• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Adventure: Into the Wild


log in or register to remove this ad


While looking at the firery foe...hey...I know something about this guy...

ooc: history check: 1d20+11 = 27


[sblock=updated stats]

Max - Human Bravura Warlord 6
*Adverse Condition:
*Initiative: +4
*Human Feat (Action Surge): +3 on attack rolls when using AP
*Passive Insight 15
*Passive Perception 14
*Senses Normal
*HP 52
*Bloodied 26 Surge Value 14 (+1 due to belt of vigor)
Surges Per-Day 8 (+1 due to Armored Warlord feet) USED 5
*AC = 25
*Fortitude 21 Reflex 20 Will 17 Speed 5
*action surges: 0
*action Points: USED
*Second Wind: 1
*Basic Attack: +13 to hit: 1d8+9 Damage
Powers
*At will:
Commander's Strike
Brash Assault
*Encounter:
Inspiring Word 2
Warlord's Strike
Grit and Spittle
Vengence is Mine
Heroic Effort
Walk it Off
*Daily
Concentrated Attack
Stand the Fallen USED
Sword Power
Shield Power
Boot Power

Max's CS

[/sblock]

[sblock=AP Improved Bravura Presence and Battlefront Shift Power]

Battlefront Leader Power

Any ally within three squares of max can shift 1/2 movement speed as a free action.

Bravura Presence

When an ally Max sees spends an action point to take another action to use it as an attack, the ally can choose to take advantage of this feature before the attack roll.

If the ally chooses to do so and the attack hits, then the ally can choose to do the following after the AP action:
* make a basic attack +1 to hit (due to feat: improved bravura) o
* make a move action as a free action +1 added to ally's speed for movement (due to feat: improved bravura)

If the AP attack misses, the ally grants CA to all enemies TENT.

Clearly worth the risk :)

[/sblock]
 
Last edited:

OOC: Renquist is now updated at level 4. PC:Renquist (FourMonos) - L4W Wiki


"Aye, let them come, we are ready."

[sblock=religion 26] 1d20+6 → [20,6] = (26). Roll Lookup Waste of a 20...[/sblock]

[sblock=ministats]
Renquist, Revenant paladin of Lauto
Status:
Init: +3 Speed: 5 Perception:15 Insight: 20
AC: 24/23 (24 if not bloodied) NAD: F: 17 R:18 W:19
HP: 47/48 Surges: 9/12 Surge Value: 12 AP: 1
Languages: Allerian, Old Allerian
Str:13 Dex:12 Wis:16 Con:15 Int:8 Cha:18

Powers:
At-Will: Ardent Strike, Enfeebling Strike, Divine Challenge, Lay on Hands (2/3)
Encounter: Channel Divinity: Divine Mettle, Channel Divinity: Divine Strength, Second Wind, Valorous Smite, Dark Reaping, Call to Arms, Call of Challenge, In Death, Life
Daily: Radiant Delirium


Special: AC is 24 when not bloodied. Gains 3 DR TSNT if Renquist spends a healing surge. [/sblock]
 


What about the rest of us? Rocco gets new daily at 5th. Is it immediately available? Or just get increased hp/surges? What about retraining powers? Do they become immediately effective? (I'm not planning to retrain, just asking, but I would like new daily in this gauntlet)
 

GM: Just level up as usual. Just keep the same amount of lost hp, and HS and used daily.

It's the holidays for everyone, dunno how soon I'll be able to update. Just after christmas, I guess.
 


[sblock=Max]
I just spent your second wind with the extra healing from Nementah. That puts you at 49/52. I doubt you'd really want to spend one of your last 4 healing surge just to heal 3 hp...

I note that youy have -4 to your physical skill check. The shield is -2, but the drake scale doesn't have a penalty. It should be -2 total.

Remove the combat leader bonus from your initiative; you don't have that feature. You swapped it for Battlefront leader.

Also, that note in your HP and HS values is confusing; Armored Warlord grants +1 healing surge, not +1 to healing surge value. Yet, the numbers are correct (thanks to the belt of vigor). Just remove that mention.[/sblock]

Four angels in tight formation loom high in the sky. Behind them, a small and a large ball of radiant fire. Fire is bad for ship, ya know?

GM: Initiative vs 19
1:Ashir 2:Haruka 3:Max 4:Dante 5:Rocco 6:Nementah 7:Renquist (1d20+4=21, 1d20+5=11, 1d20+4=9, 1d20+6=12, 1d20+4=12, 1d20+4=17, 1d20+3=18)

The only ones who act before the foes are Ashir as well as Max's Battlefront leader power.


GM: A bit of metagame knowledge: Still not the last encounter of the day. Just so you know...


GM: The little cerub is 25 square high. The Angels are 14 squares high in tight formation (An area effect would easily catch them all) though they are about to break formation and spread all over the boat. The Large ball of fire is 17 square high.

With no obstacle, there is not much point putting them on the map right now with tons of altitude markes. If you got the range, you can attack them.


[sblock=S&S]
Ashir: 46/46 [4/7]
Haruka: 50/59 [6/9]
Dante: 42 /42 [1/6]
Max: 49/52 [4/8]
Rocco: 49/49 [9/12]
Nementah: 46/46 [8/11]
Virgil: 50/54 [0/1]
Renquist: 48/48 DR3 [9/12]

Angel
Angelic Presence Attacks against the angel of battle take a -2 penalty unless the angel is bloodied.
HP 88; Bloodied 44
AC 24; Fortitude 22, Reflex 20, Will 19
Immune fear; Resist 10 fire, 10 radiant
OA: Longsword (standard, at-will) Weapon
+13 vs AC; 1d8+6 damage.

Bearer of the Divine Fire
HP 107; Bloodied 53 Initiative +14
AC 24, Fortitude 22, Reflex 24, Will 23
Frozen in Place
Whenever the fire elemental takes cold damage, it cannot shift until the end of its next turn.
OA Slam (Fire) At-Will
Attack: Melee 1 (one creature); +14 vs. Reflex
Hit: Ongoing 10 fire damage (save ends).
Minor Actions

Cherub
HP 70; Bloodied 35
AC 21; Fortitude 18, Reflex 23, Will 21
Immune disease, poison; Resist 10 fire, 5 radiant; Vulnerable 5 necrotic
No OA
[/sblock]
 

Attachments

  • Angels1-0.jpg
    Angels1-0.jpg
    121 KB · Views: 269

[sblock=Max]
I just spent your second wind with the extra healing from Nementah. That puts you at 49/52. I doubt you'd really want to spend one of your last 4 healing surge just to heal 3 hp...

I note that youy have -4 to your physical skill check. The shield is -2, but the drake scale doesn't have a penalty. It should be -2 total.

Remove the combat leader bonus from your initiative; you don't have that feature. You swapped it for Battlefront leader.

Also, that note in your HP and HS values is confusing; Armored Warlord grants +1 healing surge, not +1 to healing surge value. Yet, the numbers are correct (thanks to the belt of vigor). Just remove that mention.[/sblock]


[sblock=Max's Battlefront Shift Power]

thanks mal

updates to CS are noted

Feel free anyone to use the battlefront leader warlord power:Battlefront Shift: one alley within three squares of max can shift a number of square equal to 1/2 the ally's movement.
[/sblock]
 
Last edited:

Into the Woods

Remove ads

Top