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HM's Carrion Crown AP - CT

Satin Knights

First Post
Toddy wants revenge on the horned beast that spooked him so easily. "Let's try this again you ugly bugger!" He moves forward out of Marshan's way and bites across the grease patch at the beast, just missing.

Marshan moves forward and shouts, "Flank and box it in!" and then readies to attack after Halal has attacked.
[sblock=actions]Toddy: free talk, 20' move to K4, std bite with reach across the grease spot.
Marshan: Swift: maintain enlarge 3rd of 4, Move 10' forward to I6-H7, free shout, ready std attack on Spring Jack after Halal has attempted an attack. (not caring if he moves, setting only one trigger for the ready)[/sblock][sblock=mini-stats] Marshan ~ Perception: +4; Stealth: +2; Initiative: +2; Low Light vision
AC: 14/12 (12 Touch, 12 Flat-footed) (2 Dex, 2 armor) AC: 12 (not in armor at bar)
HP: 13 Current HP: 10
CMB: 2 CMD: 14 Fort: +3 Reflex: +2 Will: +3; +2 vs. Enchantment

Current Weapons in Hand:
MW Lucerne Hammer +2, d12+3 @10' reach; Enlarged: MW Luc Hammer +2, 3d6+4 @15-20' reach
Cestus +2, d4+1 at 5' reach, offhand; When Enlarged: Cestus +2, d6+1 at 5-10' reach
Longbow +2, d8

Skills: +4 Perception, +1 Sense Motive, +2 Stealth; Combat Reflexes
Cantrips: Acid Splash, Mage Hand, Message, Open/Close
.Orisons: Create Water, Light, Stabilize
Summoner 1st Level Spells: 2/2 remaining; Mage Armor, Grease
Cleric 1st Level Spells: 3; Enlarge Self*, Divine Favor, Protection from Evil
Domain Power: 4/1 remaining; Enlarge self as a swift action for 1 round
Summoner Monster I: 4/4 remaining; std action SLA summon, (1 min), Celestial dog, celestial eagle
Channel Energy: 4/3 remaining; 1d6 in a 30' burst, 4/day, DC 11, Not Selective; Does not provoke AoO
Trait: Dirty Fighting +1 trait bonus to flank damage

Toddy ~
Perception: +4; Stealth: +6; Initiative: +2; Darkvision 60 ft; Size: medium
AC: 14/18 (12 Touch, 12 flat-footed) (2 Dex, 2 NA, usually 4 Mage Armor) Current AC: 14
HP: 6 Current HP: 6
CMB: 3 CMD: 15 Fort: +2 Reflex: +4 Will: +0
Natural Weapons: Bite +3, d6+2 @10' reach; Claw +3, d4+2; Claw +3, d4+2
Skills: +14 Acrobatics, +4 Perception, +0 Sense Motive, +6 Stealth
Feats/Evolutions: Combat Reflexes
, Skilled[Acrobatics](1),Claws(legs)(1), Reach(bite)(1)[/sblock]

 
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Maidhc O Casain

Na Bith Mo Riocht Tá!
Halál moves carefully around the grease and the Jack's threatening dagger, positioning himself once more for a flanking attack. He shifts his focus from defense to offense as he moves, then lashes out with the sabre. This time the strike barely misses the wily creature, and he shouts out in frustration.

"Then sing, dammit! We need all the help we can get!"

[sblock=Actions]
  • Swift: Shift to Judgement of Sacred Justice (+1 Attack)
  • Move: M4, N5, M6
  • Standard: Attack (1d20+4=14) (Miss)
  • Free: Speech
[/sblock]

[sblock=Mini Stats]
Halál Árnyéka
Initiative: +4
AC: 15 (12 Flat-Footed, 13 Touch)
HP: 12/12
CMB: +1 CMD: 13
Fort: +2 Reflex: +4 Will: +4

Senses: Low Light Vision
Perception: +8 (+9 vs. Traps), Sense Motive: +7

Current Weapon in Hand: Sawtooth Sabre

Active Judgements: Sacred Justice

Special Abilities: Bleeding Touch (5/5), Judgements (0/1)

Prayers Available Cantrips (At-Will), 1st (2/2)
Orisons: Disrupt Undead, Guidance, Sift, Stabilize
1st Level: Cure Light Wounds, Shield of Faith
[/sblock]
 
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GlassEye

Adventurer
Away from the battle Gregori gibbers in his fear and the wolf within looses a howling laugh at the man's misfortune.

[sblock=Mini Stats]Gregori Ostov (full sheet)
Initiative: +1
AC: 18 (17 flat-footed, 11 Touch) (+2 w/ mutagen)
HP: 14 Current: 14
CMB: +5 CMD: 16 Fort: +3 Reflex: +3 Will: +0

In Hand: nothing (longsword on ground in previous spot)
-- longsword +5 (1d8+4 19-20/x2); Power Attack: longsword +4 (1d8+6 19-20/x2)
-- [Str Mutagen] longsword +7 (1d8+6); PA: longsword +6 (1d8+8)
-- cestus

Extracts Prepared Cure Light Wounds, Enlarge
Mutagen Prepared Strength

Special conditions panicked[/sblock]
 
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HolyMan

Thy wounds are healed!
OCC: GE mini stats list bombs 2/2 you can drop that whenever you wish, will start your new archetype right away. Not sure if Gergori will get back in this fight but the dice sure are trying for you.
 

