Iron Heroes: A Saga of Might

OOC: Knowledge Arcane roll. Is this likely part of the necromancy that's keeping the nautilus going, or is it part of some other spell?
 

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[sblock=OOC]
The blue-black smoke seems to be some kind of necromantic effect, but Xoria can't tell any more than that.
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The only way out of this chamber, ignoring the clam shell that you came through, would be up through a hole in the roof, about 100 ft. overhead, where the water is running down from. Or perhaps into the dark sea of the whale lagoon.

As the group is becoming orientated, each finds that he or she is starting to float above the ground.

"What the...?" Bjorn grabs hold of an excrescence on the wall.

[sblock=Xoria]
This could be a side-effect of the blue smoke, but you're not sure.
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"Don't panic," offers Xoria. But there is a hint of fear in her own voice. "I think this is from the smoke. And it may be our only way to leave the chamber." She gestures to the falling water.
 

"Huh," Bjorn grunts, and gives a sly, yet sheepish, grin. "Last time some smoke made me think I could fly was some black lotus I had in Zor."
 

Olmar
Defense 13 (FF13), HP 34/34, F +5,R+4,W+4; Ini +2 ; Fury Pool 0/12; DR 1d4


Always pragmatic, Olmar tries if he can direct his floating movement in any way.

[sblock=OOC]

----

Reserve Points: 27 / 34

Pick (gripped with both hand and Power attack 1):
1d20+4 - 1d6+6 - 20/x4

In berserker rage:
1d20+5 - 1d6+8 - 20/x4
[/sblock]
 

Olmar finds that by shifting the position of his arms and legs he can move freely, if a bit awkwardly, around in the air.

OOC: Basically, you have a fly speed the same as your base speed. Some Swim or Tumble checks might be required for stunt maneuvres and the like.
 

Xoria hesitantly swings her arms, and manages to rise above the ground. A few feet above the floor of the cave, she loses her "balance" and winds up hanging upside down, her long dark hair suspended below her.

She rights herself, clumsily trying to preserve some dignity. "Come on, then," she says, making her way to the waterfall.
 

Olmar
Defense 13 (FF13), HP 34/34, F +5,R+4,W+4; Ini +2 ; Fury Pool 0/12; DR 1d4


Olmar tries to follow Xoria. The situation is strange enough that he let the one with knowledge of the dark arts take lead..

[sblock=OOC]

----

Reserve Points: 27 / 34

Pick (gripped with both hand and Power attack 1):
1d20+4 - 1d6+6 - 20/x4

In berserker rage:
1d20+5 - 1d6+8 - 20/x4
[/sblock]
 

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