• The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

D&D 5E Starter Set Character Sheet Revealed!

Psikerlord#

Explorer
Playtest rules say once every 10 mins in a dungeon, and once every hour in the wilderness.



It's more like wandering encounters. And, I think there are plenty of such, which can turn violent. And if it's a safe zone - then healing is a moot point anyway!



It does. In a region where healing is relevant, it's checked either once every 10 minutes, or once every hour, which addresses it just fine in my opinion. Now if you houserule that and don't check for wandering monsters, then sure it can become more of an issue - but it's an issue of your houserule, not the rules.



The risk is real, and I think that addresses the issue just fine. It doesn't need a "fix" if it is not broken to begin with.

I agree every 10 mins checks are fine, in a dungeon. In the cities it is still free healing you only need a few hours in between for, this is not the same as taking a long rest, not by a long shot, and city encounters are likely to be far less theatening than a dungeon monster. In any event - What is the chance of a wandering monster in the wilderness - what kind of risk are we talking about?
 

log in or register to remove this ad


Psikerlord#

Explorer
LOL what out of combat "actions" would be at issue here? You want two persuasion checks in one round rather than two? There is no real round-tracking out of combat anyway most of the time, so why would it matter? I get two open-locks checks in 6 seconds rather than in 12 seconds, wheee! I better go rest an hour now to maker up for that extra 6 seconds.

I was simply pointing out that action surge is not useful only in combat, for which it is OP all by itself, but also has additional out of combat uses. It's true those times are probably going to be quite rare, but I can think of a couple examples off the top of my head, sure: (i) a chase, the fighter can double move and catch the guy before he has any chance of escape and (ii) rolling twice to break down a door/pick a lock as you suggests when time is of the essence.

Yeah, it wont come up often, but it's still something. It aint nothin'!
 

Remathilis

Legend
Im not sure I understand your question, but when i say "resemble" healing surges; to our group the word healing surge brings on a flood of memories dominated by the words "second wind" and "second wind in all but name"

My concern is that it's not to my groups taste that the fighter class can self-heal every encounter, or more than once a day.

It's a fine line, as the 3e monks self healing, or even the paladins lay on hands is acceptable (to my groups play-style); probably because of how limited those abilities are.

The idea that a party is crippled without a cleric is very appealing to my players, despite the fact none of them likes playing a cleric and they die all the time.

I'd wager they never used the Miniature's Handbook...

minihbsecondwind.png

Now, the feat as written is crap (woo hoo! I can heal "3" whole hp per day!) but the concept stretches back as far as early 3.5. All the fighter class does here is make it worth using.

As an aside: I wonder how many people were up in-arms about action surge in Eberron...

actionsurge.png
 


Mistwell

Crusty Old Meatwad (he/him)
I agree every 10 mins checks are fine, in a dungeon. In the cities it is still free healing you only need a few hours in between for, this is not the same as taking a long rest, not by a long shot, and city encounters are likely to be far less theatening than a dungeon monster.

Why is this an issue either way in a city that is safe? What difference is a few hours to a nights rest? What, you think there are a lot of dungeons just right next door to cities, and you're popping your head out of the dungeon, immediately popping to a safe tavern, hanging out for three hours, and then popping immediately back into the dungeon? I suppose it's possible, but that's not a very common thing, and if it were, it would generally be the same thing to just rest overnight at that tavern anyway.

In any event - What is the chance of a wandering monster in the wilderness - what kind of risk are we talking about?

Varies by type of region, roads, etc..
 

Mistwell

Crusty Old Meatwad (he/him)
I was simply pointing out that action surge is not useful only in combat, for which it is OP all by itself, but also has additional out of combat uses. It's true those times are probably going to be quite rare, but I can think of a couple examples off the top of my head, sure: (i) a chase, the fighter can double move and catch the guy before he has any chance of escape and (ii) rolling twice to break down a door/pick a lock as you suggests when time is of the essence.

Yeah, it wont come up often, but it's still something. It aint nothin'!

Both the scenarios you list are in-combat scenarios. In-combat generally means acting during initiative. Out of combat actions are expressly done in turns, not rounds.
 

Obryn

Hero
Though the amount of damage it heals in between fights once you get past...6th level is sort of inconsequential. You'd need 3+ hours of second wind in order to try to make up for an average fight.
Yeah, it's crazy low. And it's manageable the same way wizard spell memorization is.

