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The Whispering Cairn (Team Diamond Lake) - IC

HolyMan

Thy wounds are healed!
OCC: Correct not undead was an abberation.

At the "T" section the air becomes down right cold and everyone can see ther breath before them. The short corridor turns south only after a few feet both to the left and the right.

Jules checks first one corner than the other for traps.

"Nothing," he says rubbing his hands together to get a little warmth in them. "The right looks clearer as there is some kind of ugly natural brown carpet down here." The rogue says pointing down the left corridor.

Eldariel takes a look down both corridors noticing rooms off to the east and west.

[sblock=OOC] renau1g has had to drop this due to RL and I haven't seen SJRSamurai on in a week. I wish to continue this game so please let me know what you would like to do for group composition after we leave this dungeon. I will NPC their characters till then.[/sblock]
 

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Shayuri

First Post
"Natural carpet?" Aria asks dubiously. "That can't be right. Throw something at it. Wait, let me see..."

She ducks into the corridor, huffing at the chill, and squints at what the dim-seeming light provides a glimpse of.


"What IS that?"


The strange young woman produces a dagger from her belt sheath, and hurls it into the center of the brown 'carpeting.'
 



ghostcat

First Post
Galyne remembers having heard something about brown mould and cold and racks his brains to bring the memory forth.

[sblock=OOC]Knowledge nature (+4)

If HM confirms that's a success, Galyne will tell the others what he knows.[/sblock]
 
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HolyMan

Thy wounds are healed!
"Don't get to close!" Galyne says urnig the corner himself cautiously. "That's brown mold. It will freeze you to death if you get to close. And oddly enough we will need some type of cold magic to destroy it."

[sblock=OOC] DC was 17 and unlike monsters I take it that identifying an underground hazard gives you all the info. The rules don't say otherwise, they just say you ID the hazard.[/sblock]
 

fireinthedust

Explorer
[sblock=ooc]Yeah, I just finished a game with brown mould. Fun times, especially when most players have no idea what the stuff is. ;)

How is the other AoW game going, HM? Think we could combine groups?

We've got a cleric, a ranger(soon wizard) and a Sorcerer only right now?

If the others could be NPC'd, or we could suggest actions for them, I'm good to keep going.

[/sblock]

Eldariel hrms at the mould. Unless you can generate cold, we'd best take the other corridor for the time being.

with that, the elf walks the other way, checking out the room clear of mold.
 


ghostcat

First Post
"Believe me, this stuff is a lot more dangerous than bread mold. Eldariel right. We'd better avoid it." says Galyne. He then follows Eldariel down the other corridor.
 

HolyMan

Thy wounds are healed!
Jiles takes the lead looking out for anything hat might possible be dangerous and he notices something usual.

"Here now? What's this?"
he says studying the wall across from the room. "I think we may have found a secret little cubbyhole here." The rogue finds a hidden switch along the wall and flips it sending a section of the wall back up into the ceiling.

Inside the niche the group sees a crushed human skeleton lying inside the new niche. The column must have came down and crushed whoever it was. The skeleton still wears a suit of shiny chainmail and a leather backpack that looks to have seen better days. His sword belt is empty his sword lays on the floor beside him smashed and broken.

There are pegs along the wall and two hold what look like fancy wands of some sort, while one peg holds a set of goggles by their head strap.

Krendren guards the rear while Galyne takes point and let's everyone know there is a door and that the hall curves back towards the brown mold. There is something else along the north wall but it is hard to explain without getting a closer look.

Eldariel looks quickly into the room across from the odd closet.

This wide chamber must have once been the living quarters of an important figure. A large stone slab that suggests the shape of a bed rest against the east wall, under a huge bas-relief of a robust, long-nosed bald humanoid figure with outstretched hands. The figure wears a lovingly sculpted wind tossed robe that gives him the appearnace of a trimphant god. A glyph that looks like a stylized arrow marks an amulet worn around the figure's neck. Wardrobes and dressers seemingly carved from the stone walls look to have been ransacked a long time ago.

Otherwise the room is empty.
 

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