Been awhile since I updated. Here are a few session's worth.
Sprinting out of the ziggurat!
Since I buffed up the minions and forced the toxic flood trap, this set piece actually got very challenging. In the sliding floor room, 3 PCs made it out, but the wizard was surrounded the water made it tough to move around and get him. It was almost a very classic "Save Yourselves!" moment, but they were able to make a whole, and the wizard survived a bunch of AoOs move to the next room and stay ahead of the water. A few skirmishes in the later halls happened, but the PCs breathed a huge sigh of relief when they made it to the initial chamber and up the stairs. Good thing they beheaded the orc mummies as they came in!!!
Voice of Rot shows up, and resurrects their fallen Allied Soldiers. Good effect. They track the Apet energy back through the towns and trains and boats back to Flint where they lose the trail.
Next Session:
They go back to the museum and break into Xambria's apartment. They see signs of a struggle, but no sign of her. They track down Caius, and see his murder. They see the map, take the scrolls and money and decided that's where they are going next. That night, our Yerasol Vet goes to a party, and is chatting with Nigel about a possible promotion. He turns it down! Nigel insists anyway on providing some support on their expedition, since they don't want a popular hero killed.
So they head to the underwater site in their ship, The Question Marque. They meet up with Xambria and Paco, and are kinda confused as to what is going on. But they trust Xambria, and understand that they need to stop the dig. The plan is to use the water breathing scrolls, and swim from distance.
Next Session:
A tough battle with the octopi and sharks and what not. It was a good battle, and interesting with the water/air environments. The Allied Officers were actually doing a great job, sniping at enemies from distance. When a dead shark flops on the ward, the element breaks loose. Our wizard slaps a fireball on the fishmen...and all 8 die instantly! Wow! Finona helps out with the elemental, and they close the seal. However, the mercenary ship sunk The Question Marque. In exchange for no charges (as Finona claims she was just protecting her dig, and this is Beran waters, not Risuri), she'll given them a lift back to Flint. She explains her relationship with Caius...and it seems like she's been on many digs, knows their connected...but doesn't believe it's anything nefarious. They notice her ring...and don't know what it means. During the voyage home, a commotion in the middle of the night awakens them...
Next Session:
The ship is attack by hydras and slime monsters! [DMs: This encounter was a cakewalk as written, even with only 3PCs with an extended rest. Maybe I wasn't playing the hydras right, but nothing was a threat. I'd say make the slime walkers explode with burst 1 from the get go. It might have gotten much more crazy if the hydras would drag a PC of the boat, but that didn't happen for me.]
In the aftermath, they go below deck and find Finona and her remaining bodyguard dead, with their brains eaten. The PCs freak out. The spirit medium talks with Finona, says pretty much the same things, but she didn't not see her attacker. Then shouts above deck alert them to a fire on The Dagger...and when they swing by, they see burned bodies, and no one in the water. No sign of Xambria.
Back in Flint, they meet up with Delft/Hans at the museum...and they exchange news. They see the odd note from Xambra...they now suspect her being possessed. The PCs do not want the gala to go on and say they have the authority to stop it...but Delft says there is too much investment in this. The compromise is that they'll work security, Hans can show 2 of 3 artifacts...our rogue will continue to wear the amulet. Hans agrees...but says that later in the week, he'll want to show of the amulet at some point. Ok.
Back at RHC, the meeting with Saxby goes great (as far as an RP scene). All PCs HATE Saxby! She has a slew of charges, the most damning being the murder of a saddlemaker and a payoff by Lorcan Kell. Our rogue denies it and says she'd never be that sloppy! A formal investigation will be conducted, and Delft posts bail...and will try to delay the trial for as long as possible. Amazingly, they haven't been hiding any gear. A few scrolls and potions they have kept along the way haven't raised any concerns.
It's the first they've heard of the Obsurati, and not sure what the hell is going on...but we are nearing the climax. The Rock Rackus thread is still unresolved. They now know he was on a dig with Finona (he's currently in jail). Our Vekeshi has missed the last few sessions, and he wasn't sure what he was going to do about him...but the team will likely talk to him next time.
I leveled them up when they got back to Flint...on the boat back didn't seem right, but it will be a short level 7! I told them only Common items for gear...and PCs wants a Hippogriff. I said no....mostly because I don't want to deal with it! But also, they'll have really no use of it.
Till next time!