherub: Double moves to an altitude of 10, over the water
[/sblock]


[sblock=S&S]
Ashir: 46/46 [4/7]
Haruka: 42/59 [6/9]
Dante: 42 /42 [1/6]
Max: 49/52 [4/8]
Rocco: 45/55 [9/12]
Nementah: 37/46 [8/11]
Virgil: 50/54 [1/2]
Renquist: 47/48 [9/12]

Angel
Angelic Presence Attacks against the angel of battle take a -2 penalty unless the angel is bloodied.
HP 88; Bloodied 44
AC 24; Fortitude 22, Reflex 20, Will 19
Immune fear; Resist 10 fire, 10 radiant
OA: Longsword (standard, at-will) Weapon
+13 vs AC; 1d8+6 damage.

Bearer of the Divine Fire
HP 107; Bloodied 53 Initiative +14
AC 24, Fortitude 22, Reflex 24, Will 23
Frozen in Place
Whenever the fire elemental takes cold damage, it cannot shift until the end of its next turn.
OA Slam (Fire) At-Will
Attack: Melee 1 (one creature); +14 vs. Reflex
Hit: Ongoing 10 fire damage (save ends).
Minor Actions

Cherub
HP 70; Bloodied 35
AC 21; Fortitude 18, Reflex 23, Will 21
Immune disease, poison; Resist 10 fire, 5 radiant; Vulnerable 5 necrotic
No OA
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Nementah quickly withdraws toward the relative safety of the cabins while Primera follows protectively. Unicorn spirit lashes at the threatening fire creatures. The hooves connect and small part of it's spirits fortifies all of her companions.

"Should I call upon protective roots again? Though it's hard to guess what will answer here."

OOC: should I use protective roots again?! We're nicely bunched up for a buff
[sblock=Actions]
Move: shift G3, Primera to F3 1 square up
Standard: Protecting strike vs Will (angel at F2); damage (1d20+8-2=25, 1d8+5=9) - everyone except Virgil gets 4thp


Minor:

Immeidate Interrupt: Infectious Spark: trigger: SC hit by melee attack; if the spirit would be disrupted use this!
+8 vs Will
Hit: 1d8+5 psychic damage and the target makes melee basic attack against the enemy of Nementah's choosing. SC dissapears and Nementah takes no damage from the dissapearance.
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FourMonos

First Post
Seeing the angels swarming his allies, Renquist doesn't hesitate to bring the attention to himself.

"Devils! Fiends! Face me now or feel the wrath of Lauto!"

He then readies himself for the onslaught.

[sblock=actions]
Minor: Call of Challenge. All enemies in close burst 3 are marked by Renquist's Divine Sanction TENT.
Standard: Total Defense: +3 to all defenses TSNT. Additional +1 from defensive longsword.
[/sblock]

[sblock=ministats]
Renquist, Revenant paladin of Lauto
Status: +3 defenses TSNT
Init: +3 Speed: 5 Perception:15 Insight: 20
AC: 24/23 (24 if not bloodied) NAD: F: 17 R:18 W:19
HP: 47/48 +4 THP Surges: 9/12 Surge Value: 12 AP: 1
Languages: Allerian, Old Allerian
Str:13 Dex:12 Wis:16 Con:15 Int:8 Cha:18

Powers:
At-Will: Ardent Strike, Enfeebling Strike, Divine Challenge, Lay on Hands (2/3)
Encounter: Channel Divinity: Divine Mettle, Channel Divinity: Divine Strength, Second Wind, Valorous Smite, Dark Reaping, Call to Arms, Call of Challenge
Daily: Radiant Delirium


Special: AC is 24 when not bloodied. Gains 3 DR TSNT if Renquist spends a healing surge. [/sblock]

[sblock=ooc] Mal, hit points are 47/48 from last fight and Renquist doens't have DR 3 until he uses a healing surge. [/sblock]
 


dimsdale

First Post
[sblock=ooc]
10 feet high for the angles? Are we able to hit them with melee weapons if they are adjacent or right above us? If so, is there a penalty involved? I'm sure this info is somewhere in the PHB, but it's 11:30 PM and I got to get up at 5:45 AM for a long day of work. B-)
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