HM's Carrion Crown AP - CT

Satin Knights

First Post
Zapping doesn't sound nice, so Toddy just bites at the retreating swarm once before pulling back. Marshan steps back to get his needed separation and slams his hammer down.
[sblock=actions]Toddy bite at reach, move from I11 to F12, Marshan 5' step from M11 to N11, std hammer[/sblock]
[sblock=mini-stats]Marshan ~ Perception: +4; Stealth: +2; Initiative: +2; Low Light vision
AC: 14/12 (12 Touch, 12 Flat-footed) (2 Dex, 2 leather armor) AC: 14
HP: 13 Current HP: 8, maybe 6
CMB: 2 CMD: 14 Fort: +3 Reflex: +2 Will: +3; +2 vs. Enchantment

Current Weapons in Hand:
MW Lucerne Hammer +2, d12+3 @10' reach; Enlarged: MW Luc Hammer +2, 3d6+4 @15-20' reach
Cestus +2, d4+1 at 5' reach, offhand; When Enlarged: Cestus +2, d6+1 at 5-10' reach
Longbow +2, d8
Dagger +2, d4+1

Skills: +4 Perception, +1 Sense Motive, +2 Stealth; Combat Reflexes
Cantrips: Acid Splash, Mage Hand, Message, Open/Close
.Orisons: Detect Magic, Read Magic, Stabilize
Summoner 1st Level Spells: 2/1 remaining; Mage Armor, Grease
Cleric 1st Level Spells: 3; Enlarge Self*, Detect Undead, Deathwatch
Domain Power: 4/4 remaining; Enlarge self as a swift action for 1 round
Summoner Monster I: 4/4 remaining; std action SLA summon, (1 min), Celestial dog, celestial eagle
Channel Energy: 4/4 remaining; 1d6 in a 30' burst, 4/day, DC 11, Not Selective; Does not provoke AoO
Consumables:
20 normal arrows ~ 8 blunt arrows ~ 4 large sized arrows, more on Toddy
4 Silver Arrows ~ silver
3 White Arrows ~ +1 arrows
2 Blue Arrows ~ +1 ghost touch arrows
1 Black Arrow ~ +1 undead bane arrows
1 Haunt Siphon
1 Hide from Undead scroll (2nd CL, 20 minutes)

Active Enhancements: +1 Attack/Damage/Fear Saves, Firvin's Inspire Courage.

Toddy ~
Perception: +4; Stealth: +6; Initiative: +2; Darkvision 60 ft; Size: medium
AC: 14/18 (12 Touch, 12 flat-footed) (2 Dex, 2 NA, usually 4 Mage Armor) Current AC: 18 for 2 hours
HP: 6 Current HP: 5
CMB: 3 CMD: 15 Fort: +3 Reflex: +4 Will: +0
Natural Weapons: Bite +3, d6+2 @10' reach; Claw +3, d4+2; Claw +3, d4+2
Skills: +14 Acrobatics, +4 Perception, +0 Sense Motive, +6 Stealth
Feats/Evolutions: Combat Reflexes
, Skilled[Acrobatics](1),Claws(legs)(1), Reach(bite)(1)[/sblock]
 

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GlassEye

Adventurer
Gregori again steps forward but tries to leave a clear line of sight for Firvin. He again swings his longsword in a long, low arc and rat bodies again fly wide. He growls with a savage glee until he sees the swarm is not yet dissipating.

[sblock=Actions]free: 5 ft step to K12
standard: attack swarm w/ Power attack[/sblock][sblock=Mini Stats]Gregori Ostov (full sheet)
Initiative: +1
AC: 18 (17 flat-footed, 11 Touch) (+2 w/ mutagen)
HP: 14 Current: 14
CMB: +5 CMD: 16 Fort: +3 Reflex: +3 Will: +0

In Hand: longsword & holy water
-- longsword +5 (1d8+4 19-20/x2); Power Attack: longsword +4 (1d8+6 19-20/x2)
-- [Str Mutagen] longsword +7 (1d8+6); PA: longsword +6 (1d8+8)
-- cestus

Extracts Prepared Cure Light Wounds, Enlarge
Mutagen Prepared Strength

Special conditions[/sblock]
 
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HolyMan

Thy wounds are healed!
OCC: Correct I did miss the moves sorry. I have reprised the map and updated it - we are currently awaiting Firvin's delay action.

