A Merc's Life: Howl of the Carrion King [03]


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Aodhán moves to help Houwlou pry apart the doors to widen the opening, but they're jammed fast. Harnry continues his summoning, his voice taking on an otherworldly quality as it bridges the gap between the Prime Material plane and the Elemental Plane of Air.

Inside the building, the twisted beast answers Tsadok's scream with a bellow of it's own as it renews it's fierce attack. Horns and hooves all score, tearing painful gashes in the mercenary's chest and thighs.

GM: Party is up. Harnry's Elemental will appear on his initiative (just after Keeland's action). Tsadok's in a bad way, boys - time to pull out all the stops!


[sblock=Combat Status]
Code:
[u]Combatant          AC/ T/FF   -HP         Condition[/u]
Peryton            17/13/14    00/03      Shaken (1/3)
Keeland            16/13/13    00         None
Harnry             14/12/12    00         None
Aodhán             20/12/18    00         None
Tsadok             15/13/12    [COLOR="Red"]20[/COLOR]         None
Houwlou            17/11/16    00         None
[/sblock]

No changes to the map.
 

ooc:I have my table top game to day and may be slow in posting, so here is my planned actions:
Air elemental slams
If Harnrey get a good view of Peryton, then he casts Magic Missle

[sblock=Sm air elemental stats]
move 100 (perfect)
defense:
AC 17, touch 14, flat-footed 14 (+3 Dex, +3 natural, +1 size)
hp 17 (2d10+4)
Fort +6, Ref +6, Will +0
Defensive Abilities air mastery; Immune elemental traits
offense:
Speed fly 100 ft. (perfect)
Melee slam +6 (1d4+3)
Special Attacks whirlwind (DC 12)
stats:
Str 16, Dex 17, Con 16, Int 4, Wis 11, Cha 11
Base Atk +2; CMB +4; CMD 17
Feats
Flyby Attack (When flying, the creature can take a move action and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack.)

, Improved InitiativeB
, Weapon Finesse

Skills Acrobatics +7, Escape Artist +7, Fly +17, Knowledge (planes) +1, Perception +4, Stealth +11
[/sblock]

With a rush in the air, the near invisible being of air speeds to the periton, slams it and stops at the back of the old mill house. (flyby attack). There is a challenging look in its syes as it stares at the beaast. Suddenly from Harnrey's direction comes two darts of light and force that slam unerroringly into the monster that is beating the tar out of Tsadok.
 
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[sblock=Mowgli]Could Keeland use a hero point to get the door open? To boost a str. check or a blow to the door henge maybe?[/sblock]
 

The cleric has an idea, he points at the hinge and an ear splitting sound emits from the hinge. It explodes.

[sblock=ooc]
10' back from door...just in case

Use Shatter on the top hinge that had all the weight on it...

Hope that blows it open
[/sblock]

[sblock=Stat Block]
Code:
   HP: 45/45     AC: 20   AC(T): 12   AC(FF): 18
 Init: +02    ST(F):+06   ST(R):+03    ST(W):+09
  Per: +05                        HERO Points: 03

  BAB: 03       CMB: 05     CMD: 17

Weapon                  Attack    Damage      Critical     Special
Dwarven WarAxe          +6        1d10+2         20/x3     +3 Damage (2H)
Javelin                 +5        1d6 +2         20/x2     

Domain Powers:
    Travel                                Trickery
    * Agile Feet (8x/Day)                 * Copy Cat (1 Rnd/Lvl, 8x/Day)

Spells:
    Orisons (4)                           First Level (5+1)
    * Create Water                        * Bless
    * Detect Magic                        * Cause Fear
    * Light                               * Longstrider (Domain Spell)
    * Mending                             * Lonrach's Favor
                                          * Protection from Evil (x2)

    Second Level (4+1)
    * Weapon of Awe
    * Bull'S Strength
    * Shatter [s](x2)[/s]
    * Invisibility (Domain Spell)
[/sblock]
 

With a rush of air, Harnry's summoned Elemental squeezes through the crack and slams into the Peryton, stopping its movement only when it reaches the back of the millhouse. There is a challenging look in its eyes as it stares at the beast. Suddenly from Harnry's direction comes two darts of light and force that slam unerringly into the monster that is beating the tar out of Tsadok.

Aodhán backs up, mutters a quick prayer and points at the hinge; the rusted metal shatters and the door drops to the ground. Houwlou tries in vain to avoid the falling door, but is clipped by the corner.

[sblock=Scotley]Hope you don't mind me playing fast and loose with the initiative there - Keeland will be back in his proper spot next round. He's up![/sblock]

[sblock=Combat Status]
Code:
[u]Combatant          AC/ T/FF   -HP         Condition[/u]
Peryton            17/13/14    01/03      Shaken (1/3)
Keeland            16/13/13    00         None
Harnry             14/12/12    00         None
Aodhán             20/12/18    00         None
Tsadok             15/13/12    20         None
Houwlou            17/11/16    02         None
[/sblock]
 
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Houwlou Groulenas, Olcán Ranger 4

"Owww, Aodhán!! Be careful there! I'm on your side!" Grimacing, Houwlou rushes through the now open door and smites the peryton with his longsword!

[sblock=Stat Block]
Code:
   Houwlou Groulenas, Olcán Ranger
   Level: Ranger 4
   HP: 38/40     AC: 17  AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+05  ST(R):+04    ST(W):+05
  Per: 15 (+2 Undead or Desert) HERO Points: 03

  BAB: 04       CMB: +7     CMD: 18

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)          +9        1d8+3       19-20/x2     +1 TH Gnolls
Dagger +1 (T)           +8 (+6)   1d4+2       19-20/x2     +3 TH/Damage
Longsword (MW)          +7        1d8+3       19-20/x2        (Undead)
  & Dagger +1           +6        1d4+2       19-20/x2     
Longsword (MW)          +5        1d8+3       19-20/x2     
  & Longsword           +4        1d8+1       19-20/x2     
Javelin   (M)           +5 (+3)   1d6+3          20/x2     Range 30'

Selected Skills (not all are shown)
Acrobatics -5; Appraise +4; Bluff +5; Climb +2; Diplomacy +3; 
Intimidate +3; Knowledge (nature) +9; Handle Animal +10; Heal +10;  
Perception +15; Profession (Guide) +10; Ride +3; Sense Motive +7; 
Spellcraft +10; Stealth +2; Survival +10; Swim -9

Spells Prepared:
Resist Energy
[/sblock]
 
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