Satin Knights

First Post
After Halal moves into the more advantageous position, surrounding the creature, Marshan swings his hammer. But with his momentum timing off, he misses wildly.
[sblock=actions]ready triggered[/sblock][sblock=mini-stats]Marshan ~ Perception: +4; Stealth: +2; Initiative: +2; Low Light vision
AC: 14/12 (12 Touch, 12 Flat-footed) (2 Dex, 2 armor) AC: 12 (not in armor at bar)
HP: 13 Current HP: 10
CMB: 2 CMD: 14 Fort: +3 Reflex: +2 Will: +3; +2 vs. Enchantment

Current Weapons in Hand:
MW Lucerne Hammer +2, d12+3 @10' reach; Enlarged: MW Luc Hammer +2, 3d6+4 @15-20' reach
Cestus +2, d4+1 at 5' reach, offhand; When Enlarged: Cestus +2, d6+1 at 5-10' reach
Longbow +2, d8

Skills: +4 Perception, +1 Sense Motive, +2 Stealth; Combat Reflexes
Cantrips: Acid Splash, Mage Hand, Message, Open/Close
.Orisons: Create Water, Light, Stabilize
Summoner 1st Level Spells: 2/2 remaining; Mage Armor, Grease
Cleric 1st Level Spells: 3; Enlarge Self*, Divine Favor, Protection from Evil
Domain Power: 4/1 remaining; Enlarge self as a swift action for 1 round
Summoner Monster I: 4/4 remaining; std action SLA summon, (1 min), Celestial dog, celestial eagle
Channel Energy: 4/3 remaining; 1d6 in a 30' burst, 4/day, DC 11, Not Selective; Does not provoke AoO
Trait: Dirty Fighting +1 trait bonus to flank damage

Toddy ~
Perception: +4; Stealth: +6; Initiative: +2; Darkvision 60 ft; Size: medium
AC: 14/18 (12 Touch, 12 flat-footed) (2 Dex, 2 NA, usually 4 Mage Armor) Current AC: 14
HP: 6 Current HP: 6
CMB: 3 CMD: 15 Fort: +2 Reflex: +4 Will: +0
Natural Weapons: Bite +3, d6+2 @10' reach; Claw +3, d4+2; Claw +3, d4+2
Skills: +14 Acrobatics, +4 Perception, +0 Sense Motive, +6 Stealth
Feats/Evolutions: Combat Reflexes
, Skilled[Acrobatics](1),Claws(legs)(1), Reach(bite)(1)[/sblock]
 
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HolyMan

Thy wounds are healed!
OOC: perrinmiller still to go (round 4) but I think whatever Firvin does it will not change what Jack wishes to do. I will roll his attack so I can write my fluff sometime today. Lot of work getting IC post together without just copy/pasting.
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
OOC: Looks like Halál should've kept his Judgement set to protection :p Must be nice to have those bad rolls balanced out within the same combat! :lol:
 

perrinmiller

Adventurer
Firvinianna Laali, Half Drow Elven Sorceress

OOC: If Jack ends up not adjacent to anyone again, I want to go first please.

Firvinianna sings to inspire courage in her allies.

[sblock=Actions]Free Action: none
Standard Action: Bardic performance, Inspire Courage +1 Attack/Damage
Move Action: none[/sblock][sblock=Mini Stats]Initiative: +5
AC: 17 (10 flat-footed, 13 Touch, 13 w/out Mage Armor)
HP: 11 Current: 11
CMB: -1 CMD: 12 Fort: +0 Reflex: +5 Will: +3 (+5 vs. Enchantments)
+1 for all with Resistance; Immune to Magical Sleep

Current Weapon in Hand: None

Bardic Performance: 5/6 rounds remaining (lingering +2 rounds); Inspire Courage +1, Fascinate, Countersong, Distraction
Elemental Ray:
4/5 Remaining (Turn any elemental spell into Electricity)
Cantrips: Acid Splash, Ray of Frost, Detect Magic, Disrupt Undead, Ghost Sound, Message, Light, Prestidigitation
Sorcerer 1st Level Spells: 2/4 remaining; Mage Armor, Magic Missile
Bard 1st Level Spells: 1/2 remaining; Cure Light Wounds, Grease[/sblock]___________________________________________

Firvinianna1-1.jpg
Firvinianna Laali
 

HolyMan

Thy wounds are healed!
The small devil looking fey is unfazed by the group quickly surrounding him. He is focused on Halál and seems oblivious to all else around him at the moment.

His wicked dagger (who he address as; me Love) comes across the tengu's arm cutting a deep gash almost to the bone. With a quick grab Jack catches one of Halál's feathers as it floats in the air above the wound.

With a cry of joy the creature leaps jubilantly into the air. And seems to float across to the roof of the nearby building where he lands seated facing the group. Taking the feather he moves it under his nose and inhales deeply.

"Ahhh... thank you for this." Jack says raising up the feather before his face. "See me Love I will do anything for you. Please me Love a kiss, a kiss."

Jack takes the blade and raises it to his lips kissing it, coming away with a bloody smile.

Current Status:
Marshan -3HP
Jack 19/26 HP
Gergori panicked 2/5
Firvin - mage armor
Halál - -8HP

OOC: Group is up. Jack is not adjacent to anyone at the moment (that's for sure) he is 10' in the air so Toddy will need to be adjacent to get in an attack and Marshan at least 5' away to get in any melee attacks.
 

Attachments

  • CC-CG Jack fight rd5.jpg
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Maidhc O Casain

Na Bith Mo Riocht Tá!
OOC: Would Jack be able to do his leaping thing from within the area of a Grease spell? It does restrict movement to ½, and that only with a successful Acrobatics check. The Acrobatics check is likely irrelevant due to his bonus, but the half movement should come into effect somehow . . .
 

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