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HM's Carrion Crown AP - CT

Maidhc O Casain

Na Bith Mo Riocht Tá!
Halál's breathing eases somewhat as Firvin's spell takes hold. "Thanks, Firvin. Shall we see if we can still get to the little nasty?" He pauses for a short moment, then continues, "Sorry about the snappish demand . . . put it down to battlefield frustration?"

Without waiting for an answer, as though embarrassed about exposing himself even that much, Halál moves to the door and tries to open it.

[sblock=Actions]Move: to the Door
Swift: Change Judgement to Sacred Protection
Move: Try the door (If it's locked he'll try to force it)
[/sblock]

[sblock=Mini Stats]
Halál Árnyéka
Initiative: +4
AC: 16 (13 Flat-Footed, 14 Touch)
HP: 12/12
CMB: +1 CMD: 13
Fort: +2 Reflex: +4 Will: +4

Senses: Low Light Vision
Perception: +8 (+9 vs. Traps), Sense Motive: +7

Current Weapon in Hand: Sawtooth Sabre

Active Judgements: Sacred Protection

Special Abilities: Bleeding Touch (5/5), Judgements (0/1)

Prayers Available Cantrips (At-Will), 1st (2/2)
Orisons: Disrupt Undead, Guidance, Sift, Stabilize
1st Level: Cure Light Wounds, Shield of Faith
[/sblock]
 
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Satin Knights

First Post
Assuming the door was opened

Toddy goes in the building, continues left, and bites at the beast, missing once again.

Marshan channels positive healing energy and enters the building.
[sblock=actions]Map blind inside but assuming L10 for Toddy and M11 for Marshan[/sblock]
[sblock=mini-stats]Marshan ~ Perception: +4; Stealth: +2; Initiative: +2; Low Light vision
AC: 14/12 (12 Touch, 12 Flat-footed) (2 Dex, 2 armor) AC: 12 (not in armor at bar)
HP: 13 Current HP: 13
CMB: 2 CMD: 14 Fort: +3 Reflex: +2 Will: +3; +2 vs. Enchantment

Current Weapons in Hand:
Lucerne Hammer +2, d12+3 @10' reach; Enlarged:Luc Hammer +2, 3d6+4 @15-20' reach
Cestus +2, d4+1 at 5' reach, offhand; When Enlarged: Cestus +2, d6+1 at 5-10' reach
Longbow +2, d8

Skills: +4 Perception, +1 Sense Motive, +2 Stealth; Combat Reflexes
Cantrips: Acid Splash, Mage Hand, Message, Open/Close
.Orisons: Create Water, Light, Stabilize
Summoner 1st Level Spells: 2/2 remaining; Mage Armor, Grease
Cleric 1st Level Spells: 3; Enlarge Self*, Divine Favor, Protection from Evil
Domain Power: 4/1 remaining; Enlarge self as a swift action for 1 round
Summoner Monster I: 4/4 remaining; std action SLA summon, (1 min), Celestial dog, celestial eagle
Channel Energy: 4/2 remaining; 1d6 in a 30' burst, 4/day, DC 11, Not Selective; Does not provoke AoO
Trait: Dirty Fighting +1 trait bonus to flank damage

Toddy ~
Perception: +4; Stealth: +6; Initiative: +2; Darkvision 60 ft; Size: medium
AC: 14/18 (12 Touch, 12 flat-footed) (2 Dex, 2 NA, usually 4 Mage Armor) Current AC: 14
HP: 6 Current HP: 6
CMB: 3 CMD: 15 Fort: +2 Reflex: +4 Will: +0
Natural Weapons: Bite +3, d6+2 @10' reach; Claw +3, d4+2; Claw +3, d4+2
Skills: +14 Acrobatics, +4 Perception, +0 Sense Motive, +6 Stealth
Feats/Evolutions: Combat Reflexes
, Skilled[Acrobatics](1),Claws(legs)(1), Reach(bite)(1)[/sblock]
 
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HolyMan

Thy wounds are healed!
Halál moves to the door and puts a shoulder to it. The flimsy door burst off it's hinges and falls to the floor inside the house.

"Aieeeee!"
a womans voice screams from a doorway inside the house. Gergori outside hears the scream and looks to the door beside him. Steeling his resolve he finds it to be open.

Marshan heals the still bleeding tengu after Firvin stepped in to help. Then the guardian and his eidolon run into the house to find Jack sitting there nursing his leg.Toddy takes a snap at the creature but misses as Jack steps up swinging it's curved dagger.



Current Status:
Marshan - full HP
Jack 9/26 HP
Gergori panicked 0/5 (remember your sword was dropped in the alley)
Firvin - mage armor
Halál - -1HP
Toddy - -3HP

OOC: Group is up.
 

Attachments

  • CC-CG Jack fight rd7.jpg
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perrinmiller

Adventurer
Firvinianna Laali, Half Drow Elven Sorceress

Firvinianna moves around behind the Tengu to see the jumping creature and point again at him singing another Elven arcane incantation, "Odulen an len eithad!"

A pin point of light streaks from her out stretched finger to slam into the winged creature for minor damage.