Also I have updated the status to the current at the point of the delay. Accounting for Gergori's damage and the fact that Marshan did not take any from the swarm this round. Thanks for the heads up.


[sblock=Status]
posted in INIT order
Code:
Charater      AC    HP   InHand/Conditions
Swarm         14  [COLOR=Red]01[/COLOR]/16  none/none
Firivin       13  11/11  l.bow/none
To[COLOR=White]ddy         18  [COLOR=Orange]0[/COLOR][/COLOR][COLOR=White][COLOR=Orange]5[/COLOR]/[/COLOR]06  none/[I][COLOR=Cyan]mage armor[/COLOR][/I]
Marshan       14  [COLOR=Orange]08[/COLOR]/13  l.hammer/none   
Gergori       18  14/14  l.sword&h.water/none
Halál         15  [COLOR=Orange]08[/COLOR]/12  s.bow/[CON -1]
[/sblock]
 

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perrinmiller

Adventurer
Firvinianna Laali, Half Drow Elven Sorceress

Firvinianna takes the opening between her companions and points a finger to send an arc of lightning across the distance to try and finish off the swarm.

"Pesky things are hard to kill apparently."

She moves around behind Marshan, putting him between the swarm and herself.
[sblock=Actions]Standard Action: Ranged Touch attack (includes -4 penalty into melee); Ray of Frost-> Lightning (1d20=10, 1d3+1=2)
Move Action: Move to P11
Free Action: Talking[/sblock][sblock=Mini Stats]Initiative: +5
AC: 13 (10 flat-footed, 13 Touch, 17 with Mage Armor)
HP: 11 Current: 11
CMB: -1 CMD: 12 Fort: +0 Reflex: +5 Will: +3 (+5 vs. Enchantments)
+1 for all with Resistance; Immune to Magical Sleep
Conditions in Effect: Inspire Courage (+1 Att/Dmg) 2 more rounds lingering

Current Weapon in Hand: Longbow

Bardic Performance: 5/6 rounds remaining (lingering +2 rounds); Inspire Courage +1, Fascinate, Countersong, Distraction
Elemental Ray:
5/5 Remaining (Turn any elemental spell into Electricity)
Cantrips: Acid Splash, Ray of Frost, Detect Magic, Disrupt Undead, Ghost Sound, Message, Light, Prestidigitation
Sorcerer 1st Level Spells: 4/4 remaining; Mage Armor, Magic Missile
Bard 1st Level Spells: 2/2 remaining; Cure Light Wounds, Grease

Equipment: Sunrod, CLW Potion (2), Lessor Restoration Potion, +1 Arrows (4), Silver Arrows (4), Flasks of Holy Water (2), Haunt Siphon[/sblock]___________________________________________

Firvinianna1-1.jpg
Firvinianna Laali
 

HolyMan

Thy wounds are healed!
The swarm takes the lightning dead center, sending a few rats flying but not scattering them like Firvin had hoped. <just a fluffed up miss>

The rats continue towards Halál and edge their way closer to Marshan as well. They continue with their feast of young tengu. <please don't forget distraction save Fort DC 12>

OCC: Group is up

[sblock=Status]
posted in INIT order
Code:
Charater      AC    HP   InHand/Conditions
Swarm         14  [COLOR=Red]01[/COLOR]/16  none/none
To[COLOR=White]ddy         18  [COLOR=Orange]0[/COLOR][/COLOR][COLOR=White][COLOR=Orange]5[/COLOR]/[/COLOR]06  none/[I][COLOR=Cyan]mage armor[/COLOR][/I]
Marshan       14  [COLOR=Orange]08[/COLOR]/13  l.hammer/none   
Gergori       18  14/14  l.sword&h.water/none
Halál         15  [COLOR=Orange]02[/COLOR]/12  s.bow/[CON -1]
Firivin       13  11/11  l.bow/none
[/sblock]
 

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Last edited:

