HM's Carrion Crown AP - CT

perrinmiller

Adventurer
Firvinianna Laali, Half Drow Elven Sorceress

Firvinianna asks, "What is that thing? Undead?"

[sblock=Actions]Initiative (1d20+5=20)
Free Action: Talking & Knowledge (non Arcana) (1d20+3=11)
Move Action: delay until we get results of Knowledge checks
Standard Action: n/a[/sblock][sblock=Mini Stats]Initiative: +5
AC: 13 (10 flat-footed, 13 Touch, 17 with Mage Armor)
HP: 11 Current: 11
CMB: -1 CMD: 12 Fort: +0 Reflex: +5 Will: +3 (+5 vs. Enchantments)
+1 for all with Resistance; Immune to Magical Sleep
Conditions in Effect: Inspire Courage (+1 Att/Dmg)

Current Weapon in Hand: Longbow

Bardic Performance: 5/6 rounds remaining (lingering +2 rounds); Inspire Courage +1, Fascinate, Countersong, Distraction
Elemental Ray:
5/5 Remaining (Turn any elemental spell into Electricity)
Cantrips: Acid Splash, Ray of Frost, Detect Magic, Disrupt Undead, Ghost Sound, Message, Light, Prestidigitation
Sorcerer 1st Level Spells: 4/4 remaining; Mage Armor, Magic Missile
Bard 1st Level Spells: 2/2 remaining; Cure Light Wounds, Grease

Equipment: Sunrod, CLW Potion (2), Lessor Restoration Potion, +1 Arrows (4), Silver Arrows (4), Flasks of Holy Water (2), Haunt Siphon[/sblock]___________________________________________

Firvinianna1-1.jpg
Firvinianna Laali
 

log in or register to remove this ad

GlassEye

Adventurer
"What is that thing, boys?"

[sblock=Actions]delay for knowledge check results[/sblock][sblock=Mini Stats]Gregori Ostov (full sheet)
Initiative: +1
AC: 18 (17 flat-footed, 11 Touch) (+2 w/ mutagen)
HP: 14 Current: 14
CMB: +5 CMD: 16 Fort: +3 Reflex: +3 Will: +0

In Hand: longsword & holy water
-- longsword +5 (1d8+4 19-20/x2); Power Attack: longsword +4 (1d8+6 19-20/x2)
-- [Str Mutagen] longsword +7 (1d8+6); PA: longsword +6 (1d8+8)
-- cestus

Extracts Prepared Cure Light Wounds, Enlarge
Mutagen Prepared Strength

Special conditions[/sblock]
 

HolyMan

Thy wounds are healed!
[sblock=Halál] Your know local check helps you to remember from research that before Harrowstone fell into ruin it carried out death sentences by, execution by scythe. Here is where those beheadings must have taken place and that must have been the weapon that performed them.[/sblock]

[sblock=Marshan]The weapon is haunted by some malevolent spirit. This makes it susceptible to damage from positive energy as if it were undead. And it can be detected with an detect undead spell. [/sblock]

[sblock=Firvin]This weapon has construct traits.[/sblock]

[sblock=Gergori]You can make a know arcana check for this as it looks like it might be a construct of some sort.[/sblock]

OCC:INIT goes:

Monster
Halál
Toddy
Firvin
Marshan
Gergori
 



perrinmiller

Adventurer
Firvinianna Laali, Half Drow Elven Sorceress

OOC: Since the spoiler blocks divide up what we know individually, I was waiting on the person that knows the creature is somewhat undead to share that info and answer Firvin's question. But, I guess it doesn't matter after all as she is not going to get close enough to use Disrupt Undead this round.
Firvinianna moves up onto the balcony, past Toddy.

"Whatever it is, it shares the traits of a magical construct."

She begins singing an inspirational song to bolster her companions' morale.
[sblock=Actions]Free Action: Talking
Move Action: Move to D3
Standard Action: Inspire Courage +1[/sblock][sblock=Mini Stats]Initiative: +5
AC: 13 (10 flat-footed, 13 Touch, 17 with Mage Armor)
HP: 11 Current: 11
CMB: -1 CMD: 12 Fort: +0 Reflex: +5 Will: +3 (+5 vs. Enchantments)
+1 for all with Resistance; Immune to Magical Sleep
Conditions in Effect: Inspire Courage (+1 Att/Dmg)

Current Weapon in Hand: Longbow

Bardic Performance: 4/6 rounds remaining (lingering +2 rounds); Inspire Courage +1, Fascinate, Countersong, Distraction
Elemental Ray:
5/5 Remaining (Turn any elemental spell into Electricity)
Cantrips: Acid Splash, Ray of Frost, Detect Magic, Disrupt Undead, Ghost Sound, Message, Light, Prestidigitation
Sorcerer 1st Level Spells: 4/4 remaining; Mage Armor, Magic Missile
Bard 1st Level Spells: 2/2 remaining; Cure Light Wounds, Grease

