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HM's Carrion Crown AP - CT

HolyMan

Thy wounds are healed!
Jack screams in frustration and the energy starts to once again crackle around his teeth, bring a smile to his lips. He steps away from Toddy and looks to be blowing the eidolon a kiss goodbye.

But instead of a smooch a fan of flame escapes the things mouth and engulfs Toddy and Marshan. And again the woman screams and stands in stark terror at the demon in her home.

When the flames clear and the screaming dies down Toddy is lying on the floor unconsious and Marshan is seriously burned.

Marshan takes 7HP dmg
Toddy at -4HP and unconsious
Halál takes 3HP dmg
 

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Maidhc O Casain

Na Bith Mo Riocht Tá!
Halál moves into the room as the flames recede, swinging his sabre at the slippery fae . . . and missing. He focuses his will, armoring himself once more with Pharasma's blessings.

[sblock=Actions]
  • Move: to G14
  • Standard: Attack (1d20+5=14)
  • Swift: Shift to Judgement of Sacred Protection
[/sblock]

[sblock=Mini Stats]
Halál Árnyéka
Initiative: +4
AC: 16 (13 Flat-Footed, 14 Touch)
HP: 12/12
CMB: +1 CMD: 13
Fort: +2 Reflex: +4 Will: +4

Senses: Low Light Vision
Perception: +8 (+9 vs. Traps), Sense Motive: +7

Current Weapon in Hand: Sawtooth Sabre (+4, 1d8+2, 19-20/x2)

Active Judgements: Sacred Protection

Special Abilities: Bleeding Touch (5/5), Judgements (0/1)

Prayers Available Cantrips (At-Will), 1st (2/2)
Orisons: Disrupt Undead, Guidance, Sift, Stabilize
1st Level: Cure Light Wounds, Shield of Faith
[/sblock]
 

perrinmiller

Adventurer
Firvinianna Laali, Half Drow Elven Sorceress

Firvinianna pokes her head in through the doorway, singing another Elven arcane incantation, "Odulen an len eithad!"

A pin point of light streaks from her out stretched finger to slam into the winged creature for minor damage once again.


[sblock=Actions]Free Action: Maintain Bardic performance
Move Action: Stow whip
Standard Action: Cast Magic Missile; Magic Missile (1d4+1=3)[/sblock][sblock=Mini Stats]Initiative: +5
AC: 17 (10 flat-footed, 13 Touch, 13 w/out Mage Armor)
HP: 11 Current: 11
CMB: -1 CMD: 12 Fort: +0 Reflex: +5 Will: +3 (+5 vs. Enchantments)
+1 for all with Resistance; Immune to Magical Sleep

Current Weapon in Hand: None

Bardic Performance: 1/6 rounds remaining (lingering +2 rounds); Inspire Courage +1, Fascinate, Countersong, Distraction
Elemental Ray:
3/5 Remaining (Turn any elemental spell into Electricity)
Cantrips: Acid Splash, Ray of Frost, Detect Magic, Disrupt Undead, Ghost Sound, Message, Light, Prestidigitation
Sorcerer 1st Level Spells: 0/4 remaining; Mage Armor, Magic Missile
Bard 1st Level Spells: 0/2 remaining; Cure Light Wounds, Grease[/sblock]___________________________________________

Firvinianna1-1.jpg
Firvinianna Laali
 

HolyMan

Thy wounds are healed!
Combat Over

Knew that would end this... :p

I have to go to work I will decide on which write up to use for the IC. Please wait to post there till I have updated it, thanks.

Good fight everyone Jack was a CR3 - Anyone interested in his stats?

HM
 

HolyMan

Thy wounds are healed!
Firvin's half-elven ears pick up something strange coming from the ceiling. Looking up just in time she sees a multi-legged bug drop down from the ceiling to land on Toddy's back.

"Watch out!"
she cries causing Halál to look up and Gergori to look over. Halál spots another as it comes up from behind the warrior. "AWK! There's another!"

OOC: INIT rolls are above - Centipedes moved this round. Firvin and Halál to finish the surprise round then it will be round 1
 

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perrinmiller

Adventurer
Firvinianna Laali, Half Drow Elven Sorceress

Firvinianna looks past Toddy and points a finger at the creature next to Gregori arcane incantation, "Dago din!"

<<ZAPP!>>

The lightning crackles and scorches the creature.