Satin Knights

First Post
Toddy keeps pace with the swarm and bites again, chewing on several rats and dispersing the mob. After the rats have skittered away, Marshan gathers people close and channels the power of Erastil to heal his comrades.
[sblock=actions]Toddy 5' step to J11, bite with reach[/sblock][sblock=mini-stats]Marshan ~ Perception: +4; Stealth: +2; Initiative: +2; Low Light vision
AC: 14/12 (12 Touch, 12 Flat-footed) (2 Dex, 2 leather armor) AC: 14
HP: 13 Current HP: 12
CMB: 2 CMD: 14 Fort: +3 Reflex: +2 Will: +3; +2 vs. Enchantment

Current Weapons in Hand:
MW Lucerne Hammer +2, d12+3 @10' reach; Enlarged: MW Luc Hammer +2, 3d6+4 @15-20' reach
Cestus +2, d4+1 at 5' reach, offhand; When Enlarged: Cestus +2, d6+1 at 5-10' reach
Longbow +2, d8
Dagger +2, d4+1

Skills: +4 Perception, +1 Sense Motive, +2 Stealth; Combat Reflexes
Cantrips: Acid Splash, Mage Hand, Message, Open/Close
.Orisons: Detect Magic, Read Magic, Stabilize
Summoner 1st Level Spells: 2/1 remaining; Mage Armor, Grease
Cleric 1st Level Spells: 3; Enlarge Self*, Detect Undead, Deathwatch
Domain Power: 4/4 remaining; Enlarge self as a swift action for 1 round
Summoner Monster I: 4/4 remaining; std action SLA summon, (1 min), Celestial dog, celestial eagle
Channel Energy: 4/3 remaining; 1d6 in a 30' burst, 4/day, DC 11, Not Selective; Does not provoke AoO
Consumables:
20 normal arrows ~ 8 blunt arrows ~ 4 large sized arrows, more on Toddy
4 Silver Arrows ~ silver
3 White Arrows ~ +1 arrows
2 Blue Arrows ~ +1 ghost touch arrows
1 Black Arrow ~ +1 undead bane arrows
1 Haunt Siphon
1 Hide from Undead scroll (2nd CL, 20 minutes)

Active Enhancements: +1 Attack/Damage/Fear Saves, Firvin's Inspire Courage still lingering.

Toddy ~
Perception: +4; Stealth: +6; Initiative: +2; Darkvision 60 ft; Size: medium
AC: 14/18 (12 Touch, 12 flat-footed) (2 Dex, 2 NA, usually 4 Mage Armor) Current AC: 18 for 2 hours
HP: 6 Current HP: 6
CMB: 3 CMD: 15 Fort: +3 Reflex: +4 Will: +0
Natural Weapons: Bite +3, d6+2 @10' reach; Claw +3, d4+2; Claw +3, d4+2
Skills: +14 Acrobatics, +4 Perception, +0 Sense Motive, +6 Stealth
Feats/Evolutions: Combat Reflexes
, Skilled[Acrobatics](1),Claws(legs)(1), Reach(bite)(1)[/sblock]
 
Last edited:

HolyMan

Thy wounds are healed!
Combat over will see to updating the IC as soon as I can.

[sblock=Status]
Code:
Toddy         18  [COLOR=Orange]05[/COLOR]/06  none/mage armor
Marshan       14  [COLOR=Orange]12[/COLOR]/13  l.hammer/none   
Gergori       18  14/14  l.sword&h.water/none
Halál         15  [COLOR=Red]06[/COLOR]/12  s.bow/[CON -1]
Firivin       13  11/11  l.bow/none
[/sblock]
 

HolyMan

Thy wounds are healed!
The strange weapon looks and feels evil as it hovers in the air above the stone and swings back and forth a few times.

49423d1312855950-carrion-crown-ap-savage-stampede-ic-scythe.jpg



OCC: monster has gone already for this round. Please post INITs and actions to see who goes before whom. Or you may delay to let others go and see what they do.
 

