PSS #29: The Devil We Know (Pt.1) - Shipyard Rats

After drinking his healing concoction Kronk tries the doors again. Upon hearing nothing he opens them revealing a long staircase heading down.

OOC: Marching order.
 

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OOC: Moving up to new page.

Kronk cautiously opens the door...

Tall vaulted ceilings disappear into darkness high above as candles and torches barely illuminate the lower reaches of this room. Along the north wall are three cell doors, thick wooden affairs bracketed by solid steel bracings with small, six-inch square windows set high in them. Enormous crates, barrels, and sacks of goods are stacked neatly in the southwest corner of the room. The floor is clean granite, etched with a wavyline pattern that permeates throughout the entire room; the design even climbs the walls and disappears into the vaults above. A rat-shaped chalk drawing dominates the floor in the center of the room, clearly depecting a dire rat leaning forward as if to pounce.
"Is that you my dear?" a man standing along the barrels says looking up towards the door. Seeing the half-orc he shouts out, "Who are these intruders!? Huecuva attack!"

A ghastly undead creature wearing tattered robes and carrying a staff shambles forward.

OCC: Roll INIT.
 

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Baliere Duldrem, human cleric

Baliere frowns as another undead creature comes into view.

"I think Desna's quite sick of your lot," Baliere says, hustling forward. He touches the wooden butterfly symbol of his deity, and the rush of wind and glowing butterflies you've grown accustomed to follows. Except this time, they don't just seem to glow, but to spark. The swarm's movements are not gentle, but agitated, and they descend on the undead. Those that make contact pop brightly, though they seem to have little effect.

OOC: Move to the square just north of the rat's tail, then channel positive energy. Trying out the 'harm undead' option. :)


[sblock=resources used]Channel Energy used / avail: 1/5
Agile feet rounds used / avail: 0/6
Freedom of Movement rounds used / avail: 0/1
Spells used: none
Crossbow bolts: 5/10 [/sblock]

[sblock=statblock]
Code:
HP: 9/9
AC: 17
Init: +2
Speed: 40/30
Saves: Fort +2, Ref +2, Will +5

Weapon                  Attack   Damage      Critical
Gauntlet (armor)          +2     1d3+2        20/x2
Morningstar               +2     1d8+2        20/x2
Morningstar (2-hands)     +2     1d8+3        20/x2
Starknife                 +2     1d4+2        20/x3
Starknife (thrown)        +2     1d4+2        20/x3, range 20 ft.
Light Crossbow            +2     1d8       19-20/x2, range 80 ft.

Spells prepared: 
Orisons (3) (at will, DC 13): Detect Magic, Light, Mending
1st level(1 +1 Wis +1 Domain)(DC 14): Bane, Shield of Faith, Longstrider (D)

* Channel Positive Energy 1d6: 3 +3 Cha / day

--Travel Domain--

* +10 Base speed
* Agile feet (ignore difficult terrain) 3 +3 Wis rounds / day

--Liberation Domain--

* Freedom of movement 1 (cleric level) round / day
[/sblock]
 
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Kronk reacts quite fast and downs a potion (or 2?)

[sblock]Wanted to prep to have his shield extract and mutagen ready, so he can down it as 2 move actions in a round, if that's okay?[/sblock]
 
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[sblock=OOC] Drinking a mutagen is a standard action (retrieving is free). And drinking an extract is a standard action(retrieving is free). These are not like potions but more like casting spells.

[MENTION=29558]Mowgli[/MENTION] update tomorrow[/sblock]
 

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