HM's Carrion Crown AP - CT

HolyMan

Thy wounds are healed!
The eidolon moves as far away as he can from the swarm, trailing rats as he moves. When he reaches the wall near the tower he turns and sets himself to help Marshan out. (Or there will be no more blueberry tarts.)

The swarm moves up the Priest of Erastil's legs biting and clawing as they seek to drown him in a mass of squeaks and fur.

OCC: Group is up.


[sblock=Status]
posted in INIT order
Code:
Charater      AC    HP   InHand/Conditions
Swarm         14  16/16  none/none
Firivin       13  11/11  l.bow/none
To[COLOR=White]ddy         [/COLOR][COLOR=White][COLOR=Cyan]18[/COLOR]  [/COLOR][COLOR=White][COLOR=Orange]05[/COLOR]/[/COLOR]06  none/[I][COLOR=Cyan]mage armor[/COLOR][/I]
Marshan       14  [COLOR=Orange]08[/COLOR]/13  l.hammer/none   
Gergori       18  14/14  l.sword&h.water/none
Halál         15  12/12  s.bow/[CON -1]
[/sblock]
 
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perrinmiller

Adventurer
Firvinianna Laali, Half Drow Elven Sorceress

Firvinianna beginning singing a song of inspiration and moves behind Gregori for protection.

[sblock=Actions]Move Action: Move to N14
Standard Action: Bardic Performance: Inspire Courage (+1 Att/Dmg)
Free Action: n/a[/sblock][sblock=Mini Stats]Initiative: +5
AC: 13 (10 flat-footed, 13 Touch, 17 with Mage Armor)
HP: 11 Current: 11
CMB: -1 CMD: 12 Fort: +0 Reflex: +5 Will: +3 (+5 vs. Enchantments)
+1 for all with Resistance; Immune to Magical Sleep
Conditions in Effect: Inspire Courage (+1 Att/Dmg)

Current Weapon in Hand: Longbow

Bardic Performance: 5/6 rounds remaining (lingering +2 rounds); Inspire Courage +1, Fascinate, Countersong, Distraction
Elemental Ray:
5/5 Remaining (Turn any elemental spell into Electricity)
Cantrips: Acid Splash, Ray of Frost, Detect Magic, Disrupt Undead, Ghost Sound, Message, Light, Prestidigitation
Sorcerer 1st Level Spells: 4/4 remaining; Mage Armor, Magic Missile
Bard 1st Level Spells: 2/2 remaining; Cure Light Wounds, Grease

Equipment: Sunrod, CLW Potion (2), Lessor Restoration Potion, +1 Arrows (4), Silver Arrows (4), Flasks of Holy Water (2), Haunt Siphon[/sblock]___________________________________________

Firvinianna1-1.jpg
Firvinianna Laali
 

Satin Knights

First Post
Toddy and Marshan

"Two can play at the biting and clawing game!" Toddy steps forward back towards the pile and starts clawing and chewing on the little beasts.

Marshan moves out of the pile, but is too distracted to attack back.[sblock=actions]Toddy: 5' step to I11, claw/claw/bite. Marshan move to M11[/sblock][sblock=mini-stats]Marshan ~ Perception: +4; Stealth: +2; Initiative: +2; Low Light vision
AC: 14/12 (12 Touch, 12 Flat-footed) (2 Dex, 2 leather armor) AC: 14
HP: 13 Current HP: 8
CMB: 2 CMD: 14 Fort: +3 Reflex: +2 Will: +3; +2 vs. Enchantment

Current Weapons in Hand:
MW Lucerne Hammer +2, d12+3 @10' reach; Enlarged: MW Luc Hammer +2, 3d6+4 @15-20' reach
Cestus +2, d4+1 at 5' reach, offhand; When Enlarged: Cestus +2, d6+1 at 5-10' reach
Longbow +2, d8
Dagger +2, d4+1

