Adventure: Delivery of Death (DM: Luinnar, Judge: renau1g)

Andras moves towards the melee, shouting encouragement as he does so. He quickly notches an arrow and sends it flying through one of the wisps, causing the mote to blink out of existence.

[sblock=Actions]Move: Move to M32.
Minor: Inspiring Word Kasha, who heals surge + 1. Oh well.
Standard: RBA vs Wisp. Hits AC 25 for damage.[/sblock]

[sblock=Andras's mini-stats]Andras genasi Warlord 4
Initiative: +3 | Passive perception: 17 | Passive Insight: 12
AC: 20 | For: 19 | Ref: 17 | Will: 15
HP: 41/41 | Bloodied: 20 | Surge value: 10 | Surges: 7/9
Resist: 5 Fire, 5 Necrotic, 5 Poison
Speed: 6 | Languages: Allarian, Primordial
AP: 1 | Second Wind: not used
Melee Basic Attack: +9 vs AC, 1d8+4 damage
Ranged Basic Attack: +9 vs AC, 1d10+7 damage
Powers: Paint the Bulls-Eye, Risky Shot
Race the Arrow, Staggering Shot
Relentless Wounding
Firedeath, Inspiring Word (1/2), Shake It Off
Rebounding Longbow,
Deathcut Armor, Acrobat Boots

Skirmishing Presence:
When an ally who can see Andras spends an Action Point to make an attack, that ally can shift four squares before or after the attack, and gets a +1 bonus to attack rolls with said attack.

Conditions:
[/sblock]
 

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RAM TIGER makes a 360 degree spining motion with his claws, slashing the zombie and a wisp in the process. Meanwhile Kasha sinks her dagger into the nearby zombie, nearly killing it.

Soon the undead continues their assault. The wisps and zombies pick Kasha as their target, bashing her and causing a new wound to open up. She is still standing , but just barely.

[sblock=actions]
Kasha:
Standard:Torturous Strike on zombie 2, hit for 40 damage.
Saving throw succeeded.

RAM TIGER:Cleave on zombie 2, hit 17 damage and wisp 2 dies from cleave damage). Zombie is marked.
Saving throw fail


Zombie 1: Kahsa, Necrotic Slam 19 vs fort. hit 7 damage necrotic , 5 ongoing necrotic damage (save ends)
Move: Shift to P39.
Action Point
Standard: Necrotic Slam, 15 vs fort, miss.

Zombie 2:Necrotic Slam RAM TIGER, miss.

Wisp 4:
Standard: Necrotic blast on Kasha, 28 vs AC, hit, Kasha takes 3 necrotic damage and her ongoing damage is increased by 2.

Wisp 5: Shift to Q28
Standard, Necrotic blast on Kasha, miss.
[/sblock]

[sblock=combatants]
Zombie
HP 152; Bloodied 76
AC 18; Fortitude 17; Reflex 16; Will 15
Resist necrotic 5; Vulnerability radiant 5
Zombie 1:135/152
Zombie 2:7/152, bloodied, +4 power bonus to damage rolls against it,Marked RAM TIGER EONT

Necrotic Wisp (Minion) (named wisp on the map to keep things uncluttered)
HP 1; a missed attack never damages a minion
AC 17; Fortitude 13; Reflex 18; Will 14
Immune disease, poison; Resist 10 necrotic

Jax: 37/48 HP

Kasha: 9/32, 7 ongoing (save ends), bloodied
Torturous Strike, Furious assault used.

RAM TIGER: 21/46, 5 ongoing (save ends)
[/sblock]

[sblock=Terrain]
Furniture is difficult terrain.

Also, don't mind the cat ;)
[/sblock]

GM: PCs are up!
 

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Dorn steps into the fray (Move to S37) and sends waves of smoldering flame into the cluster of enemies. One of the zombies falls, another smolders, and one of wisps winks out of existence (Burning Spray hits Zombie 1, Zombie 2, and Wisp 5 for 11 fire damage. That should drop zombie 2 and wisp 5. Also, apply furious assault damage to zombie 1 - one extra damage. Woot.)