Equipment: Sunrod, CLW Potion (2), Lessor Restoration Potion, +1 Arrows (4), Silver Arrows (4), Flasks of Holy Water (2), Haunt Siphon[/sblock]___________________________________________

Firvinianna1-1.jpg
Firvinianna Laali
 

Satin Knights

First Post
"It is a haunted weapon! Positive energy will harm the spirit inside." as he moves forward and invokes a positive energy burst the harm the undead manifestation.
OOC: In a surprise round, I have to wait for my initiative before shouting out useful knowledge info.
[sblock=actions]move 30' to K5, positive energy burst to harm undead dc11[/sblock][sblock=mini-stats]Marshan ~ Perception: +4; Stealth: +2; Initiative: +2; Low Light vision
AC: 14/12 (12 Touch, 12 Flat-footed) (2 Dex, 2 leather armor) AC: 14
HP: 13 Current HP: 12
CMB: 2 CMD: 14 Fort: +3 Reflex: +2 Will: +3; +2 vs. Enchantment

Current Weapons in Hand:
MW Lucerne Hammer +2, d12+3 @10' reach; Enlarged: MW Luc Hammer +2, 3d6+4 @15-20' reach
Cestus +2, d4+1 at 5' reach, offhand; When Enlarged: Cestus +2, d6+1 at 5-10' reach
Longbow +2, d8
Dagger +2, d4+1

Skills: +4 Perception, +1 Sense Motive, +2 Stealth; Combat Reflexes
Cantrips: Acid Splash, Mage Hand, Message, Open/Close
.Orisons: Detect Magic, Read Magic, Stabilize
Summoner 1st Level Spells: 2/1 remaining; Mage Armor, Grease
Cleric 1st Level Spells: 3; Enlarge Self*, Detect Undead, Deathwatch
Domain Power: 4/4 remaining; Enlarge self as a swift action for 1 round
Summoner Monster I: 4/4 remaining; std action SLA summon, (1 min), Celestial dog, celestial eagle
Channel Energy: 4/2 remaining; 1d6 in a 30' burst, 4/day, DC 11, Not Selective; Does not provoke AoO
Consumables:
20 normal arrows ~ 8 blunt arrows ~ 4 large sized arrows, more on Toddy
4 Silver Arrows ~ silver
3 White Arrows ~ +1 arrows
2 Blue Arrows ~ +1 ghost touch arrows
1 Black Arrow ~ +1 undead bane arrows
1 Haunt Siphon
1 Hide from Undead scroll (2nd CL, 20 minutes)

Active Enhancements: +1 Attack/Damage/Fear Saves, Firvin's Inspire Courage still lingering.

Toddy ~
Perception: +4; Stealth: +6; Initiative: +2; Darkvision 60 ft; Size: medium
AC: 14/18 (12 Touch, 12 flat-footed) (2 Dex, 2 NA, usually 4 Mage Armor) Current AC: 18 for 2 hours
HP: 6 Current HP: 6
CMB: 3 CMD: 15 Fort: +3 Reflex: +4 Will: +0
Natural Weapons: Bite +3, d6+2 @10' reach; Claw +3, d4+2; Claw +3, d4+2
Skills: +14 Acrobatics, +4 Perception, +0 Sense Motive, +6 Stealth
Feats/Evolutions: Combat Reflexes
, Skilled[Acrobatics](1),Claws(legs)(1), Reach(bite)(1)[/sblock]
 
Last edited:



GlassEye

Adventurer
Gregori doesn't like the looks of this thing but he rushes forward anyway stopping just short of the thing Marshan says is some sort of haunted weapon.

[sblock=Actions]move: J3[/sblock][sblock=Mini Stats]Gregori Ostov (full sheet)
Initiative: +1
AC: 18 (17 flat-footed, 11 Touch) (+2 w/ mutagen)
HP: 14 Current: 14
CMB: +5 CMD: 16 Fort: +3 Reflex: +3 Will: +0

In Hand: longsword & holy water
-- longsword +5 (1d8+4 19-20/x2); Power Attack: longsword +4 (1d8+6 19-20/x2)
-- [Str Mutagen] longsword +7 (1d8+6); PA: longsword +6 (1d8+8)
-- cestus

Extracts Prepared Cure Light Wounds, Enlarge
Mutagen Prepared Strength

Special conditions[/sblock]
 

Remove ads

Top