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[Adventure] Trouble in Moonwatch (Judge: THB) - Part II

dimsdale

First Post
Rumbum open door...yes?. The orc doesn't wait for an answer as he rushes to the door and attempts to open it. The force of the push is too much for the rusty locks as they snap with a loud clankging noise. The doors then open with ease.

ooc: strength check 1d20+10 = 30
 
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renau1g

First Post
The locks stand little chance against Rumbum's brute strength, but as the orc pushes the door open a blinding flash of light fills the hallway and slams into the heroes.

[sblock=ooc]
Opening the door triggered a trap. vs ref (rumbum, river, sheeva, feall, pok) (1d20+10=17, 1d20+10=28, 1d20+10=20, 1d20+10=23, 1d20+10=30) hits all (except maybe sheeva if [MENTION=2011]KarinsDad[/MENTION] wishes to use the Storm Soul power for
url=http://invisiblecastle.com/roller/view/2839525/]radiant (4d6+4=18)[/url] + blinded (save ends). Pok instead takes 28 from the crit.
<- spoiler'd so it doesn't affect KD's decision. [/sblock]

The sound of a wall collapsing is heard by the group as they struggle against the effect of the trap.

[sblock=ooc]
Ok, need an initiative from everyone. [/sblock]
 
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KarinsDad

Adventurer
The locks stand little chance against Rumbum's brute strength, but as the orc pushes the door open a blinding flash of light fills the hallway and slams into the heroes.

[sblock=ooc]
Opening the door triggered a trap. vs ref (rumbum, river, sheeva, feall, pok) (1d20+10=17, 1d20+10=28, 1d20+10=20, 1d20+10=23, 1d20+10=30) hits all (except maybe sheeva if [MENTION=2011]KarinsDad[/MENTION] wishes to use the Storm Soul power for
url=http://invisiblecastle.com/roller/view/2839525/]radiant (4d6+4=18)[/url] + blinded (save ends). Pok instead takes 30 from the crit.
<- spoiler'd so it doesn't affect KD's decision. [/sblock]

The sound of a wall collapsing is heard by the group as they struggle against the effect of the trap.

[sblock=ooc]
Ok, need an initiative from everyone. [/sblock]

[sblock=Action and Init]

Immediate Interrupt: Sudden Scales, +4 to all defenses against an attack, since traps are attacks, this should work.

Initiative 19
[/sblock]
 

renau1g

First Post
[sblock=Sheeva]
As you are not blind. You see that the collapsed wall is in the room that Rumbum wisely opened, dust hangs in the air and you catch glimpses of a hulking form in the shadows of the room. You also see that the secret door you passed through has shut and the rock pile to the north stirs with something. [/sblock]
 

KarinsDad

Adventurer
[sblock=Sheeva]
As you are not blind. You see that the collapsed wall is in the room that Rumbum wisely opened, dust hangs in the air and you catch glimpses of a hulking form in the shadows of the room. You also see that the secret door you passed through has shut and the rock pile to the north stirs with something. [/sblock]

[sblock=OOC]
Could I get a rough map?
[/sblock]
 

dimsdale

First Post
ooc: oops :erm: In Rumbum's defense, we were in a hurry...right? :)

Aggghhh!...Eyes...yes! Rumbum can't see! I open many door...this not happen!

initiative roll: 1d20+3= 9
 



CaBaNa

First Post
Pain. Wracking, debilitating, pain. *I can't open my eyes!* thought Pok wildly. His instinctual reaction to the pain had been to go completely invisible, and become perfectly still.

Adrenaline surging in his veins, Pok gained a kind of mental focus, only victims of shock could achieve*No... my eyes are open, I'm blind... Hope this wears off, I can't be blind forever... Everything feels seared...* Staying still helped the intense burning, and Pok felt secure in his innate invisibility, *If I can't see them, they can't see me... Just breathe slowly... I need to find someplace to hide...*


[sblock=OOC]
Thanks for catching that Velmont! Thanks for correcting the mistake r1!


Pok will use Fade Away as an immediate reaction to taking damage, becoming invisible until he attacks or TENT



20 init


Stealth for being invisible during init roll, 35 perception to find Pok
[/sblock]


[sblock=Up-to-date Ministat]
Master Pok d'Sivis- Male Gnome Wizard 5
Passive Perception: 14, Passive Insight: 19
AC:19, Fort:14, Reflex:19, Will:17 -- Speed:5
HP:12/40, Bloodied:20, Surge Value:10, Surges left:3/6
Initiative +5
Resist 5 poison, Saving throws +5 vs illusion
Action Points: 0, Second Wind: NOT USED

At-will Powers: Cantrips, Phantom Bolt, Winged Horde,

Encounter Powers; Grasping Shadows
, Maze of Mirrors, Eyebite,

Utility Powers; Wand of Accuracy, Moonstride, Spectral Image, Shrouding Gloom, Wizards Escape, Fade Away, Ghost Sound as minor

Daily Powers; Horrid Whispers
, Visions of Avarice, Phantom Chasm, Phantasmal Assailant,

Item Powers; Cape of the Mountebank
, Boots of the Fencing Master, Viper Belt

Class Powers; Twilight Adept (Cunning Sneak)

[/sblock]
 
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renau1g

First Post
Despite the blindness, Feall reacts with his lightning reflexes.

[sblock=ooc]
[MENTION=29558]Mowgli[/MENTION] - so you have a full suite of actions here, but remember that blindness imposes a -5 to hit and you need to guess where the enemies are. The save you made happens at end of turn.[/sblock]

[sblock=Status]

Rumbum: 32/69; used 1 AP, used 5 surges, used Comeback Strike, bloodied
Feall: 35/45;
River: 53/69; used 1 AP, used 4 surges, used 1 HW
Pok: 12/40 - used 3 surges, used Visions of Avarice, Used Horrid Whispers, invisible.
Sheeva: 47/48+5thp - used 1 surge, used 1 AP, used Howling Tempest

init (1d20+7=20)

Feall is up, then the enemies (unseen except by Sheeva), then everyone.
[/sblock]
 

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