[sblock=Actions]Free Action: Maintain Bardic performance
Move Action: Move to H17
Standard Action: Cast Magic Missile; Magic Missile (1d4+1=3)[/sblock][sblock=Mini Stats]Initiative: +5
AC: 17 (10 flat-footed, 13 Touch, 13 w/out Mage Armor)
HP: 11 Current: 11
CMB: -1 CMD: 12 Fort: +0 Reflex: +5 Will: +3 (+5 vs. Enchantments)
+1 for all with Resistance; Immune to Magical Sleep

Current Weapon in Hand: Whip

Bardic Performance: 2/6 rounds remaining (lingering +2 rounds); Inspire Courage +1, Fascinate, Countersong, Distraction
Elemental Ray:
3/5 Remaining (Turn any elemental spell into Electricity)
Cantrips: Acid Splash, Ray of Frost, Detect Magic, Disrupt Undead, Ghost Sound, Message, Light, Prestidigitation
Sorcerer 1st Level Spells: 1/4 remaining; Mage Armor, Magic Missile
Bard 1st Level Spells: 0/2 remaining; Cure Light Wounds, Grease[/sblock]___________________________________________

Firvinianna1-1.jpg
Firvinianna Laali
 

Satin Knights

First Post
Toddy takes revenge for the stinging blade, and full attacks with one of them landing.

"Stay back from that demon woman! Its blade is sharp!" as Marshan moves between the woman and the beast before swinging his hammer at the beast and missing again.

[sblock=actions]SK: Going because Mowgli should be on vacation by now.
Toddy:
full attack of claw/claw/bite with IC
Marshan: Move 15' to I12, std attack with IC[/sblock][sblock=mini-stats]
Marshan ~ Perception: +4; Stealth: +2; Initiative: +2; Low Light vision
AC: 14/12 (12 Touch, 12 Flat-footed) (2 Dex, 2 armor) AC: 12 (not in armor at bar)
HP: 13 Current HP: 13
CMB: 2 CMD: 14 Fort: +3 Reflex: +2 Will: +3; +2 vs. Enchantment

Current Weapons in Hand:
Lucerne Hammer +2, d12+3 @10' reach; Enlarged:Luc Hammer +2, 3d6+4 @15-20' reach
Cestus +2, d4+1 at 5' reach, offhand; When Enlarged: Cestus +2, d6+1 at 5-10' reach
Longbow +2, d8

Skills: +4 Perception, +1 Sense Motive, +2 Stealth; Combat Reflexes
Cantrips: Acid Splash, Mage Hand, Message, Open/Close
.Orisons: Create Water, Light, Stabilize
Summoner 1st Level Spells: 2/2 remaining; Mage Armor, Grease
Cleric 1st Level Spells: 3; Enlarge Self*, Divine Favor, Protection from Evil
Domain Power: 4/1 remaining; Enlarge self as a swift action for 1 round
Summoner Monster I: 4/4 remaining; std action SLA summon, (1 min), Celestial dog, celestial eagle
Channel Energy: 4/2 remaining; 1d6 in a 30' burst, 4/day, DC 11, Not Selective; Does not provoke AoO
Trait: Dirty Fighting +1 trait bonus to flank damage

Toddy ~
Perception: +4; Stealth: +6; Initiative: +2; Darkvision 60 ft; Size: medium
AC: 14/18 (12 Touch, 12 flat-footed) (2 Dex, 2 NA, usually 4 Mage Armor) Current AC: 14
HP: 6 Current HP: 3
CMB: 3 CMD: 15 Fort: +2 Reflex: +4 Will: +0
Natural Weapons: Bite +3, d6+2 @10' reach; Claw +3, d4+2; Claw +3, d4+2
Skills: +14 Acrobatics, +4 Perception, +0 Sense Motive, +6 Stealth
Feats/Evolutions: Combat Reflexes
, Skilled[Acrobatics](1),Claws(legs)(1), Reach(bite)(1)[/sblock]
 
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HolyMan

Thy wounds are healed!
OOC: Thought to end this but Halál missed. Having trouble figuring up his pluses to hit also, but I digress. GE door is open so no need to spend move action to enter. Bet you wish you had those bombs now LOL. Jack down to 1/26 throw anything time?
 

GlassEye

Adventurer
Gregori is angry. Shaking off the fear that clouded his mind he realizes the creature that he vaguely recalls Halal calling Jack used some sort of magic on him. And that is a violation he can't forgive. Hearing commotion coming from within the house Gregori slips off his pack and moves through the door and into the house. Drawing one of his throwing axes Gregori surveys the scene. Seeing Jack in the clear he throws his axe. His anger and the distance work against him and the axe flies wide of the mark the stick quivering in the wall. "You...!"

[sblock=Actions]Free: drop pack
Move: enter house to N8
Free: draw throwing axe
Standard: throw axe[/sblock][sblock=Mini Stats]Gregori Ostov (full sheet)
Initiative: +1
AC: 18 (17 flat-footed, 11 Touch) (+2 w/ mutagen)
HP: 14 Current: 14
CMB: +5 CMD: 16 Fort: +3 Reflex: +3 Will: +0

In Hand: throwing axe (longsword on ground in previous spot)
-- longsword +5 (1d8+4 19-20/x2); Power Attack: longsword +4 (1d8+6 19-20/x2)
-- [Str Mutagen] longsword +7 (1d8+6); PA: longsword +6 (1d8+8)
-- cestus

Extracts Prepared Cure Light Wounds, Enlarge
Mutagen Prepared Strength

Special conditions panicked[/sblock]
 
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