I am also disturbed.

I'll be running 5e for a few months regardless, but these particular abilities have hit a nerve.

I'm afraid my group is a one issue voter type of gang... and unfortunately this is it (anything resembling healing surge!).

Hopefully it'll shape up in context of the full game.

I was actually pinning my hopes on the promised flexibility; I'd be super impressed if these abilities were optional.
I think you have "healing surges" backwards. Healing surges are only kind of about self-healing. They're mostly about limits placed on daily healing and would reduce potential abuse of this ability.

wandering monsters - unlikely to be rolling for this every hour in the wilderness, although I dont know what the rules are. Also, there are no wandering monsters in cities. So no, wandering monster tables wont fix it at all, I'd say. And even if you do roll every hour, it will still be a calculated risk that is worth it, the more fighters or MC fighters are in your party. Say it's 20% chance of wandering monster every hour. You can risk a few hours to get back a bunch of HP for free, provided you dont get unlucky. Not a fix. Two fixes for second wind: (1) temp hp that doesnt stack or (2) optional DM rule that all short rest abilities are capped at 4/day max (ie approx number of expected encounters per day).
It's exactly the same 5-minute workday problem already faced if you have a spellcaster in the group. You manage it like you always managed it to keep wizards from always having a full complement of spells.

I was simply pointing out that action surge is not useful only in combat, for which it is OP all by itself, but also has additional out of combat uses. It's true those times are probably going to be quite rare, but I can think of a couple examples off the top of my head, sure: (i) a chase, the fighter can double move and catch the guy before he has any chance of escape and (ii) rolling twice to break down a door/pick a lock as you suggests when time is of the essence.

Yeah, it wont come up often, but it's still something. It aint nothin'!
...and the Wizard can cast Ray of Frost or Grease even more easily. Goodness, let's keep some perspective here.
 

LFK

First Post
Speaking in generalities and stereotypes, D&D players tend to venerate the intellectual, physically-weak-but-my-brain-is-so-powerful-yo Wizard because it reflects their personal experience of the world, while the more "mundane" and jock-ish Fighter is placed into an intentionally subservient position. Note that the dominant narrative isn't so much one of straight revenge, but of benevolent superiority: the wizard, in his overwhelming power, is inclusive and accepts the jock, despite the jock's obvious inferiority due to lacking magical powers.

Anything that implies the jock is also able to break the rules of reality, even in tiny ways that pale in comparison to what the wizard or cleric can do, must be shunned or the superiority narrative starts to fall apart because it means the jock is no longer beholden to the magic users.

Note that we actually see this mentality spill into the real world. A lot of the tech-types view themselves as modern wizards, possessing secret knowledge (programming, system administration, economics) that unlocks the workings of day to day reality (the world runs off computers.) There's even a neo-monarchist movement that, at first glance, could be easily mistaken for someone's d20 Modern/D&D hybrid campaign notes.
 

Mistwell

Crusty Old Meatwad (he/him)
Speaking in generalities and stereotypes, D&D players tend to venerate the intellectual, physically-weak-but-my-brain-is-so-powerful-yo Wizard because it reflects their personal experience of the world, while the more "mundane" and jock-ish Fighter is placed into an intentionally subservient position. Note that the dominant narrative isn't so much one of straight revenge, but of benevolent superiority: the wizard, in his overwhelming power, is inclusive and accepts the jock, despite the jock's obvious inferiority due to lacking magical powers.

Anything that implies the jock is also able to break the rules of reality, even in tiny ways that pale in comparison to what the wizard or cleric can do, must be shunned or the superiority narrative starts to fall apart because it means the jock is no longer beholden to the magic users.

Note that we actually see this mentality spill into the real world. A lot of the tech-types view themselves as modern wizards, possessing secret knowledge (programming, system administration, economics) that unlocks the workings of day to day reality (the world runs off computers.) There's even a neo-monarchist movement that, at first glance, could be easily mistaken for someone's d20 Modern/D&D hybrid campaign notes.

Are you going to Burning Man or something? Because that's one of the biggest straw men I've ever seen, and will surely cause one heck of a bonfire once lit up by reality.

Nobody here has even vaguely hinted at holding the farcical position you're claiming.
 

Voidrunner's Codex

Remove ads

Top