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[LPF] Beggar's Belief

GlassEye

Adventurer
OOC: Yes, cover is cover. BUT the coracle does NOT provide cover (see post 496). If you wish to use it as an improvised shield it will take a move action to wrangle it into position just like readying a shield. Unless you wish to use it in this fashion, then yes, the boat is now useless.


The sharks swim about circling and waiting for an opportune moment to take a bite (both provoke AoO from Megan). In a split second one of the sharks whips around towards Megan with jaws and teeth chomping. The water fills with a cloud of blood. The second shark bites at Ariel's kicking legs scoring them with deep bloody gashes.

[sblock=Combat]
Posted in INIT order
Code:
Character              AC    HP    InHand/Condition    Depth/Air remaining
Megan                  17   0/16   dagger/staggered    -25 ft./23 rnds
Shark 1                13    13    none/none           -25 ft./--
Shark 2                13    13    none/none           -20 ft./--
Ariel                  12  10/16   none/none           -20 ft./21 rnds
Guardian               17  18/19   cestus/none         -25 ft./23 rnds
Stump                  14    18    none/none           -20 ft./23 rnds

Round One - no combat, Ariel & Stump failed swim.
Round Two - Megan fails swim.
Round Three continuing - [/sblock]
OOC: Ariel is up!
 

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VVilhem

First Post
OOC: Ha! Megan is down to 0 hp. Whatever tricks we have up our sleeves, now is a good time to use them.


Megan manages to catch one of the sharks as it made a pass at her with her dagger. Yet her success is short lived as the other predator takes advantage of the distraction and sinks its teeth in her abdomen. Panic seizes the half elf as the water around her darkens with blood and the world starts to go dark...
 
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perrinmiller

Adventurer
[sblock=OOC]Can we cast spells under water?
What happened to our shark chum? These guys were supposed to be distracted with bait instead of making straight for us and begin chomping away. [/sblock]
Ariel makes no progress trying to swim upwards. She points to Megan and motions for Stump to try and help the mortally wounded woman to the surface. She draws her scimitar and flails at a shark, hoping to scare it away.

[sblock=Actions]Standard Action: Scimitar (1d20+3=4, 1d6+1=3)
Move Action: Draw Scimitar & try to Swim (1d20+1=7)[/sblock][sblock=Mini Stats]Initiative: +2
AC: 12 (17 without shield/flat-footed, 12 Touch)
HP: 16 Current: 10
CMB: +2 CMD: 14 Fort: +5 Reflex: +3 Will: +7 (+8 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity

Current Weapon in Hand: none

Fire Bolt: 5/6 Remaining Channel Energy: 4/5 remaining
Deflection Aura: 1/1 remaining
Spells Remaining: Orisons: (Light, Resistance, Guidance, Detect Magic)
1st Level 4/4 [/sblock]___________________________________________

Nicki-Aycox_9-29-03_Wescyde-Scan.jpg
Ariel Esimae
 

VVilhem

First Post
OOC: Glasseye, is it possible for Megan to drink a healing potion underwater? Awkward realism aside, I understand that both retrieving and drinking a potion would provoke, but perhaps Stump could distract the sharks with some illusions? Since our cleric has decided to show off her martial prowess instead of healing (perrin, -2 to atk underwater and 1/2 dmg with slashing weapon , fyi) and swimming back to the surface, drink potion, then come back takes too long, I just want to explore all the alternatives.
 

GlassEye

Adventurer
Megan scores the shark's hide as it swims up to attack Ariel and the shark blood mixes in the water with her own.

[sblock=OOC]
OOC: Casting spells underwater: Yes, but casting requires a concentration check DC 15 +spell level (Core 432; other underwater combat effects Core 433). Everything else seems to be normal except for fire spells.

Shark chum: My understanding was that it was tied to the coracle (which is behind most of the characters; VVilhem, post 462).

Swim checks: Table 13-7: Combat Adjustments Underwater, Core 433, if you don’t make a swim check (or fail a swim check) then you are considered off balance (no Dex to AC, opponents get +2 to hit). Since Megan can make a swim check and draw her dagger, then attack all in one round I'll go ahead and make her swim check for her. SO, swim checks each round if you want to avoid the off balance condition.

Underwater potions: I don’t find anything that prohibits drinking potions underwater.
[/sblock][sblock=Combat]
Posted in INIT order
Code:
Character              AC    HP    InHand/Condition    Depth/Air remaining
Megan                  17   0/16   dagger/staggered    -25 ft./23 rnds
Shark 1                13    13    none/none           -25 ft./--
Shark 2                13    8     none/none           -20 ft./--
Ariel                  12  10/16   scimitar/off balance-20 ft./19 rnds
Guardian               17  18/19   cestus/none         -25 ft./23 rnds
Stump                  14    18    none/none           -20 ft./23 rnds

Round One - no combat, Ariel & Stump failed swim.
Round Two - Megan fails swim.
Round Three continuing - Ariel fails swim[/sblock]
OOC: The Guardian is up!
 

Walking Dad

First Post
OOC: Is it somehow possible to get out of the tunnel without the risk to get bitten for the movement? Maybe diving a bit deeper to avoid the sharks reach? I would like to end his movement E5 or farther 'East'.
 

GlassEye

Adventurer
[sblock=OOC]
OOC: A little clarification to help you all:
Shark 1 (E1-2) is at -25 ft depth.
Shark 2 (D3-4) is at -20 ft depth.

The three dimensional nature of the environment makes it difficult to avoid AoOs. This isn’t clear from the map but the edges of the hole are worn away so that you can go diagonally past the corners.

The Guardian is in a threatened square from Shark 1. He could dive down at an angle so that he ends up below Stump at -30 ft depth in E4. This would provoke one AoO. From there he could swim to E5 without risk if you wanted him to do so.

My apologies for not making these things more clear earlier in the combat.
[/sblock]
 

Walking Dad

First Post
[sblock=OOC]Thanks for the explanation. Guardian will do so. If this takes both his move and standard action, this will be all he is doing.[/sblock]
 

GlassEye

Adventurer
The Guardian dives deep to avoid the sharks but one, sensing movement in the bloody water, snaps sharp teeth at him ripping deeply past armor and tearing flesh.

Stump reaches back to the coracle and rips off a large chunk of dead goblin and shoves it at the shark's nose. Ripping off a second chunk of shark-bait he shoves it towards Megan with a burst of bubbles as he tries to say something.

[sblock=Combat]
Posted in INIT order
Code:
Character              AC    HP    InHand/Condition    Depth/Air remaining
Megan                  17   0/16   dagger/staggered    -25 ft./23 rnds
Shark 1                13    13    none/none           -25 ft./--
Shark 2                13    8     none/none           -20 ft./--
Ariel                  12  10/16   scimitar/off balance-20 ft./19 rnds
Guardian               17  9/19    cestus/none         -30 ft./21 rnds
Stump                  14    18    none/none           -20 ft./21 rnds

Round One - no combat, Ariel & Stump failed swim.
Round Two - Megan fails swim.
Round Three - Ariel fails swim
Round Four continuing - [/sblock]
OOC: Megan is up!
 

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VVilhem

First Post
OOC: Is there still a shark threatening Megan? If so, is there an equivalent of 5' step under water? On the other hand, if Megan moves forward with the boat (by succeeding on the STR check) does she provoke?
 

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