Skills: +4 Perception, +1 Sense Motive, +2 Stealth; Combat Reflexes
Cantrips: Acid Splash, Mage Hand, Message, Open/Close
.Orisons: Detect Magic, Read Magic, Stabilize
Summoner 1st Level Spells: 2/1 remaining; Mage Armor, Grease
Cleric 1st Level Spells: 3; Enlarge Self*, Detect Undead, Deathwatch
Domain Power: 4/4 remaining; Enlarge self as a swift action for 1 round
Summoner Monster I: 4/4 remaining; std action SLA summon, (1 min), Celestial dog, celestial eagle
Channel Energy: 4/4 remaining; 1d6 in a 30' burst, 4/day, DC 11, Not Selective; Does not provoke AoO
Consumables:
20 normal arrows ~ 8 blunt arrows ~ 4 large sized arrows, more on Toddy
4 Silver Arrows ~ silver
3 White Arrows ~ +1 arrows
2 Blue Arrows ~ +1 ghost touch arrows
1 Black Arrow ~ +1 undead bane arrows
1 Haunt Siphon
1 Hide from Undead scroll (2nd CL, 20 minutes)

Active Enhancements: +1 Attack/Damage/Fear Saves, Firvin's Inspire Courage.

Toddy ~
Perception: +4; Stealth: +6; Initiative: +2; Darkvision 60 ft; Size: medium
AC: 14/18 (12 Touch, 12 flat-footed) (2 Dex, 2 NA, usually 4 Mage Armor) Current AC: 18 for 2 hours
HP: 6 Current HP: 5
CMB: 3 CMD: 15 Fort: +3 Reflex: +4 Will: +0
Natural Weapons: Bite +3, d6+2 @10' reach; Claw +3, d4+2; Claw +3, d4+2
Skills: +14 Acrobatics, +4 Perception, +0 Sense Motive, +6 Stealth
Feats/Evolutions: Combat Reflexes
, Skilled[Acrobatics](1),Claws(legs)(1), Reach(bite)(1)[/sblock]
 
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GlassEye

Adventurer
Gregori steps up to the swarm of rats and attacks with a long, sweeping blow. He tries to add extra force to the strike which throws off his aim a bit but not enough to miss entirely. Rat bodies, chopped and severed, spray out continuing the arc of his strike.

[sblock=Actions]free: 5 ft step to L13
standard: attack swarm w/ Power attack[/sblock][sblock=Mini Stats]Gregori Ostov (full sheet)
Initiative: +1
AC: 18 (17 flat-footed, 11 Touch) (+2 w/ mutagen)
HP: 14 Current: 14
CMB: +5 CMD: 16 Fort: +3 Reflex: +3 Will: +0

In Hand: longsword & holy water
-- longsword +5 (1d8+4 19-20/x2); Power Attack: longsword +4 (1d8+6 19-20/x2)
-- [Str Mutagen] longsword +7 (1d8+6); PA: longsword +6 (1d8+8)
-- cestus

Extracts Prepared Cure Light Wounds, Enlarge
Mutagen Prepared Strength

Special conditions[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
The bird man also steps up, surmising that his bow will be almost useless against this foe. He takes the bow in one hand and slams his cestus into . . . the ground, narrowly missing his toe.

[sblock=Mini Stats]
Halál Árnyéka
Initiative: +4
AC: 15 (12 Flat-Footed, 13 Touch)
HP: 12/12 (1 pt CON dmg)
CMB: +1 CMD: 13
Fort: +2 Reflex: +4 Will: +4

Senses: Low Light Vision
Perception: +8 (+9 vs. Traps), Sense Motive: +7

Current Weapon in Hand: Shortbow, Cestus

Active Judgements: None

Special Abilities: Bleeding Touch (5/5), Judgements (1/1)

Prayers Available Cantrips (At-Will), 1st (2/2)
Orisons: Disrupt Undead, Guidance, Sift, Stabilize
1st Level: Cure Light Wounds, Shield of Faith

Consumables
20 Arrows (Normal)
04 Arrows (Silver)
03 Arrows (+1)
03 Arrows (+1 Ghost Touch)
01 Arrows (+1 Undead Bane)

02 Daggers

01 Haunt Siphon

01 Potion (CLW)

01 Scroll (Detect Undead)
01 Scroll (Hide from Undead)
01 Scroll (Protection from Evil)
[/sblock]
 

HolyMan

Thy wounds are healed!
Halál is surprised when one rat takes a bite at his feathered arm as he pulls his cestus from the dirt. Then another, and another, and then three more.

The mass of rats moves towards the tengu and he swings and punches, trying to keep from getting swarmed in as Marshan has. <rolling AoO>

The bites and scratches bring little trickles of blood all about the two adventurers. <swarm dmg>

OCC: Group is up.


