A Merc's Life: Howl of the Carrion King [03]

"Grrrr," he growls as he struggles futiley against the door.

OOC: It's OK big guy! Keeland goes way before Houwlou, so he'll get his shot through the door before Houwlou tries to open it. Or someone else will open it first and you can change your action . . .
 

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Tsadok

The primal ferocity of the beast's attack take Tsadok completely by surprise. He barely manages to keep his wit and fight off the thought of dying right here and now.

He does manage to find his sap and get a good blow in on the beast.

1d20+6=20

damage (1d6+4=8)

As his sap hits, he lets out what he thinks is a grunt but in reality is a guttural scream

enforcer intimidate check (1d20+10=19)


[sblock=Stat Block]
Code:
   HP: 25/34     AC: 15   AC(T): 13   AC(FF): 12
 Init: +03    ST(F):+03   ST(R):+07    ST(W):+04
  Per:  08                       HERO Points: 02

  BAB: 03       CMB:+07     CMD: 20

Weapon                  Attack    Damage      Critical     Special
Sap (MW)                +6        1d6+4          20/x2     Non-Lethal
[/sblock]
 

Harnrey pulls out a tiny bag and a small csandle and grins. "minu juurde tulla, mul on vaja teie abi!"

The wind starts picking up aas harnrey chants the same wordsover and over .. .. .. ..

summon monster II- summon a small air elemental
Feat: Augment Summoning
-benifits; Benefit: Each creature you conjure with any summon spell
-gains a +4 enhancement bonus to Strength and Constitution
-for the duration of the spell that summoned it.
[sblock=small air elemtal stat block]
move 100 (perfect)
defense:
AC 17, touch 14, flat-footed 14 (+3 Dex, +3 natural, +1 size)
hp 17 (2d10+4)
Fort +6, Ref +6, Will +0
Defensive Abilities air mastery; Immune elemental traits
offense:
Speed fly 100 ft. (perfect)
Melee slam +6 (1d4+3)
Special Attacks whirlwind (DC 12)
stats:
Str 16, Dex 17, Con 16, Int 4, Wis 11, Cha 11
Base Atk +2; CMB +4; CMD 17
Feats Flyby Attack, Improved InitiativeB, Weapon Finesse
Skills Acrobatics +7, Escape Artist +7, Fly +17, Knowledge (planes) +1, Perception +4, Stealth +11[/sblock]

spell: casting time 1 round
range 35 feet
duration: 1 round / level (base)+1/2 levels (school power)= 6 rounds
ooc:
I want it to arrive where it will flank with tsadok
(I have waioted a long time to cast this spell.)
 
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Keeland

Keeland whirls about in response to the noises behind him and catches a glimpse of the creature attacking Tsadok. His bow already in hand he snaps off a shot, but it grazes the door frame and goes wide.

OOC: I'm guessing that with cover a 21 isn't good enough. Will edit if I'm wrong.
 

Keeland's arrow zips through the small opening, just missing Houwlou's furry ear as the Olcán moves to pry open the door. It also misses whatever the thing is inside the mill.

Harnry calmly takes out a few accoutrements and begins casting a spell.

[sblock=Harnry]I'm gonna say that without moving up and placing your eye on the crack where the door is opening you don't have any way of seeing that square - or really anything inside the room right now. It's full high desert daylight outside where you are and very dim inside the mill, and the opening is still fairly small for all the activity going on around it.

Possibly your elemental could help pry the door open farther, or move inside once it's summoned?[/sblock]

GM: Aodhán, Tsadok (action posted), then Houwlou are up.


[sblock=Combat Status]
Code:
[u]Combatant          AC/ T/FF   -HP      Condition[/u]
Peryton            17/13/14    00      None
Keeland            16/13/13    00      None
Harnry             14/12/12    00      None
Aodhán             20/12/18    00      FF
Tsadok             15/13/12    09      FF
Houwlou            17/11/16    00      FF
[/sblock]
 

Houwlou Groulenas, Olcán Ranger 4

Houwlou gives Keeland a dirty look for nearly perforating his ear with an arrow, but keeps struggling with the door.

[sblock=Stat Block]
Code:
   Houwlou Groulenas, Olcán Ranger
   Level: Ranger 4
   HP: 40/40     AC: 17  AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+05  ST(R):+04    ST(W):+05
  Per: 15 (+2 Undead or Desert) HERO Points: 03

  BAB: 04       CMB: +7     CMD: 18

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)          +9        1d8+3       19-20/x2     +1 TH Gnolls
Dagger +1 (T)           +8 (+6)   1d4+2       19-20/x2     +3 TH/Damage
Longsword (MW)          +7        1d8+3       19-20/x2        (Undead)
  & Dagger +1           +6        1d4+2       19-20/x2     
Longsword (MW)          +5        1d8+3       19-20/x2     
  & Longsword           +4        1d8+1       19-20/x2     
Javelin   (M)           +5 (+3)   1d6+3          20/x2     Range 30'

Selected Skills (not all are shown)
Acrobatics -5; Appraise +4; Bluff +5; Climb +2; Diplomacy +3; 
Intimidate +3; Knowledge (nature) +9; Handle Animal +10; Heal +10;  
Perception +15; Profession (Guide) +10; Ride +3; Sense Motive +7; 
Spellcraft +10; Stealth +2; Survival +10; Swim -9

Spells Prepared:
Resist Energy
[/sblock]
 


[sblock=r1g]Nope, Channel Energy is area effect - AFAIK, barriers don't effect it. And Aodhán goes before Tsadok, so the Peryton won't have been harmed by the time he channels.[/sblock]
 

As the last chant gets spoken, he points to just outside the door and orders the elemental in to attack the god awful sonding thing inside (not tsadok, the other one).

ooc: 'move inside once it's summoned' is perfectly fine for me.
 

[sblock=SDeWar]Excellent! It'll appear on Harnry's turn next round and move to attack, then (pending the state of the battlefield at that time, anyway).[/sblock]

[sblock=All]Looks like we just need an official action for Aodhán and I can wrap the round and figure out what the Peryton's gonna do next.[/sblock]
 
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