"Is that you my dear?" a man standing along the barrels says looking up towards the door. Seeing the half-orc he shouts out, "Who are these intruders!? Huecuva attack!"Tall vaulted ceilings disappear into darkness high above as candles and torches barely illuminate the lower reaches of this room. Along the north wall are three cell doors, thick wooden affairs bracketed by solid steel bracings with small, six-inch square windows set high in them. Enormous crates, barrels, and sacks of goods are stacked neatly in the southwest corner of the room. The floor is clean granite, etched with a wavyline pattern that permeates throughout the entire room; the design even climbs the walls and disappears into the vaults above. A rat-shaped chalk drawing dominates the floor in the center of the room, clearly depecting a dire rat leaning forward as if to pounce.
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HP: 9/9
AC: 17
Init: +2
Speed: 40/30
Saves: Fort +2, Ref +2, Will +5
Weapon Attack Damage Critical
Gauntlet (armor) +2 1d3+2 20/x2
Morningstar +2 1d8+2 20/x2
Morningstar (2-hands) +2 1d8+3 20/x2
Starknife +2 1d4+2 20/x3
Starknife (thrown) +2 1d4+2 20/x3, range 20 ft.
Light Crossbow +2 1d8 19-20/x2, range 80 ft.
Spells prepared:
Orisons (3) (at will, DC 13): Detect Magic, Light, Mending
1st level(1 +1 Wis +1 Domain)(DC 14): Bane, Shield of Faith, Longstrider (D)
* Channel Positive Energy 1d6: 3 +3 Cha / day
--Travel Domain--
* +10 Base speed
* Agile feet (ignore difficult terrain) 3 +3 Wis rounds / day
--Liberation Domain--
* Freedom of movement 1 (cleric level) round / day