perrinmiller
Adventurer
Firvinianna Laali, Half Drow Elven Sorceress
Firvinianna steps closer to get into range and tries a spell of her own, letting the song linger in the air.
"I think Halál has the idea. Maybe some holy water will help."
She points her finger and casts her spell to Disrupt Undead, but the ray misses wide.
[sblock=Actions]Free Action: Talking
Move Action: Move to F3
Standard Action: Ranged Touch: Disrupt Undead: 1D20+4 = [3]+4 = 7; 1D6+1 = [2]+1 = 3[/sblock][sblock=Mini Stats]Initiative: +5
AC: 13 (10 flat-footed, 13 Touch, 17 with Mage Armor)
HP: 11 Current: 11
CMB: -1 CMD: 12 Fort: +0 Reflex: +5 Will: +3 (+5 vs. Enchantments)
+1 for all with Resistance; Immune to Magical Sleep
Conditions in Effect: Inspire Courage (+1 Att/Dmg) for 2 more rounds.
Current Weapon in Hand: Longbow
Bardic Performance: 4/6 rounds remaining (lingering +2 rounds); Inspire Courage +1, Fascinate, Countersong, Distraction
Elemental Ray: 5/5 Remaining (Turn any elemental spell into Electricity)
Cantrips: Acid Splash, Ray of Frost, Detect Magic, Disrupt Undead, Ghost Sound, Message, Light, Prestidigitation
Sorcerer 1st Level Spells: 4/4 remaining; Mage Armor, Magic Missile
Bard 1st Level Spells: 2/2 remaining; Cure Light Wounds, Grease
Equipment: Sunrod, CLW Potion (2), Lessor Restoration Potion, +1 Arrows (4), Silver Arrows (4), Flasks of Holy Water (2), Haunt Siphon[/sblock]___________________________________________
Firvinianna Laali
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"I think Halál has the idea. Maybe some holy water will help."
She points her finger and casts her spell to Disrupt Undead, but the ray misses wide.
[sblock=Actions]Free Action: Talking
Move Action: Move to F3
Standard Action: Ranged Touch: Disrupt Undead: 1D20+4 = [3]+4 = 7; 1D6+1 = [2]+1 = 3[/sblock][sblock=Mini Stats]Initiative: +5
AC: 13 (10 flat-footed, 13 Touch, 17 with Mage Armor)
HP: 11 Current: 11
CMB: -1 CMD: 12 Fort: +0 Reflex: +5 Will: +3 (+5 vs. Enchantments)
+1 for all with Resistance; Immune to Magical Sleep
Conditions in Effect: Inspire Courage (+1 Att/Dmg) for 2 more rounds.
Current Weapon in Hand: Longbow
Bardic Performance: 4/6 rounds remaining (lingering +2 rounds); Inspire Courage +1, Fascinate, Countersong, Distraction
Elemental Ray: 5/5 Remaining (Turn any elemental spell into Electricity)
Cantrips: Acid Splash, Ray of Frost, Detect Magic, Disrupt Undead, Ghost Sound, Message, Light, Prestidigitation
Sorcerer 1st Level Spells: 4/4 remaining; Mage Armor, Magic Missile
Bard 1st Level Spells: 2/2 remaining; Cure Light Wounds, Grease
Equipment: Sunrod, CLW Potion (2), Lessor Restoration Potion, +1 Arrows (4), Silver Arrows (4), Flasks of Holy Water (2), Haunt Siphon[/sblock]___________________________________________