GMMichael
Guide of Modos
I am reading Operation Paperclip - its the real world gathering up all the Nazi scientists by the US to continue their work while completely ignoring their warcrimes (experiments on concentration camp prisoners, used slave labor during war, etc). I think many people know about it (certain people know of von Braum for example) - but the extent and what was overlooked is rather troubling. It gives you lots of warm and fuzzies when the government says "trust us"
Lots of interesting items that could be taking for gaming. One could directly play out the discovery of some of these things. It would also be interesting to move it to a generic moral quandary - after defeating one horrible enemy do you overlook what some individuals did so you can them use them against another enemy - how are are you willing to go?
Now you have me wondering. (Paranoia just looked like a good label - this isn't necessarily about the game.)
What would Operation Paperclip look like as an RPG? Obviously, there's the Wolfenstein plan: create Nazi supervillains who have giant machineguns, occult powers, and don't really die until you've shot them 200+ times.
What if the game stayed more real-world though? What if each character was always two bullet wounds or one good K-bar stab away from death? What would the villains look like then? How would a typical adventure run?