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Satin Knights

First Post
Unsure of which action to take against this foe, Marshan studies it for a second.
[sblock=actions]Knowledge Religion to identify, Delay[/sblock][sblock=mini-stats]
Marshan ~ Perception: +4; Stealth: +2; Initiative: +2; Low Light vision
AC: 14/12 (12 Touch, 12 Flat-footed) (2 Dex, 2 leather armor) AC: 14
HP: 13 Current HP: 12
CMB: 2 CMD: 14 Fort: +3 Reflex: +2 Will: +3; +2 vs. Enchantment

Current Weapons in Hand:
MW Lucerne Hammer +2, d12+3 @10' reach; Enlarged: MW Luc Hammer +2, 3d6+4 @15-20' reach
Cestus +2, d4+1 at 5' reach, offhand; When Enlarged: Cestus +2, d6+1 at 5-10' reach
Longbow +2, d8
Dagger +2, d4+1

Skills: +4 Perception, +1 Sense Motive, +2 Stealth; Combat Reflexes
Cantrips: Acid Splash, Mage Hand, Message, Open/Close
.Orisons: Detect Magic, Read Magic, Stabilize
Summoner 1st Level Spells: 2/1 remaining; Mage Armor, Grease
Cleric 1st Level Spells: 3; Enlarge Self*, Detect Undead, Deathwatch
Domain Power: 4/4 remaining; Enlarge self as a swift action for 1 round
Summoner Monster I: 4/4 remaining; std action SLA summon, (1 min), Celestial dog, celestial eagle
Channel Energy: 4/3 remaining; 1d6 in a 30' burst, 4/day, DC 11, Not Selective; Does not provoke AoO
Consumables:
20 normal arrows ~ 8 blunt arrows ~ 4 large sized arrows, more on Toddy
4 Silver Arrows ~ silver
3 White Arrows ~ +1 arrows
2 Blue Arrows ~ +1 ghost touch arrows
1 Black Arrow ~ +1 undead bane arrows
1 Haunt Siphon
1 Hide from Undead scroll (2nd CL, 20 minutes)

Active Enhancements: +1 Attack/Damage/Fear Saves, Firvin's Inspire Courage still lingering.

Toddy ~
Perception: +4; Stealth: +6; Initiative: +2; Darkvision 60 ft; Size: medium
AC: 14/18 (12 Touch, 12 flat-footed) (2 Dex, 2 NA, usually 4 Mage Armor) Current AC: 18 for 2 hours
HP: 6 Current HP: 6
CMB: 3 CMD: 15 Fort: +3 Reflex: +4 Will: +0
Natural Weapons: Bite +3, d6+2 @10' reach; Claw +3, d4+2; Claw +3, d4+2
Skills: +14 Acrobatics, +4 Perception, +0 Sense Motive, +6 Stealth
Feats/Evolutions: Combat Reflexes
, Skilled[Acrobatics](1),Claws(legs)(1), Reach(bite)(1)[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Halál coolly raises his bow and lets an arrow fly, even as he wracks his brain for understanding of the thing that's threatening them.

(IC crapped out - using ENWorld roller for Attacks . . . OK, obviously even if he had hit you'd ignore that damage roll :blush:)

[sblock=Actions]Initiative (1d20+4=22)
[/sblock]

[sblock=Mini Stats]
Halál Árnyéka
Initiative: +4
AC: 15 (12 Flat-Footed, 13 Touch)
HP: 12/12 (1 pt CON Dmg)
CMB: +1 CMD: 13
Fort: +2 Reflex: +4 Will: +4

Senses: Low Light Vision
Perception: +8 (+9 vs. Traps), Sense Motive: +7

Current Weapon in Hand: Shortbow

Active Judgements: None

Special Abilities: Bleeding Touch (5/5), Judgements (1/1)

Prayers Available Cantrips (At-Will), 1st (2/2)
Orisons: Disrupt Undead, Guidance, Sift, Stabilize
1st Level: Cure Light Wounds, Shield of Faith

Consumables
20 Arrows (Normal)
04 Arrows (Silver)
03 Arrows (+1)
03 Arrows (+1 Ghost Touch)
01 Arrows (+1 Undead Bane)

02 Daggers

01 Haunt Siphon

01 Potion (CLW)

01 Scroll (Detect Undead)
01 Scroll (Hide from Undead)
01 Scroll (Protection from Evil)
[/sblock]
 
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