[sblock=Actions]Free Action: Knowledge Check (1d20+3=15)
Move Action: n/a
Standard Action: Ranged Attack C9; Lighting Ray (1d20+3=18, 1d6+1=6)[/sblock][sblock=Mini Stats]Initiative: +5
AC: 17 (10 flat-footed, 13 Touch, 13 w/out Mage Armor)
HP: 11 Current: 11
CMB: -1 CMD: 12 Fort: +0 Reflex: +5 Will: +3 (+5 vs. Enchantments)
+1 for all with Resistance; Immune to Magical Sleep

Current Weapon in Hand: Longbow

Bardic Performance: 6/6 rounds remaining (lingering +2 rounds); Inspire Courage +1, Fascinate, Countersong, Distraction
Elemental Ray:
4/5 Remaining (Turn any elemental spell into Electricity)
Cantrips: Acid Splash, Ray of Frost, Detect Magic, Disrupt Undead, Ghost Sound, Message, Light, Prestidigitation
Sorcerer 1st Level Spells: 3/4 remaining; Mage Armor, Magic Missile
Bard 1st Level Spells: 2/2 remaining; Cure Light Wounds, Grease[/sblock]___________________________________________

Firvinianna1-1.jpg
Firvinianna Laali
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
The bird-man snaps a dagger into his hand from the spring-loaded sheath at his wrist. His arm flies out, sending a dagger across the room at the centipede on Toddy's back.

[sblock=Actions][/sblock]
[sblock=Mini Stats]
Halál Árnyéka
Initiative: +4
AC: 15 (12 Flat-Footed, 13 Touch)
HP: 12/12
CMB: +1 CMD: 13
Fort: +2 Reflex: +4 Will: +4

Senses: Low Light Vision
Perception: +8 (+9 vs. Traps), Sense Motive: +7

Current Weapon in Hand: Sawtooth Sabre

Active Judgements: Sacred Destruction

Special Abilities: Bleeding Touch (5/5), Judgements (0/1)

Prayers Available Cantrips (At-Will), 1st (2/2)
Orisons: Disrupt Undead, Guidance, Sift, Stabilize
1st Level: Cure Light Wounds, Shield of Faith
[/sblock]
 
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HolyMan

Thy wounds are healed!
Firvin's ray kills the bug as it advances on Gergori. It "pops" in a spray of ichor across the warrior's shield.

Halál doesn't have any such luck as a bucking Toddy causes his throw to miss. The creature leaves the eidolon's back and rears up ready to attack.

INIT ORDER:
Marshan
Toddy
Gergori
Bug
Firvin
Halál

Notes:
perrinmiller - the ray is a range touch attack and lucky cuze you were shooting into melee and your know check is high enough to know everything about the centipede

creature AC 14(12 touch) - HP 5
 

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Satin Knights

First Post
Marshan swings his hammer, attempting to squash the bug against the wall, just missing. Toddy turns on the bug and both claws tear into it. Just as he is biting, he wonders how awful crypt bugs must taste, and pulls back before sinking his teeth in. "That's how you do it boss."
[sblock=actions]Marshan: std attack; Toddy: Claw/Claw/bite[/sblock][sblock=mini stats]
Marshan ~ Perception: +4; Stealth: +2; Initiative: +2; Low Light vision
AC: 14/12 (12 Touch, 12 Flat-footed) (2 Dex, 2 leather armor) AC: 14
HP: 13 Current HP: 13
CMB: 2 CMD: 14 Fort: +3 Reflex: +2 Will: +3; +2 vs. Enchantment

Current Weapons in Hand:
MW Lucerne Hammer +2, d12+3 @10' reach; Enlarged: MW Luc Hammer +2, 3d6+4 @15-20' reach
Cestus +2, d4+1 at 5' reach, offhand; When Enlarged: Cestus +2, d6+1 at 5-10' reach
Longbow +2, d8

Skills: +4 Perception, +1 Sense Motive, +2 Stealth; Combat Reflexes
Cantrips: Acid Splash, Mage Hand, Message, Open/Close
.Orisons: Create Water, Light, Stabilize
Summoner 1st Level Spells: 2/1 remaining; Mage Armor, Grease
Cleric 1st Level Spells: 3; Enlarge Self*, Detect Undead, Protection from Evil
Domain Power: 4/4 remaining; Enlarge self as a swift action for 1 round
Summoner Monster I: 4/4 remaining; std action SLA summon, (1 min), Celestial dog, celestial eagle
Channel Energy: 4/4 remaining; 1d6 in a 30' burst, 4/day, DC 11, Not Selective; Does not provoke AoO

Toddy ~
Perception: +4; Stealth: +6; Initiative: +2; Darkvision 60 ft; Size: medium
AC: 14/18 (12 Touch, 12 flat-footed) (2 Dex, 2 NA, usually 4 Mage Armor) Current AC: 18
HP: 6 Current HP: 6
CMB: 3 CMD: 15 Fort: +3 Reflex: +4 Will: +0
Natural Weapons: Bite +3, d6+2 @10' reach; Claw +3, d4+2; Claw +3, d4+2
Skills: +14 Acrobatics, +4 Perception, +0 Sense Motive, +6 Stealth
Feats/Evolutions: Combat Reflexes
, Skilled[Acrobatics](1),Claws(legs)(1), Reach(bite)(1)[/sblock]
 
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HolyMan

Thy wounds are healed!
Combat Over

Need to get off here and head to work. So I just copy pasted the fight into the IC.

You all may post up there how you open the non-trapped, non-locked (they have been broken by acid) sarcopagus and I will tell you what you all find tonight or tomorrow morning.

HM
 

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