Ariel Esimae, Female Aasimar Cleric
[sblock=OOC]What about Spell-like abilities like Channel Energy and Fire Bolt? Those require a concentration check? BTW, while threatened by two sharks, no way I was going to risk two AoOs to still have to make a concentration check that will likely fail. Sorry, no healing under those circumstances as Ariel has crappy AC right now.
So if I ignore VV's comments on the penalties for U/W fighting and follow GE's, Shark 2 is dead before hitting Stump, correct?
I really hate these encounters AFg made for 1st level characters. Frakkin' 3feet water in one, drugged up thugs in another, now fighting underwater.[/sblock]Ariel takes advantage of the wounded shark needing to continually move forward and slashes its eye, the sharp scimitar biting deep enough to mortally wound the creature.
She continues her struggle to swim upwards to the surface and safety.
[sblock=Actions]AoO: On Shark 2;
Scimitar (1d20+3=21, 1d6+1=3) +
Critical Confirm (1d20+3=22, 1d6+1=6) = 9 damage
Standard Action: Double move
Move Action: Move upwards, 30ft?
Swim (1d20+1=10)[/sblock][sblock=Mini Stats]
Initiative: +2
AC: 12 (17 without shield/flat-footed, 12 Touch)
HP: 16 Current: 10
CMB: +2
CMD: 14
Fort: +5
Reflex: +3
Will: +7 (+8 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity
Current Weapon in Hand: none
Fire Bolt: 5/6 Remaining
Channel Energy: 4/5 remaining
Deflection Aura: 1/1 remaining
Spells Remaining: Orisons: (Light, Resistance, Guidance, Detect Magic)
1st Level 4/4 [/sblock]___________________________________________
Ariel Esimae