PSS #29: The Devil We Know (Pt.1) - Shipyard Rats

[sblock=OOC] Just going to give [MENTION=70171]PeteZero[/MENTION] another day to let me know he's ready before advancing. [/sblock]
 

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Kronk has a good night's rest. In the morning he joins the others at breakfast. Digging in after a while he leans back, relaxes and asks, "alright then, I guess we need to move on."


[sblock]was relying on automatic notification - it took 3 days.... so, need to check more regularly, sorry, extracts: CLW and shield [/sblock]
 

The group watches the warehouse throughout the day and to their surprise no one comes or goes from the place. So either the person meeting Lucilia is already there or decided to stand her up.

The group takes and decides to investigate. They gain entry into the building and find it mostly empty until Baliere notices a little light coming up through the floor. A quick inspection and you all discover a hidden trap door.

Currently the group stands inside the empty warehouse standing above the trap door deciding exactly what they wish to do.

[sblock=OOC] Well a few reasons for the abrupt fast forward. The warehouse in question is only mentioned in one line of the module. So it isn't necessary to the adventure in any way. The module starts after the sailor fight with the group standing over the trap door. I'm sure they would want some kind of quick RP as they group sneaks in, but this is pbp that would not be quick (probably take another month). And finally it is late and none of you are rogues so I figured you wouldn't mind just getting in and getting set. You guys are up.[/sblock]
 

"OK, who's first through? If there's trouble sing out, let us know what to expect if you can, and we'll get in as fast as we can!"

OOC: Just in case it's not plain, the small size means Ingio is whispering.
 

"I will go," Kronk whispers, takes a careful look at the trapdoor for traps, checks if it is unlocked and then tries to open it carefully without making any noise. (unless he finds a trap).
 

OOC: I have penciled you all in for an update/move forward tomorrow morning so if anyone wants to do something before opening the trap door let me know before then.
 

OOC: Baliere's good to go

ETA: Out of town tomorrow through Sunday with unknown internet access. Feel free to NPC if needed.
 
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A smell, not unlike wet dog, fills this room. The corners are occupied by dirty straw pallets covered by wrinkled, mildew-encrusted blankets. A single dilapidated table and four cracked and uneven chairs surround it. The floor is covered in a thin layer of dust and mud and footprints clearly cross the room
from the trap door in the ceiling to a set of wooden double doors in the west wall.
The drop from ceiling to floor is about ten feet and Krusk sees a ladder lying on the floor and a robed figure and two dire rats over near the table.

In turn the robe figure looks up from the bowl of whatever he was eating and yells something unintelligible. The rats nearly squeak in unison and the light of the candles about the room make their red eyes gleam.

[sblock=OOC] No Surprise round. So post up an init and intended actions (subject to change) this being pbp :)[/sblock]
 

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"You know, I think I'm quite done with rats," Baliere mutters as he lets loose a bolt that goes well wide of the mark.

OOC: Threw in an attack roll, though it's pathetic. Intending to continue with same (though hopefully hitting something) as possible, Channel Positive Energy to heal allies if things get ugly (use Selective Channel not to heal enemies)


[sblock=resources used]Channel Energy used / avail: 0/5
Agile feet rounds used / aval: 0/6
Freedom of Movement rounds used / avail: 0/1
Spells used: none
Crossbow bolts: 5/10 [/sblock]
 
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