[sblock=Dorn Stat Block]


Dorn, Half-Orc Sorcerer 5
Passive Perception 11, Passive Insight 11
AC 19, Fort 14, Reflex 17, Will 19 (base defenses)
HP 42/42 +4TMP Bloodied 21 Surge Value 10, Surges 7/7
Speed 6, Initiative +9
Action Points: 1

Current Effects
Wild Soul: force (Resist 5 force and ignore first 5 force resistance)

Encounter Resources
Bedeviling Burst
USED Ice Dragon's Teeth
USED Furious Assault
Half-Orc Resilience
Goblin Stompers
Second Wind
Use Action Point

Daily Resources
USED Ice Javelins
USED Moon and the Stars
Deep Shroud
Deathstalker Dagger
Repulsion Leather Armor

2x potion of healing
[/sblock]
 


Quick on his feet as ever, Jax maneuvers past the remaining zombie to deliver a blow from the flank. He catches a glimpse of a now very injured Kasha from the opposite side of the fighting. "Eh?"

She looks kind of woozy..., Jax worries. "Hey, wake up Kasha! We're almost through this!"

[sblock=Jax stat block/actions][sblock=actions]Minor: Shifty to P40.

Minor: Shifty to Q40.

Standard: Ready action to go off after Andras's turn is over. Piercing Strike vs Zombie 1 hits Reflex 17 for 17 damage. Thankfully, Jax hits on a 2. Unthankfully, he doesn't deal 40 damage like Kasha. ;)[/sblock]PC:Jax (Dekana) - L4W Wiki- Male Kobold Rogue 5
Passive Perception: 19, Passive Insight: 18
AC:19, Fort:16, Reflex:20, Will:14 -- Speed:6, 7 while not bloodied
HP:37/48, Bloodied:24, Surge Value:12, Surges left:6/9
Initiative +6
Action Points: 0

Conditions

Powers
Shifty, Clever Strike, Piercing Strike
Amulet of Life, Low Slash, Second Wind, Sly Lunge, Sneak in the Attack
Mocking Strike, Press the Advantage

Combat notes: +2 damage vs bloodied targets; +1 damage vs medium+ targets; +1 damage with CA
[/sblock]
 
Last edited:

OOC: Actually, let me edit my post slightly. I'll make my attack a readied action, so that Andras will be able to move (and hopefully heal Kasha) before I go. The zombie might "explode" again when I hit it.
 

Andras carefully readies one of his ribboned arrows and releases it at the remaining zombie. The projectile buries itself deep within the creature's skull. "Jax! Strike it now!" he calls out.

[sblock=Actions]Move->Minor: Shake It Off on Kasha, who gets a save at +1 vs the ongoing damage. Success!
Minor: Inspiring Word Kasha, who heals surge + 5.
Standard: Race the Arrow Zombie 1. Crits for 17+6 damage. Jax can make a MBA against Zombie 1 with a +4 power bonus to the attack and damage rolls.

I am completely out of healing at this point, btw.[/sblock]

[sblock=Andras's mini-stats]Andras genasi Warlord 4
Initiative: +3 | Passive perception: 17 | Passive Insight: 12
AC: 20 | For: 19 | Ref: 17 | Will: 15
HP: 41/41 | Bloodied: 20 | Surge value: 10 | Surges: 7/9
Resist: 5 Fire, 5 Necrotic, 5 Poison
Speed: 6 | Languages: Allarian, Primordial
AP: 1 | Second Wind: not used
Melee Basic Attack: +9 vs AC, 1d8+4 damage
Ranged Basic Attack: +9 vs AC, 1d10+7 damage
Powers: Paint the Bulls-Eye, Risky Shot
Race the Arrow, Staggering Shot
Relentless Wounding
Firedeath, Inspiring Word (0/2), Shake It Off
Rebounding Longbow,
Deathcut Armor, Acrobat Boots

Skirmishing Presence:
When an ally who can see Andras spends an Action Point to make an attack, that ally can shift four squares before or after the attack, and gets a +1 bonus to attack rolls with said attack.

Conditions:
[/sblock]
 

With the zombie momentarily distracted by an arrow in the forehead, Jax seizes the opportunity to sting once again. He lands a solid blow into the undead's non-beating heart, for all the good it does.

(MBA hits AC 25 for 24 damage. Also, a friendly reminder: Sneak Attack was errata'd to work once per turn.)
 

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