[sblock=Status]
posted in INIT order
Code:
Charater      AC    HP   InHand/Conditions
Swarm         14  [COLOR=Red]07[/COLOR]/16  none/none
Firivin       13  11/11  l.bow/none
To[COLOR=White]ddy         18  [COLOR=Orange]0[/COLOR][/COLOR][COLOR=White][COLOR=Orange]5[/COLOR]/[/COLOR]06  none/[I][COLOR=Cyan]mage armor[/COLOR][/I]
Marshan       14  [COLOR=Red]06[/COLOR]/13  l.hammer/none   
Gergori       18  14/14  l.sword&h.water/none
Halál         15  [COLOR=Orange]08[/COLOR]/12  s.bow/[CON -1]
[/sblock]
 

Attachments

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Maidhc O Casain

Na Bith Mo Riocht Tá!
"Awk! Off me, rongy ember! Back in your hole!" Halál flails about ineffectively with his cestus, but cannot seem to land a solid blow for fear of hitting himself as the rats crawl over him!

[sblock=Actions]Standard: Attack (1d20+1=4)[/sblock]

[sblock=Mini Stats]
Halál Árnyéka
Initiative: +4
AC: 15 (12 Flat-Footed, 13 Touch)
HP: 08/12 (1 pt CON Damage)
CMB: +1 CMD: 13
Fort: +2 Reflex: +4 Will: +4

Senses: Low Light Vision
Perception: +8 (+9 vs. Traps), Sense Motive: +7

Current Weapon in Hand: Shortbow, Cestus

Active Judgements: None

Special Abilities: Bleeding Touch (5/5), Judgements (1/1)

Prayers Available Cantrips (At-Will), 1st (2/2)
Orisons: Disrupt Undead, Guidance, Sift, Stabilize
1st Level: Cure Light Wounds, Shield of Faith

Consumables
20 Arrows (Normal)
04 Arrows (Silver)
03 Arrows (+1)
03 Arrows (+1 Ghost Touch)
01 Arrows (+1 Undead Bane)

02 Daggers

01 Haunt Siphon

01 Potion (CLW)

01 Scroll (Detect Undead)
01 Scroll (Hide from Undead)
01 Scroll (Protection from Evil)
[/sblock]
 

Satin Knights

First Post
[sblock=ooc]HM, you missed Toddy's move to I11 and Marshan's move to M11 in post #363. That would put Marshan outside the swarm, but still nauseated until his turn. IF the swarm chose to follow him 10' instead of moving just 5', it would have drawn AoOs from Toddy, Gregori and Halal.[/sblock]
 

perrinmiller

Adventurer
Firvinianna Laali, Half Drow Elven Sorceress

Firvinianna stops singing, yet the song lingers in the air.

"After you guys attack, back away and I will try to zap if it is still alive."

[sblock=Actions]Move Action: Delay until after Halál
Standard Action: n/a
Free Action: Talking[/sblock][sblock=Mini Stats]Initiative: +5
AC: 13 (10 flat-footed, 13 Touch, 17 with Mage Armor)
HP: 11 Current: 11
CMB: -1 CMD: 12 Fort: +0 Reflex: +5 Will: +3 (+5 vs. Enchantments)
+1 for all with Resistance; Immune to Magical Sleep
Conditions in Effect: Inspire Courage (+1 Att/Dmg) 2 more rounds lingering

Current Weapon in Hand: Longbow

Bardic Performance: 5/6 rounds remaining (lingering +2 rounds); Inspire Courage +1, Fascinate, Countersong, Distraction
Elemental Ray:
5/5 Remaining (Turn any elemental spell into Electricity)
Cantrips: Acid Splash, Ray of Frost, Detect Magic, Disrupt Undead, Ghost Sound, Message, Light, Prestidigitation
Sorcerer 1st Level Spells: 4/4 remaining; Mage Armor, Magic Missile
Bard 1st Level Spells: 2/2 remaining; Cure Light Wounds, Grease

Equipment: Sunrod, CLW Potion (2), Lessor Restoration Potion, +1 Arrows (4), Silver Arrows (4), Flasks of Holy Water (2), Haunt Siphon[/sblock]___________________________________________

Firvinianna1-1.jpg
Firvinianna Laali
 


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