[sblock=Max]
I just spent your second wind with the extra healing from Nementah. That puts you at 49/52. I doubt you'd really want to spend one of your last 4 healing surge just to heal 3 hp...
I note that youy have -4 to your physical skill check. The shield is -2, but the drake scale doesn't have a penalty. It should be -2 total.
Remove the combat leader bonus from your initiative; you don't have that feature. You swapped it for Battlefront leader.
Also, that note in your HP and HS values is confusing; Armored Warlord grants +1 healing surge, not +1 to healing surge value. Yet, the numbers are correct (thanks to the belt of vigor). Just remove that mention.[/sblock]
Four angels in tight formation loom high in the sky. Behind them, a small and a large ball of radiant fire. Fire is bad for ship, ya know?
GM: | A bit of metagame knowledge: Still not the last encounter of the day. Just so you know... | |
GM: | The little cerub is 25 square high. The Angels are 14 squares high in tight formation (An area effect would easily catch them all) though they are about to break formation and spread all over the boat. The Large ball of fire is 17 square high.
With no obstacle, there is not much point putting them on the map right now with tons of altitude markes. If you got the range, you can attack them. | |
[sblock=S&S]
Ashir: 46/46 [4/7]
Haruka: 50/59 [6/9]
Dante: 42 /42 [1/6]
Max: 49/52 [4/8]
Rocco: 49/49 [9/12]
Nementah: 46/46 [8/11]
Virgil: 50/54 [0/1]
Renquist: 48/48 DR3 [9/12]
Angel
Angelic Presence Attacks against the angel of battle take a -2 penalty unless the angel is bloodied.
HP 88; Bloodied 44
AC 24; Fortitude 22, Reflex 20, Will 19
Immune fear; Resist 10 fire, 10 radiant
OA: Longsword (standard, at-will) Weapon
+13 vs AC; 1d8+6 damage.
Bearer of the Divine Fire
HP 107; Bloodied 53 Initiative +14
AC 24, Fortitude 22, Reflex 24, Will 23
Frozen in Place
Whenever the fire elemental takes cold damage, it cannot shift until the end of its next turn.
OA Slam (Fire) At-Will
Attack: Melee 1 (one creature); +14 vs. Reflex
Hit: Ongoing 10 fire damage (save ends).
Minor Actions
Cherub
HP 70; Bloodied 35
AC 21; Fortitude 18, Reflex 23, Will 21
Immune disease, poison; Resist 10 fire, 5 radiant; Vulnerable 5 necrotic
No OA
[/sblock]