The Whispering Cairn (Team Diamond Lake) - IC

Once Galyne is convinced that nothing is going to attack the party, he moves over to have a closer look at feature he has spotted.

[sblock=Actions]Move to J15[/sblock]
 

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Eldariel pulls the body out of the way and into the room with him as he goes. He pulls off the backpack and looks inside it.

Then, he checks out the statue, giving it a once over to see if he notes anything about ancient air elemental leaders or deities (ie: princes of air or the Vaati) that might have anything to do with this one. Long noses especially.

To think these ancients were air elementals, yet they chose to live in stone. I wonder why. Now we've seen an aberration guarding this tomb, and traps to crush tresspassers (and let us be thankful they seem to have already gone off before we got here). Hmmm...
 

Zeke looks at the skeleton and the chain mail in particular -- wondering how it stayed so shiny after what must have been many, many years. He looks to his poorly made scale mail, then back, comparing the finishes.
 

Aria joins the others in their quiet contemplation of the doomed figure. Its crushed bones stand as a stark reminder to the risks they all take in exploring this place, and bring a shiver to her back. Even so, she intones the words of one of the very basic spells she was taught before her...little accident granted her further powers.

(Actions: Detect Magic on the lot of it.)
 

Galyne takes in the strange basin and understands after a few moments of study. It must have once been an area to bathe as a small broken spout in the wall seems to point down towards the basin and three small drain holes are carved into the floor.

Eldariel takes and empties the backpack as it starts to fall apart. Casting the useless thing aside he shows everyone what was inside. The remains of three broken statues along with three that survived the crushing trap.

Each is about six inches wide at the base and each is of something different, there is a grand palace, a slim spire with eight connecting smaller towers of different heights, and a grand stadium. <Appraise checks plz>

About the figure he draws a blank, he knows it is one of the Vaati, possibly the leader who lived here centuries ago, but to who it is exactly the elf is unsure. The glyphs may hold a clue and copying them to take back to Allustran to study might prove useful.

The armor Zeke notices is like new and has neither tear nor tarnish about it.

Suddenly aware of the magical auras around here the young sorceress feels the power coming from the two wands (faint evocation and conjuration), the goggles (faint divination), and the armor (faint abjuration).
 

Galyne does not know much about architecture, especially underground. However, the structure in the middle of the hall appears to him to be peculiar. There again it could just be a pillar to hold the ceiling up. Still nothing ventured, nothing gained. So Galyne searches for secret door starting with over the bed and continuing over the bath.

[sblock=OOC]Take 10 on Perception (+11) for 21[/sblock]
 

Aria picks up one of the wands from it's peg on the wall. She studies it for a moment with her arcane sight and then excitedly says. "This is a wand of unseen servant. It will summon an invisible creature to preform simple tasks for us. I wonder what this one is..."

She is vexed when she can't get a feel for the goggles or armor's properties but holds the second wand stating. "And a wand of shatter which will come in handy I bet."

OCC: You need a Spellcraft check for each item. Is np I'll roll them for you.
 

Galyne's search finds nothing hidden about the southern face of the pillar and the area looks to be exactly as it suggest. <i.e. some sort of bathing area>
 



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