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A Merc's Life: Howl of the Carrion King [03]

mleibrock

First Post
Tsadok

Tsadok puts his nose to the crack trying to discern what the heck is in here. If nothing else, he expects ther to be an overwhelming smell of feces. Eating a whole goat every other day has to come out one way or another and we didn't see the guards remove any excrement.
 

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Maidhc O Casain

Na Bith Mo Riocht Tá!
The stench wafting from the ruined mill house is almost overwhelming, but Tsadok manages to suppress his gag reflex long enough to look inside. His darkvision reveals a large room with four pillars toward the center and a raised level on each side. Multiple piles of offal - crap and rotting goat remains - fill the back corners. He is unable to see any inhabitants from his current vantage point, but from here his sharp ears clearly pick up movement - likely from the NW corner.

[sblock=Map]You're looking in from the double doors to the north. The door and passage in the SE aren't actually there (I scavenged this map from another module).[/sblock]
 

Attachments

  • Ruined Mill.jpg
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Leif

Adventurer
Houwlou Groulenas, Olcán Ranger 4

Houwlou observes, "Mmmm, smells like home in here."

[sblock=Stat Block]
Code:
   Houwlou Groulenas, Olcán Ranger
   Level: Ranger 4
   HP: 40/40     AC: 17  AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+05  ST(R):+04    ST(W):+05
  Per: 15 (+2 Undead or Desert) HERO Points: 03

  BAB: 04       CMB: +7     CMD: 18

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)          +9        1d8+3       19-20/x2     +1 TH Gnolls
Dagger +1 (T)           +8 (+6)   1d4+2       19-20/x2     +3 TH/Damage
Longsword (MW)          +7        1d8+3       19-20/x2        (Undead)
  & Dagger +1           +6        1d4+2       19-20/x2     
Longsword (MW)          +5        1d8+3       19-20/x2     
  & Longsword           +4        1d8+1       19-20/x2     
Javelin   (M)           +5 (+3)   1d6+3          20/x2     Range 30'

Selected Skills (not all are shown)
Acrobatics -5; Appraise +4; Bluff +5; Climb +2; Diplomacy +3; 
Intimidate +3; Knowledge (nature) +9; Handle Animal +10; Heal +10;  
Perception +15; Profession (Guide) +10; Ride +3; Sense Motive +7; 
Spellcraft +10; Stealth +2; Survival +10; Swim -9

Spells Prepared:
Resist Energy
[/sblock]
 
Last edited:

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
"hold the door steady and level and i might be able to get the lasst, Dear gods, wha tis tha smell?"

Harnrey's eyes water at the level of gnasty!
 

mleibrock

First Post
Tsadok

Tsadok is thinking this whole door removal might not be a good idea. If this thing is as big as he thinks, he might not be able to keep it inside if the door is unhinged.

But...unable to control his curiosity, he torques the door and wriggles inside. Trying very hard to stay near the wall and out of site of whatever might be inside.
 

Scotley

Hero
Keeland

Staying upwind as best he can, Keeland keeps his eyes turned outward looking for threats as the others try to open the door. "Gods, everyone for miles around is gonna know that door is open from the smell coming out." He keeps Tempest in hand and ready.
 


Maidhc O Casain

Na Bith Mo Riocht Tá!
[sblock=OOC (All)]This would be a perfect time for some initiative rolls. No actions yet, please. Tsadok's the only one inside at this point, as well as the only one aware specifically that there's something in there, what it looks like, etc. and until his initiative comes up (and maybe after, depending on how things go) he'll be blocking the door.[/sblock]
 

renau1g

First Post
Aodhán covers his face with his elbow, the stale smell of his unwashed body and sweaty armor far more enticing than the awful smell emanating from the building.

[sblock=ooc]
ini (1d20+2=12)[/sblock]
 

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